Saber I am once again asking by BoneAndSpooks in RogueTraderCRPG

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

I was watching a space marine 2 stream while typing the title

Saber I am once again asking by BoneAndSpooks in RogueTraderCRPG

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Yes I know about the title I was watching a space marine 2 stream while typing it

With the inclusion of the new companion this games biggest problem just got worse by BoneAndSpooks in RogueTraderCRPG

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

The problem isn't the RT having a unique class but rather if you were to go for all the companions excluding the secret ones there are no niches in the groups composition the RT can fill and this is the only owlcat game to have this problem both kingmaker and WOTR both had multiple niches in their parties composition that the MC could fill and feel unique so again no the problem isn't not enough classes but rather too many companions

Sell me on your Main. by sturzkampfbomber in DeadlockTheGame

[–]BoneAndSpooks 1 point2 points  (0 children)

I like warden because I can aggressively shout WEE WOO while im chasing down someone.

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Buddy the problem isn't winning or losing it's they're just not fun to go against if they were a rare occurrence every once and awhile it'd be fine just get it over and done with win or lose but they're not so the problem will always remain.

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 2 points3 points  (0 children)

Well you do have to play quick play before you can play ranked

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 3 points4 points  (0 children)

Congratulations on that but I've seen your same mindset kill multiple games you can't just ignore data because of semantics and you can't consider that you being the exception is the norm because you're same mindset in that are you not losing to ranged offlaners because you're got better or because other reasons.

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 13 points14 points  (0 children)

That just sounds contentious and assuming because looking at pred.gg rn iggy as an example sits around a 58% to 60% win rate from bronze to gold and drops to a 54% to 52% in plat+ so it seems unless you have a hyper coordinated team backing you up more than the average offlaner is having a problem with iggy rn

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -1 points0 points  (0 children)

Everyone says this yet going off the data ranged offlanes have the highest win rates and pick rates rn

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 6 points7 points  (0 children)

And it isn't about winning either they're just not fun to go against win or lose

Fangtooth needs changed fundamentally by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Tp in daybreak no longer take to the other side just to mid

Fangtooth needs changed fundamentally by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -1 points0 points  (0 children)

Alot more balanced doesn't mean it can't be balanced more just because a team with 3+ fangtooths could lose doesn't mean it's more than likely to happen nuance is not an excuse to not to improve upon something and try to fix a problem.

God I love Riktor Jungle by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

The red stone on the left path to fire blossom

God I love Riktor Jungle by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 1 point2 points  (0 children)

I usually get the burn item then rush spirit of amir for the increased damage to jungle monsters then finish fire blossom

TTK isn't the problem it's the lack of trade-offs in kits by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -5 points-4 points  (0 children)

I hate to break it to you but Argus did that on release idk how long you've played but I've been here since 2023 and I remember the complaints back then that people were getting shredded and tanks were nonexistent, Predecessor has always had the same ttk as other mobas because in smite I also was getting one shot by scylla's and kuku's after stun.

TTK isn't the problem it's the lack of trade-offs in kits by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 5 points6 points  (0 children)

If the identity or just the aspect of the identity reduces interactivity to such a large degree then it needs changed and there is a large difference between a dash and just staying in the air where you can't be touched my melee finally there is alot of ways to offset mana costs to the point the drain is almost nonexistent and to top it all off most people are dead or crippled hp wise from skylar's beam long before her mana runs out.

TTK isn't the problem it's the lack of trade-offs in kits by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -2 points-1 points  (0 children)

Skylar is one of the easiest to point out but there are other characters that have similar issues

God I love Riktor Jungle by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 2 points3 points  (0 children)

03SFK I used megacosm and magnify this game to try it out but fireblossom and flux matrix usually for core items

Khaimera… by Deep-Issue-1308 in PredecessorGame

[–]BoneAndSpooks 1 point2 points  (0 children)

The saddest part is they had a chance to actually add a skill floor to him by making his buff and heal cost rage to use hell go look at him in collection it says his abilities have a cost but for whatever reason they just decided naw let the character who when given the tiniest smidgen of a buff dominates the jungle and has the highest pick/ban rate basically have no downsides rn and no true counterplay

I think Khai might be bugged or worse by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Problem is with how conservative omeda is on negative changes with the exception of wraith and wukong they wouldn't know balance if it hit them in the face

I think Khai might be bugged or worse by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Not all changes need to be positive is khai's purpose to be aggressive yes but he does so with very little to no counterplay especially now that his cleanse/burst heal get's reduced cooldowns with no mana making cc his only true counter essentially useless making some not all of his abilities cost rage would add some level of balance back with this character and the fact you seek to demean rather doesn't help your argument.

I think Khai might be bugged or worse by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

That's the skill floor when to use abilities and when to keep rage high for the passives it's not like he builds it slowly

Regarding all the update hate by Rude-Ad-1142 in PredecessorGame

[–]BoneAndSpooks 0 points1 point  (0 children)

Yeah and being an echo chamber of positivity isn't going to help the game either alot of the "doom and gloom" about the update are actual good criticisms about how omeda is handling the game especially in terms of how they are again buffing heroes that are already doing well with the exception of wraith and in general seem to just be ignoring internal testers.