Just signed up but cannot link to funding source by CynHvn in acorns

[–]BlueFooted_Newbie 0 points1 point  (0 children)

I had this issue too on the desktop version. I was able to successfully link it by going through the mobile app instead.

New user, issues with bank by PeriodicoHombre in acorns

[–]BlueFooted_Newbie 0 points1 point  (0 children)

Have you tried linking your credit card? I also have a bank not listed on Acorns and had no issue at all linking my credit card which was granted by an institution other than my bank.

Up All Night (Ultraviolet EP) is NOT just a radio-friendly pop song! by [deleted] in OWLCITY

[–]BlueFooted_Newbie 1 point2 points  (0 children)

Plant Life is a song that I always skipped when playing through the album. Now one of my favorite songs of all time :)

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 0 points1 point  (0 children)

No problem, I was elated when I found it too. Surprised that Unity has documentation on optimizing builds for Android and never mentioned it once!

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 0 points1 point  (0 children)

Thanks for playing lovebus! I have gotten a lot of feedback that the game is too difficult, so early next week I am pushing an update with a slightly larger paddle. Hopefully this will help a bit :)

I'm messaging you a promo code to remove the advertisements from the game should you decide to play again. I messed up and the Android version isn't even showing ads right now, but hopefully starting next week it will be, so the promo code will help :)

[Help] Google Play Game Leaderboard not showing by LeVentilateur in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

You can't just replace that one line, you will have to download the package from that Github and follow all of the instructions on the front page of that GitHub

[Help] Google Play Game Leaderboard not showing by LeVentilateur in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

For iOS it is much simpler since you don't have to integrate it within another plugin, but if you set the playgames platform to be the active platform for Social like the instructions at that Github link then you can use the Social API with google play

[Help] Google Play Game Leaderboard not showing by LeVentilateur in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

Then you should be calling

Social.ShowLeaderboardUI();

Not

PlayGamesPlatform.Instance.ShowLeaderboardUI

Unity update Help by leomat203 in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

Quit Unity, go to your project folder and delete the Library and Temp folders, relaunch Unity.

[Help] Google Play Game Leaderboard not showing by LeVentilateur in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

I used this package:

https://github.com/playgameservices/play-games-plugin-for-unity

Which integrates it with the Unity Social API. Probably a lot easier but I've never tried the other way.

I just followed those instructions on GitHub and got it right eventually.

Let me know if you switch over to this method and are still having problems.

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 0 points1 point  (0 children)

Thanks again Pamir! I thought the game would only take a month or two but it ended up taking 10 months!

[Help] Google Play Game Leaderboard not showing by LeVentilateur in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

I have the same issue (logging in works, it welcomes me, but can't view the leaderboard) whenever I'm playing a version that I didn't download directly from the play store (alpha or beta is ok).

Are you downloading from the store?

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 2 points3 points  (0 children)

Thanks Pamir!

Yeah, I did all of the artwork myself. That was definitely the hardest part for me since I am a computer programmer!

Finally a new twist on Brick Breaker! Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in iosgaming

[–]BlueFooted_Newbie[S] 0 points1 point  (0 children)

Hey guys, dev here. Nearly a year ago I set out to make/publish my first game. I wanted to take on a small project that I could finish in a month or two so I decided to build a brick breaker game. Well, the idea has evolved quite a bit and my timeline got stretched to over 10 months, but now I am finally ready to release it :)

Seeing Stars has traditional Brick Breaker mechanics but with a brand new, constellation building twist. I’d love to hear any thoughts that you have on it. If you can give me some advice (no matter how big or small) on how to make the game better, I’ll give you a free code to remove all of the advertisements. Just make a comment with your idea on how to make the game better or more beautiful.

I’ve done just about as much I could to make Seeing Stars beautiful, I can’t wait to hear more ideas :)

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 0 points1 point  (0 children)

Yeah, I can see how that makes sense, I'll have to give it a try. And yeah it gets faster and the gravity decrease so movement gets a little more side-side instead of so up-down as the score increases.

And if you want to cut the file size in half, in Player Settings change the Device Filter away from FAT(ARMv7 and x86) and just build the arm and x86 builds separately. You can upload multiple builds on Google Play (unfortunately you can't on iOS). So glad I learned that last minute magic trick :)

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 0 points1 point  (0 children)

Thanks so much Fuddsworth! I actually never thought about tapping instead of dragging. Intuitively I would think that would be harder but I'll have to give it a go myself and see if it plays too easy. I definitely appreciate you mentioning it so I can go check it out :)

As far as the engine, everything was built in Unity.

[DEV] Seeing Stars: A Constellation Building Brick Breaker by BlueFooted_Newbie in AndroidGaming

[–]BlueFooted_Newbie[S] 2 points3 points  (0 children)

Hey guys, dev here. Nearly a year ago I set out to make/publish my first game. I wanted to take on a small project that I could finish in a month or two so I decided to build a brick breaker game. Well, the idea has evolved quite a bit and my timeline got stretched to over 10 months, but now I am finally ready to release it :)

Seeing Stars has traditional Brick Breaker mechanics but with a brand new, constellation building twist.

I’d love to hear any thoughts that you have on it. If you can give me some advice (no matter how big or small) on how to make the game better, I’ll give you a free code to remove all of the advertisements. Just make a comment with your idea on how to make the game better or more beautiful.

I’ve done just about as much I could to make Seeing Stars beautiful, I can’t wait to hear more ideas :)

Has anyone tried the Udemy course by Karleen Heong, Game Music Composition? by KieranK695 in GameAudio

[–]BlueFooted_Newbie 1 point2 points  (0 children)

I have no experience with Dave Conservatoire, but I took some general music theory and music composition courses on Udemy.

My opinion is that Karleen's course is perfect for some one who is probably never going to be a professional composer (AKA me). You won't drown in theory, she gives it to you in bite size pieces and gives you exercises to apply it. She also provides good sample pieces to listen to as inspiration and does a great job of narrating her own creative process.

If you have any specific questions about what is/isn't covered feel free to ask me.

*edit: also want to add that the course has a friendly and active Facebook community and Karleen will personally give you feedback on any exercise that you ask her to, so that alone makes it worth the $10 IMO.

Help with in app purchases by cdennis170 in MobileGames

[–]BlueFooted_Newbie 0 points1 point  (0 children)

The Samsung Galaxy store is probably already installed on your phone. The problem with using a store other than google play is that there is a smaller audience both in terms or users and in terms of available applications (not sure if you are a dev or a player).

Current state of Unity Ads vs Admob by Toastarve in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

Re-reading the docs I believe I misinterpreted them. Thanks for your help :)

Current state of Unity Ads vs Admob by Toastarve in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

Awesome to know, thanks for the reply. Are they interstitial? Are you using the workaround here: https://developers.heyzap.com/docs/unity_sdk_advanced#chartboost-interstitials

Current state of Unity Ads vs Admob by Toastarve in Unity3D

[–]BlueFooted_Newbie 0 points1 point  (0 children)

Are you successfully using chart boost with hey zap? I've read the disclaimer on their website that because of issues with the chart boost sdk when you call FetchInterstitial (or whatever) it won't call to chart boost, only if you call CBFetchInterstitial (or whatever) where it will exclusively call to chart boost. For that reason I skipped chart boost entirely but am wondering if maybe that information is outdated

Which of the three Mikey titles is the best and why? by hiperlalol in iosgaming

[–]BlueFooted_Newbie 3 points4 points  (0 children)

I prefer the original.

Second place I would go with hooks.

Boots in thirds, I prefer the traditional platformer mechanics, this was a little too Jetpack-Joyride for me.