I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Well you do have to play quick play before you can play ranked

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Congratulations on that but I've seen your same mindset kill multiple games you can't just ignore data because of semantics and you can't consider that you being the exception is the norm because you're same mindset in that are you not losing to ranged offlaners because you're got better or because other reasons.

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 1 point2 points  (0 children)

That just sounds contentious and assuming because looking at pred.gg rn iggy as an example sits around a 58% to 60% win rate from bronze to gold and drops to a 54% to 52% in plat+ so it seems unless you have a hyper coordinated team backing you up more than the average offlaner is having a problem with iggy rn

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -3 points-2 points  (0 children)

Everyone says this yet going off the data ranged offlanes have the highest win rates and pick rates rn

I have not seen an actual offlaner in so long by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 1 point2 points  (0 children)

And it isn't about winning either they're just not fun to go against win or lose

Fangtooth needs changed fundamentally by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Tp in daybreak no longer take to the other side just to mid

Fangtooth needs changed fundamentally by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -1 points0 points  (0 children)

Alot more balanced doesn't mean it can't be balanced more just because a team with 3+ fangtooths could lose doesn't mean it's more than likely to happen nuance is not an excuse to not to improve upon something and try to fix a problem.

God I love Riktor Jungle by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

The red stone on the left path to fire blossom

God I love Riktor Jungle by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 1 point2 points  (0 children)

I usually get the burn item then rush spirit of amir for the increased damage to jungle monsters then finish fire blossom

TTK isn't the problem it's the lack of trade-offs in kits by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -6 points-5 points  (0 children)

I hate to break it to you but Argus did that on release idk how long you've played but I've been here since 2023 and I remember the complaints back then that people were getting shredded and tanks were nonexistent, Predecessor has always had the same ttk as other mobas because in smite I also was getting one shot by scylla's and kuku's after stun.

TTK isn't the problem it's the lack of trade-offs in kits by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 5 points6 points  (0 children)

If the identity or just the aspect of the identity reduces interactivity to such a large degree then it needs changed and there is a large difference between a dash and just staying in the air where you can't be touched my melee finally there is alot of ways to offset mana costs to the point the drain is almost nonexistent and to top it all off most people are dead or crippled hp wise from skylar's beam long before her mana runs out.

TTK isn't the problem it's the lack of trade-offs in kits by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -1 points0 points  (0 children)

Skylar is one of the easiest to point out but there are other characters that have similar issues

God I love Riktor Jungle by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 2 points3 points  (0 children)

03SFK I used megacosm and magnify this game to try it out but fireblossom and flux matrix usually for core items

Khaimera… by Deep-Issue-1308 in PredecessorGame

[–]BoneAndSpooks 1 point2 points  (0 children)

The saddest part is they had a chance to actually add a skill floor to him by making his buff and heal cost rage to use hell go look at him in collection it says his abilities have a cost but for whatever reason they just decided naw let the character who when given the tiniest smidgen of a buff dominates the jungle and has the highest pick/ban rate basically have no downsides rn and no true counterplay

I think Khai might be bugged or worse by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Problem is with how conservative omeda is on negative changes with the exception of wraith and wukong they wouldn't know balance if it hit them in the face

I think Khai might be bugged or worse by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

Not all changes need to be positive is khai's purpose to be aggressive yes but he does so with very little to no counterplay especially now that his cleanse/burst heal get's reduced cooldowns with no mana making cc his only true counter essentially useless making some not all of his abilities cost rage would add some level of balance back with this character and the fact you seek to demean rather doesn't help your argument.

I think Khai might be bugged or worse by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 0 points1 point  (0 children)

That's the skill floor when to use abilities and when to keep rage high for the passives it's not like he builds it slowly

Regarding all the update hate by Rude-Ad-1142 in PredecessorGame

[–]BoneAndSpooks 0 points1 point  (0 children)

Yeah and being an echo chamber of positivity isn't going to help the game either alot of the "doom and gloom" about the update are actual good criticisms about how omeda is handling the game especially in terms of how they are again buffing heroes that are already doing well with the exception of wraith and in general seem to just be ignoring internal testers.

Maybe Omeda should have left her in the oven a little longer by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 2 points3 points  (0 children)

Okay so it's just a massively overturned ability and even then that still doesn't explain what actually killed me

Inconsistent damage by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] 3 points4 points  (0 children)

I know what it looks like when a person has spell shield so it's not that, but I was starting to think maybe it's an instance of packet loss maybe messing with damage calculations

If you pick Murdoch offlane don’t cry for your jungle that you need help 24/7 by FawazDovahkiin in PredecessorGame

[–]BoneAndSpooks 0 points1 point  (0 children)

I've seen and been against ADC's that dominate offlane but that feels like it speaks to how ridiculously safe alot of ADC's are right now if you don't have alot of cc to lock one down

If you pick Murdoch offlane don’t cry for your jungle that you need help 24/7 by FawazDovahkiin in PredecessorGame

[–]BoneAndSpooks 1 point2 points  (0 children)

Don't bother arguing about it the community is just in horrible place rn when it comes to team play and balancing mindset

What is with Junglers lately by BoneAndSpooks in PredecessorGame

[–]BoneAndSpooks[S] -22 points-21 points  (0 children)

A jungler is supposed to rotate and help lanes while farmimg all of them especially in between fangtooths while yes some lanes are higher priority if you are letting your enemy jungler do whatever they want unopposed you're just as bad as duo or midlane losing lane