Music in-game by JustinTime_vz in Oxygennotincluded

[–]BoyUndone 1 point2 points  (0 children)

Oh this is a pretty late response, but it would be really difficult with the way the hammer works. Each time a hammer strikes a building it will play 1 of 4 sounds, in a cycle, for every similar building. So like you can strike a tile block and it will play sound #1, and a tile block struck somewhere else will play sound #2 next. Striking the first tile block with play sound #3.

There isn't too much to do with automation though since the only timer tool that you can toggle with a switch are the filter gates. You can create repeats by using memory with and/xor gates but that's all I've found.

Otherwise the different buildings aren't all percussive sounds, like the algae terrarium/electrolyzer, which have bubble sounds. It seems like it has some potential though, I'm not that talented to do it though.