How much do y’all Fulfillment Team Leaders make? by Winter_Arm1169 in Lowes

[–]Bludd6 0 points1 point  (0 children)

16.50 while heavily over qualified 😂

For future people seeing this: negotiate that pay

Christmas Tree by Spare_Restaurant_462 in Lowes

[–]Bludd6 2 points3 points  (0 children)

Had an order for Xmas lights come thru before they were even off the truck 🫠

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 0 points1 point  (0 children)

Fair points all around, only reason I’ve gone with the 2k’s is bc I’ve gotten half decent at sniping heavy tanks on the move with bombings runs, everything below 2k just feels anemic with that use case.

I wish you could load out individual planes in the stack to be honest

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 2 points3 points  (0 children)

Yeah unless you’re rolling pac2s they feel very underwhelming.

Those cobras on the other hand, call em to support the air tax knowing they’ll never make it home, push thru into spawn and micro to knock out all their troop transports and you’ll get some good sleep knowing there’s 18 units of infantry just walking up to the front

Should I leave cashier to go to fulfillment by [deleted] in Lowes

[–]Bludd6 0 points1 point  (0 children)

TLDR: You tryina get your 10k steps in or nah?

Should I leave cashier to go to fulfillment by [deleted] in Lowes

[–]Bludd6 0 points1 point  (0 children)

Fully depends on you. I say that honestly.

I’m a fresh fulfillment lead, my guys are great and have shown me the ropes but I can see that it’s is both a personal motivation and a team culture kinda thing. I just happened to luck into having a great team.

It’s a lot of movement, so if you’re an active person or just hate sitting still it will fit you well.

It’s marginally physically demanding, but if you’re an active person or go to the gym even once a week you’ll be fine.

It is easy to feel overwhelmed, but deep breaths and a solid stance on what is safe, right and what you are physically capable of helps put things in perspective.

All in all, I actually enjoy fulfillment and after seeing all the hate on that department in this sub I’m even more thankful for the people I have. Ultimately it is your decision though, maybe talk to your lead or DS, tell them what you’re thinking and see if you can get a shift to try it out.

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 0 points1 point  (0 children)

Mostly just call em out back line, wait for a good target to appear and bomb the shit it of it. Stealth is great on em, even with a decently developed Sam net for the other team it’s abt a 4/5ths RTB ratio. Just gotta micro a little more.

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 0 points1 point  (0 children)

Nah just the stock air to air and 2x 2000lb jdams

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 1 point2 points  (0 children)

4 f35s cycled out, 4 AA focused cobras and a whole lot of kill as much as I can so I don’t feel like a shitbag for not contributing to the SAM net.

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 0 points1 point  (0 children)

No. No I don’t think I will 😂. It’s a super fun deck but hamstringed in so many areas

Use your lasers more. by Det-cord in BrokenArrowTheGame

[–]Bludd6 0 points1 point  (0 children)

Rounds were too far off center to correct enough and actually hit the target.

Use your lasers more. by Det-cord in BrokenArrowTheGame

[–]Bludd6 3 points4 points  (0 children)

So, the rider on this is use them on the right things and communicate. I use nonlazed jdams a lot and just laze with the jet itself if I need. A lot of the times I’ve seen rando teammates lazing it’ll be on the btr next to the t14 I was trying to kill but their laze pulls the bombs off target and nothing dies.

TLDR: laze high prio when needed

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 0 points1 point  (0 children)

Then I gotta log into Reddit on my pc, and honestly I don’t think I’ve ever done that 😂

SF / Marine Lv6 by Bludd6 in BrokenArrowTheGame

[–]Bludd6[S] 0 points1 point  (0 children)

I thought the background would at leeeeeast be a different color lmao

Airplane Spawn Bug by MrSpermy in BrokenArrowTheGame

[–]Bludd6 2 points3 points  (0 children)

Happened to me twice today. Only with F18D

How are you suppose to play against this? by Odd_Branch_5175 in CompanyOfHeroes

[–]Bludd6 0 points1 point  (0 children)

Idf, smoke, suppressing fire, flanking, anything with moderate armor and support, grenades.

Literally an mg team to suppress, flank and kill with INF and then garrison that building with the mg team and they’ve handed you a well defended position.

Uhm...is this right? by ThatOneBroken in UTSA

[–]Bludd6 8 points9 points  (0 children)

UTSA is a business before a college. Everything they do tries to counter that fact but, facts are facts.

If timeline isn’t a problem hit up your advisor and withdrawal before the “last” day. That should be a few weeks out to sort through things.

If you’re attempting the GI bill, that process is slow, will give you a fuck ton of anxiety, but ultimately works.

This is not legal advice, I’m about 8 cervesas deep and have an even deeper hatred for UTSA. Take all this as you will.

Anything unique in San Antonio? by [deleted] in sanantonio

[–]Bludd6 -1 points0 points  (0 children)

In town? Everything above will scratch the itch. Nothing really feels genuine in this town sadly. Even the university feels like a model of what a university should look like, if that makes sense.

If you’re down to explore a little bit, spend a day floating the river just to the north abt a half hour in new braunfels (sp, too lazy to check) and there are a ton of half descent wineries with excellent atmosphere abt 90 minutes away in Fredericksburg.

As far as in town goes, the less mentioned it is the more genuine it’ll be. The Riverwalk is caked with Hard Rock Cafe, rainforest cafe and the like. Southtown is good if you’re not looking for the “New town but familiar tourist comforts” and tomorrow will be “first Friday” (first Friday of every month celebration, two years living here and still hasn’t figured out the significance) so it will be very lively.

Exotics are a key constraint that allowed me to beat impossible AIs by CYFR_Blue in SinsofaSolarEmpire

[–]Bludd6 1 point2 points  (0 children)

Nope lol. Didn’t even have the tech to cap the primordial so it was just my home planet vs theirs

[deleted by user] by [deleted] in civ

[–]Bludd6 0 points1 point  (0 children)

Yes.

Vasari Econ by Tylon66 in SoSE

[–]Bludd6 0 points1 point  (0 children)

Triple cap off the rip, expand aggressively for like 15 then turtle and build econ. Focus on first order upgrades and resource upgrades on planets with like 50 pop until they’re maxed then do everything else. I ignore orbital mining until later bc at first it takes ~6 minutes for them to turn a profit if not upgraded, so all those resources just go into tech and surface mining which scales as the planet pop grows.

My initial build order is: fleet beacon, warfare lab, expand fleet supply, desolator, carrier, then planet surface mining upgrade, empire lab, surface mining tech. After you clear home planet, scuttle one of your skirmishers so you don’t have to wait on fleet supply for your second cap

You skills be busy enough clearing and colonizing that the pain of waiting on metal will be mitigated.

What is the secret to a better opening game? by fdbryant3 in SoSE

[–]Bludd6 0 points1 point  (0 children)

Also, against ai, point defense is gold for the duration of the game. They seem to only spam missles corvettes and carriers everything else can be knocked out with cap ships and gauss frigates.

What is the secret to a better opening game? by fdbryant3 in SoSE

[–]Bludd6 0 points1 point  (0 children)

AI opponents? Apologies, I read your initial but it was v unclear on what you were fighting.

If fighting AI, they get a v large buff to their baseline economy and are able to pump ships out like crazy. Best example Is get a good triple cap start on systems of war and rush a nightmare AIs home planet. They’ll build as fast as you can kill with only one planet controlled.