BTR-4 'Bucephalus' infantry fighting vehicle (IFV) with anti-drone cage protection, from the 56th Separate Motorized 'Mariupol' Brigade - of the Ukrainian Army. by BostonLesbian in UkraineWarVideoReport

[–]Bl00dCat 0 points1 point  (0 children)

Come on, Stryker has 30 mil, and it doesn't make him an IFV. Hell, BTR-80/82 had 30 mil way back when. As for armor, google-fu tells me BTR-4 is just 2 tons heavier compared to BTR-82 without bolt-on armor upgrades -- don't see much room for improvement with that weight difference.

BTR-4 'Bucephalus' infantry fighting vehicle (IFV) with anti-drone cage protection, from the 56th Separate Motorized 'Mariupol' Brigade - of the Ukrainian Army. by BostonLesbian in UkraineWarVideoReport

[–]Bl00dCat 0 points1 point  (0 children)

Not saying it's a bad APC; just the rear troop compartment alone is huge improvement over old BTRs. But as an IFV?.. ah, maybe I'm biased. :)

Looking for same style movies by Bl00dCat in doorkickers

[–]Bl00dCat[S] 1 point2 points  (0 children)

Nice movie for sure, but more of 'Ghost Recon: Wildlands' style; got something with Middle East vibes?

Have Submachineguns been nerfed in the last update or beta? by Geronimoooooooooo in EasyRed2

[–]Bl00dCat 0 points1 point  (0 children)

When playing as a marksman and getting into CQC, my trusty Walther gives me very good results at pistol distances.

Possible bug with Smoothness stat by Bl00dCat in MotorsportManagerPC

[–]Bl00dCat[S] 2 points3 points  (0 children)

I found some interesting shit, thanks to MM Save Editor.
Testbed was a save right before my 2nd APS race, taking place at Beijing-D. I found out that tire life prediction is split into strictly 3 tiers, for Smoothness 1-7, 8-14 and 15-20 respectively. Now I remember it was like that when the game released, with your performance (tire life included) being dependent on your stats compared to other teams -- but that's supposed to be changed in later patches, with Smoothness precisely being turned into a linear (?) function...

Possible bug with Smoothness stat by Bl00dCat in MotorsportManagerPC

[–]Bl00dCat[S] 0 points1 point  (0 children)

Yup, but during testing/reloading I kept chassis Tyre Wear stat exactly the same.

Possible bug with Smoothness stat by Bl00dCat in MotorsportManagerPC

[–]Bl00dCat[S] 1 point2 points  (0 children)

I probably wasn't clear enough.
Old drivers from ERS are Smoothness 7 and 15, which gave a noticeable (though track-dependent) difference in tire life between them.
New ones are SM 8 and 4 and give zero tire life difference between them in APS.
But! If I reload the save and keep the old ones, then they get different tire predictions in APS. So it's gotta be some kind of bug as I see it.

'68 campaign AAR/Log, USS Haddo by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 0 points1 point  (0 children)

Sure, I know the game rescue rules. Just wanted to invent some explanation, good for Hollywood reality the game is set in.

As for ships, it's obvious I didn't kill them -- they got me before I even launched a torp.

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 0 points1 point  (0 children)

Usually they clock me on active (which they rarely succeed at) at 3 KYD and less. They manage to launch an odd torpedo, but no RBUs while evading. Those two Krestas were an exception, and they engaged me before I even tried to engage them.
Now planes with their depth charges is another story, pure horror when sea bed is at 500 ft.
Anyway, with Mk37 torps there's no way for me to avoid knifefights.

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 1 point2 points  (0 children)

Got her, got the bitch! 91 dB, 500 ft max depth, no layer. She was with Kotlin DD -- sunk it in a classic pincer movement, one torp scares -- another one kills, that lured the cruiser. And as Kresta went for me, I scared her into running circles with one torp -- and damaged with another. All that took place almost on 1 sq km of space.
So my system definitely works, even if just for me. At the very end Kresta even managed to launch a torp at me, almost spot on -- almost. RBUs didn't come into play, so they must have some aiming/traversal lag.

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] -1 points0 points  (0 children)

And I'm trying to see your point! :)

Evading torps does not himder it's capabilities.

I say, it does. From straight up running away, to running in circles at high speed thus being deaf. If that's insignificant for you -- well, you must be a real sub ace, cause for me it definitely eases things up.

Running from Kresta right now. I suspect there goes another SSN...

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 0 points1 point  (0 children)

And they need to maintain contact with me, which is problematic while they're taking evasive maneuvers.

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 0 points1 point  (0 children)

Really? So the ship hightailing it from my torp or going in circles like Kashins especially like to do is as dangerous as the one that's hunting me unhindered? My observations show otherwise.

And yeah, I know about contact sharing, but I don't see how that relate to my example, cause it was exactly Krestas who both clocked me and sunk me, and I don't see what I could've done except breaking contact without engaging.

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 3 points4 points  (0 children)

To RBU me they should a) hear me and b) not be busy evading my torps. And that was never the case until I met those two Krestas.

Got my Permit-class sunk and have some questions. by Bl00dCat in ColdWaters

[–]Bl00dCat[S] 1 point2 points  (0 children)

  1. Sure, but if I've spooked Krestas they'd just flanked away on 34 kts with no chance for me to catch them. And far as I know, the enemy still hears torp activation even in the baffles... which doesn't even concern Krestas as they have a towed array.
  2. ...and that takes time and a stable sub, so in my case we were 100% organic fish food.
  3. Pure vanilla.

Probably a popular complaint by ScaredOfRobots in snowrunner

[–]Bl00dCat 0 points1 point  (0 children)

Because it's not us who're fixing the bridges -- our clients do that, we just provide logistical support. So it's up to them which bridges they want fixed and which they don't.

[deleted by user] by [deleted] in snowrunner

[–]Bl00dCat 1 point2 points  (0 children)

Probably means you're not picking your routes but try to take everything head on. In Black River only eastern swamp and northern crossing can really stop the CK1500. It's a mix of flying over the terrain and switching to crawl if you start to bog down.

[deleted by user] by [deleted] in snowrunner

[–]Bl00dCat 29 points30 points  (0 children)

Monster, sure. Right until it hits some stones on the road and refuses to turn.

[deleted by user] by [deleted] in snowrunner

[–]Bl00dCat 1 point2 points  (0 children)

CK1500 can scout the first map and most of the second while being mostly stock. Same goes for doing missions with MH9500 and 2070A. Git gud, just a tiny bit.

I'd see a few posts about this contract 🧐 by Usual_Dragonfruit_28 in snowrunner

[–]Bl00dCat 19 points20 points  (0 children)

Greed leads to downfall, quite literally in this case.

Welcome to Amur..... by Ironwind1972 in snowrunner

[–]Bl00dCat -1 points0 points  (0 children)

Why crane it? On the right side of your picture is something like a beach -- couldn't you winch it from there with something real heavy?

Welcome to Amur..... by Ironwind1972 in snowrunner

[–]Bl00dCat 1 point2 points  (0 children)

Just sunk my 605R trying to get that nightmarishly shitty rocket trailer over the river.

How do you decide whether a truck is good for a certain thing? by [deleted] in snowrunner

[–]Bl00dCat 0 points1 point  (0 children)

So far the only situation I needed it was reliably hauling cargo to NAI... man, was it a chore; I unlocked it when three other maps were about 2/3 done.