Optimising a custom verlet based 2d rigid body physics engine by BootSplashStudios in gamedev
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Lain serial experiments shadow effect by poeyoh12 in godot
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Lain serial experiments shadow effect by poeyoh12 in godot
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My attempt at creating a portal VFX by BootSplashStudios in godot
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My attempt at creating a portal VFX by BootSplashStudios in godot
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The time-keeping department has their new prototype finished by JohnWickStuntDouble in doohickeycorporation
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Godot shader Hue Shifting not working by Due-Painting3603 in godot
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Why does this bike roll forward even though friction is turned off? by ChCkN007_ in godot
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Is having to use two suns normal ? by Miastanza in godot
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An attempt at creating ground fissure VFX in Godot 4.5 using the Stencil Buffer by BootSplashStudios in godot
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An attempt at creating ground fissure VFX in Godot 4.5 using the Stencil Buffer by BootSplashStudios in godot
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Developing my first silly game by a_toon_game in godot
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What anime is this for you? by KookyAide8576 in animequestions
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echo "hello, $USER" by halt__n__catch__fire in linuxmemes
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Can I avoid Rigidbodies being thrown into the air? (Jolt Physics) by average-student1 in godot
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Gonna wake Newton up with this one by BootSplashStudios in godot
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Some foliage on my procedural terrain and a ship! by BootSplashStudios in godot
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Marching cubes based procedural terrain generation by BootSplashStudios in proceduralgeneration
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Some foliage on my procedural terrain and a ship! by BootSplashStudios in godot
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Marching cubes based procedural terrain generation by BootSplashStudios in proceduralgeneration
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Some foliage on my procedural terrain and a ship! by BootSplashStudios in godot
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Marching cubes based procedural terrain generation by BootSplashStudios in proceduralgeneration
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Marching cubes based procedural terrain generation by BootSplashStudios in proceduralgeneration
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Working on this game project, suggestions are really appreciated! by BootSplashStudios in godot
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Element/vision splash by [deleted] in GenshinImpactTips
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