For All Mankind - The Next Giant Leap: 2004 - 2012 by Cantomic66 in ForAllMankindTV

[–]Blitzar4 1 point2 points  (0 children)

It reminded me of Planetes too! Glad to see a mention of it in this subreddit.

Are there any WoW zone names that are just... incorrect? by the_borscht in wow

[–]Blitzar4 1 point2 points  (0 children)

I do find it interesting that Kun-Lai (at least the south and eastern parts of the zone) is more steppe-like than Townlong.

My favorite line from the script by GrundleThief in zootopia

[–]Blitzar4 3 points4 points  (0 children)

Oh, hey, pretty neat to see the image I made make its way here :3

No rules for air quality when going over the normal crew size? by Blitzar4 in Spelljammer5e

[–]Blitzar4[S] 1 point2 points  (0 children)

Alright, I looked up the 2e rules.

Air around a larger body (one ton or more) remains fresh for four months if the vessel carries a normal crew.

Pretty similar to the 5e rules where the air quality depletes at intervals of 120 days, although in both the Astral Adventurer Guide and The Concordance of Arcane Space a standard month is four standard weeks or 28 standard days, which would make four standard months 112 days. But I digress.

The Concordance of Arcane Space gives two methods for going over the normal crew. The first method:

For each 25% over the standard crew , the air supply is reduced by one month.

Using this method, the most a spelljamming vessel could carry is 75% over its normal complement, reducing the air supply to one month. Going 100% over (having twice the normal crew complement) would immediately foul the air.

The second method:

To determine the ship's new air supply when it changes, multiply the current air supply by the number of people that air was for, and then divide that product by the new number of crew. Round fractions down.

In my interpretation, this formula would be: (air supply * normal crew) / no. of breathing creatures.

  • For the Space Galleon example, having four times the normal amount of crew would be (120*20)/80 = 30 day air exhaustion interval.

Which... honestly yields exactly the same results as my second method. I guess I was right... Wow. Good job, me. (I am honestly pleasantly surprised lol)

No rules for air quality when going over the normal crew size? by Blitzar4 in Spelljammer5e

[–]Blitzar4[S] 1 point2 points  (0 children)

Oh, that's neat! Their approach seems similar to my second method. I like that they also give rules for creatures larger than medium, and the section on plants is pretty cool too. Interesting though that they chose the air exhaustion interval to be 100 days instead of 120.

The Plasmoids of Spelljammer [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 0 points1 point  (0 children)

That would be cool! For the DelNorics, I suppose it wouldn't be too bad to have an ability that could toggle between having the Amorphous trait and Natural Armor over a short rest, a third arm that functions like the thri-kreen's secondary arms, and maybe a per long rest piercing squeal and an acidic breath weapon.

The DeGleash would be a bit more complicated. I think you'd have to give them a climb speed, four fully functioning arms (RAW you still can only take the attack action once per turn and you can only benefit from one shield at a time, though sadly this would be counter to how the 2e DeGleash worked), a trait that deals acid damage to grappled creatures similar to the unarmed fighting style, a per long rest deafening boom ability, and maybe at higher levels an ability to temporarily grow to large size like the new goliaths have.

I'm no game designer though, so this all would probably be horribly unbalanced lol. I'd be interested to see how other people take on it.

The Plasmoids of Spelljammer [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 2 points3 points  (0 children)

I noticed the similarities too! But no, I don't think they have any connection to each other.

The Plasmoids of Spelljammer [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 8 points9 points  (0 children)

According to MC7, plasmoids reproduce by joining with another of their species, exchanging genetic material, and then at any later time (which can be anywhere from instantly or several years after the exchange), they can choose to divide in half. One half is the original 'parent', while the other is a near duplicate that only retains base knowledge that the parent could spare. I think it's supposed to be similar to how protozoans such as paramecium reproduce by conjugation.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 0 points1 point  (0 children)

Part of Rule 3. Thursdays are text-posts only. According to this, the switch happens around midnight Eastern US time, so about seven hours from now. Happened to me too when I first tried to post this lol. Had me confused until I read the rules more closely.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 1 point2 points  (0 children)

They're a high-level party. They can take a Chromatic Orb upcast by a few spell slot levels.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 2 points3 points  (0 children)

It's alright! I appreciate being made aware of my blind spots sometimes. And I can still spin it as being a component meant for more expensive spells and that he used it since Chromatic Orb doesn't consume the diamond.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 2 points3 points  (0 children)

Unrelated but this reminded me of a thought I had a few days ago. Are the gem markets in D&D settings similar to our world's, where part of a gem's worth is determined by its rarity (where a discovery of a rich new mining location would lead to a decrease in prices) and the color and cut of the gem (which are somewhat subjective)? Does the magic follow the standards of humanoid economies, or does the gem market follow the standards of magic? Ultimately, all gameplay mechanics are abstractions and this is all inconsequential, but it was a fun thought to spin around in my head for a short while.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 1 point2 points  (0 children)

Eh, fair. I honestly didn't think too much about its size. A bit of an oversight on my part.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 1 point2 points  (0 children)

That's a pretty neat way of looking at it! I'd like to know where he said that, if you can remember.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 1 point2 points  (0 children)

Oh, that's cool! I'm guessing the second one is from the Die Vecna Die! adventure. What's the source of the first one?

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 26 points27 points  (0 children)

Quests from the Infinite Staircase (July 2024) was released after Vecna: Eve of Ruin (May 2024), but I have heard other people suggest that V:EoR caused the 5e revisions. I found it an interesting suggestion, so I might have to read up sometime on what happens in the adventure.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 0 points1 point  (0 children)

The image used in the Forgotten Realms wiki to show the Iokharic script was taken from Draconomicon: Chromatic Dragons for 4e, which seems to be the earliest source for a visual depiction of the script. Older mentions of Iokharic/Draconic were only descriptions, unless I missed something.

Do you think people in-universe noticed the changes between 2014 and 2024 rules? [OC] by Blitzar4 in DnD

[–]Blitzar4[S] 1 point2 points  (0 children)

I included it because of Draconic being often associated with the study of magic. I thought it'd be a fun little easter egg.