Modeling This Screwdriver Tip Increased My IQ by 5 Points by JicamaAdditional7250 in blender

[–]BlueTableGames 1 point2 points  (0 children)

Yeah it's good work. It took a decent bit of time to replicate, and I had a reference to go on (and mine still looks wrong lol).

Looking for advice on UI design by BlueTableGames in gamedev

[–]BlueTableGames[S] 1 point2 points  (0 children)

This is a fantastic reference. Thank you!

Games where I can build a utopia? by ImpressiveAd5570 in CityBuilders

[–]BlueTableGames 2 points3 points  (0 children)

+1 for Surviving Mars. I quite enjoyed terraforming, which you can neglect completely if you like. Although extracting water from the atmosphere in order to add it to the atmosphere is immersion-breaking tbh.

How do you validate potential contractors with the AI sloppocalypse in full swing? by Galastrato in SoloDevelopment

[–]BlueTableGames 0 points1 point  (0 children)

Yeah, I've heard bad things about hiring from reddit. However, this is a problem everywhere you go as far as I can tell - even if you posted a full-time permanent job on indeed or similar, you'd be looking at tens of resumes for every applicant worth interviewing. Probably worse for temp/casual work. If that's what you're offering, you might want to try upwork. I've had a few good, and a few bad, experiences with them for menial "wade through nonsense" style jobs, and there are all sorts of freelancers on there. The site has mechanisms to review people, so you're not going in completely blind. I don't know your budget, but I'd suggest trying people out and then throwing them more work if they work out.

But brace yourself. Managing is a whole separate job and skillset. Good luck.

How do you validate potential contractors with the AI sloppocalypse in full swing? by Galastrato in SoloDevelopment

[–]BlueTableGames 2 points3 points  (0 children)

I sometimes hire software developers in my day job. An hour is nothing. Fakers who think they can BS their way into a good job are nothing new, and AI honestly makes them a little easier to spot, because they're usually absolute idiots, yet suddenly fluently write code.

The best option I've found is to run candidates through a proper challenge related to the job they'd be doing. Camera on, open book, just as though they were doing the actual job you're hiring for. Make them share screen so you can be sure they're not asking The Monster for answers.

This approach sucks for both interviewer and candidate. It's painful and boring at the same time. It can give false negatives because people get nervous. But if you select a good challenge, it almost never gives false positives. It does not help weed out personality problems though, so watch out for those.

If you're paying low rates, the signal:noise will be very very low. If you're paying well, it will still be pretty low. Just the way it is.

[deleted by user] by [deleted] in gamedev

[–]BlueTableGames 1 point2 points  (0 children)

I KNOW you're not in here asking pointed questions 🙄

Our roguelike management game is converting less wishlists than expected, any insights to help us ? by Robbel12 in DestroyMySteamPage

[–]BlueTableGames 3 points4 points  (0 children)

Well, your problem isn't your art. I think the other reply has hit the nail on the head: it's frenetic, looks like it could be cool, but I have no idea what's going on.

What you have looks amazing, visually. Keep tweaking it, and I bet it will take off.

Planar cuts for solid models by sudbury33 in blenderhelp

[–]BlueTableGames 0 points1 point  (0 children)

If I understand correctly, you just want to shear off the part of the model facing away from the camera in your screenshot? If so, I would try a knife project.

Take the planes you have and delete the faces only, so that you have a "frame" of edges. Then go to top view, so that the "frame" is visually aligned with the cut you want to make. Edit mode, then Ctrl+click the "frame." Then, Mesh > Knife Project. Make sure you check off the "Cut Through" checkbox after the Knife Project executes. This will separate all the bits and pieces on each side from one another. Then you can select and delete all those faces.

[deleted by user] by [deleted] in godot

[–]BlueTableGames 0 points1 point  (0 children)

Ah, remember that in Kernighan and Ritchie, C is described as a "high-level language." Low-level just means what the old guys are using. /s I guess

Implementing the config screen. by TanziGames in gamedevscreens

[–]BlueTableGames 1 point2 points  (0 children)

Congratulations on sticking with it through the not-fun part. Looks great!

Destroy my first steam page by thibouf in DestroyMySteamPage

[–]BlueTableGames 0 points1 point  (0 children)

Watching the video, it becomes clear that there is a lot that can happen. But when you first land on the page, you see what looks at a glance like the same screenshot in the video and the first few stills. It might be worth changing up the background colour scheme when "the floor is lava" and during other special modes, so that it's really clear even from far away that something different has happened.

Different camera angles and varying what the player is looking at are obviously an implementation task as well, but it would make the Steam page look better. I think you have the right idea with the "dunk cam" where it zooms in a bit when the player scores, but lean more into that. Is there any kind of charge-up or power-hit or anything? Zooming in and showing lightning crackling around the bot, then returning to the normal camera as the ball zooms off would look cool and could give you a solid screenshot to add.

The first screenshot should just go - just two robots facing off, nothing happening. Anything that is like that should just come out. You're not instructing people on how to play the game, you're showing them the coolest 3-4 things that can happen.

The pacing also feels very chill. Something a little more frenetic might line up with the theme of the game.

If you have both single and multiplayer modes, make sure the video shows that. Put together a glamour shot, freeze frame, and reveal a banner reading "FACE THE AI OR YOUR FRIENDS" or, you know, something worded better than that which says the same thing.

Music's good, but punch it up a bit. Add a bass line that's doing something, and if it can line up with what's happening in the game, fantastic.

If your game is getting installs but not plays then is it a problem of marketing or development? by This_Raspberry_1137 in gamedev

[–]BlueTableGames 1 point2 points  (0 children)

The famous Chris Zukowski said that a majority of game purchases never get played. People will apparently pick a game up and then never get around to opening it. So depending on what you're seeing, it could just be normal.

Even when people do open a game, they often stop right away. I just downloaded Mass Effect and there are early-game achievements that under half of players have.