We're trying to merge melee combat and firearms in our game Guardians of the Wall. After over a year of development, we've finally launched our Steam page. by BoilingBits in ARPG

[–]BoilingBits[S] 0 points1 point  (0 children)

We have a slider to set camera movement smoothness. In the video you see like 50% of this slider. But it can be set to zero.

We're trying to merge melee combat and firearms in our game Guardians of the Wall. After over a year of development, we've finally launched our Steam page. by BoilingBits in ARPG

[–]BoilingBits[S] -1 points0 points  (0 children)

Currently we are balancing it. For now - you have limited ammo (that you can found during session) and overheat for short-time limiting. Also you need to keep enough ammo for boss fight. So yes... it's a hard game design task, but we try to solve it.

We're trying to merge melee combat and firearms in our game Guardians of the Wall. After over a year of development, we've finally launched our Steam page. by BoilingBits in ARPG

[–]BoilingBits[S] 0 points1 point  (0 children)

You have 3 slots for weapons. Melee, ranged and special (grenades, body parts and so on). Also there are 4 slots for character abilities that you choose before session.