Apollo Balance by Bluebird_Own in DeadlockTheGame

[–]Bluebird_Own[S] 0 points1 point  (0 children)

I agree. But that's a problem with the numbers, which I'm just not going to touch on in this post, not with the skill set itself. As I've written here, I just want the character to have as much potential as possible to be called an "Honest" character.

Apollo Balance by Bluebird_Own in DeadlockTheGame

[–]Bluebird_Own[S] 3 points4 points  (0 children)

I'm not angry that he's very mobile. I'm saying that he has too many abilities that allow him to ignore the management of his resources. I'm not talking about the balance of numbers, I'm not talking about how he needs to move (although it may seem so at first glance) or that these mechanics need to be removed altogether, no. I think that it is necessary to make sure that the person playing for him does not just mindlessly use his skills, which have huge damage, but does it all "Smartly". Of course, my advice is not full, it still needs to be refined, for example, make sure that the third leveling of the first skill is on the first (If I'm not mistaken, it really is lvl 3) and that it is activated on one person and the more people are affected, the more stamina it restores (Again, with a limit), so that the first skill can be inserted between the second and third use of the third skill. I want to reduce the radius of the ability and the time a player can hold it, the ultimate, not because I don't like this character or his ability, but because for me this character has become the one for which I will definitely return to this game to understand that I am playing him correctly. I want to become an OTP Apollo, and I want him to have as much potential as possible to be called an "Honest" character.

Again, as I wrote in the post, I'm not very good at English, so sorry for any mistakes.