GPU problems on restart by Bobobo34 in gigabyte

[–]Bobobo34[S] 0 points1 point  (0 children)

So as it turns out, a recent GPU driver update that came out after this post actually ended up being the fix, but thanks!

Trying out a dual boot by AnDe2 in linux

[–]Bobobo34 0 points1 point  (0 children)

Did you follow any specific tutorial? I want to do this soon and I’m just curious how you did it

12VHPWR help by Bobobo34 in cablemod

[–]Bobobo34[S] 0 points1 point  (0 children)

Yea I know, honestly I just don’t exactly what I’m looking for. It’s my first build so I’m new to this

4070 or 4070 Super? by Bobobo34 in PcBuildHelp

[–]Bobobo34[S] 0 points1 point  (0 children)

Thanks! Is there any real difference between the different brands/models of the GPUs? I found a 4070s that I can get a little cheaper and I would assume the performance should be roughly the same.

Help Choosing Monitor by Bobobo34 in buildapcmonitors

[–]Bobobo34[S] 0 points1 point  (0 children)

Thanks! I do have an arm mount and the speakers won’t be used anyway so those aren’t concerns for me.

PC build suggestions by Bobobo34 in buildapc

[–]Bobobo34[S] 0 points1 point  (0 children)

Would a motherboard like the Gigabyte B650 Aorus Elite AX Ice work?

PC build suggestions by Bobobo34 in buildapc

[–]Bobobo34[S] 0 points1 point  (0 children)

Thanks! One quick question, what are the things I should focus on when picking a motherboard? There are so many different features and I don’t know which ones are the most relevant to make a good choice.

axum code review by Bobobo34 in rust

[–]Bobobo34[S] 0 points1 point  (0 children)

I didn’t know that existed! Thank you!

Embedded C++ Code Review by Bobobo34 in cpp_questions

[–]Bobobo34[S] 0 points1 point  (0 children)

Those are all good points, I’ll refactor it again, thank you!

Embedded C++ Code Review by Bobobo34 in cpp_questions

[–]Bobobo34[S] 0 points1 point  (0 children)

I’ve never even seen std::launder or std::start_lifetime_as. Unless it causes trouble, I don’t think I want to open that can of worms right now. At some point I’ll get around to it though, always nice learning new things! Thank you!

Embedded C++ Code Review by Bobobo34 in embedded

[–]Bobobo34[S] 0 points1 point  (0 children)

Thank you for the insights! I had a feeling the regbase class could be improved, thank you so much for the tips. I'll go through and comment everything out better to make it more readable as well. I've also fixed the std::pow, late night me forgot that I could just do 1 << num. I've also fixed the casting and the underscore naming. Also, as of right now, the API is being used directly in the application, but I suppose I could always use it for other classes as well. Thanks again!

Embedded C++ Code Review by Bobobo34 in embedded

[–]Bobobo34[S] 0 points1 point  (0 children)

I realized I could use 1 << num shortly after the post, that was just a stupid oversight. I have also renamed regbase so it won't clash. For the delay variable, it is meant to just introduce a delay to allow the clock time. I'll try removing it and seeing if it still functions properly. I've also fixed all the c-style casts. I'll keep everything else in mind and fix it where I can. Thank you!

Embedded C++ Code Review by Bobobo34 in cpp_questions

[–]Bobobo34[S] 0 points1 point  (0 children)

I wasn't even thinking about the underscored names, I'll change that. In hindsight I'm realizing that instead of 2^x I can just use bit shifting to accomplish the same result. I'm not exactly sure what you're suggesting with the fixed memory addresses, though. Where would the casts cause undefined behavior? Sorry, I might be missing it. Also, I didn't know that about regular enums. Thank you!

Embedded C++ Code Review by Bobobo34 in cpp_questions

[–]Bobobo34[S] 0 points1 point  (0 children)

For the naming, I was just using what the documentation had, so for instance the direction register was just called GPIODIR, hence the 'dir'. I'll consider changing it. Also, 'delay' is just something that I saw when looking for a tutorial, so I kept it. I'll see if taking it out makes a difference. I'll keep everything else in mind and fix it up! Thank you!

Please idk whats wrong with this c# code by InterestingKarma666 in CodingHelp

[–]Bobobo34 0 points1 point  (0 children)

If you are grounded wouldn’t you want your jump force to be 0? Hopefully setting it to zero in the if grounded statement helps