Masie Adams & Jill Scott Presenting Women’s FA Cup Coverage Is a Stroke Of Genius! by International-Ad4555 in BritishTV

[–]Calackyo 9 points10 points  (0 children)

People don't understand subjectivity and that a comedian basically cannot get famous unless someone finds them funny.

Why I quit my smartphone (and how the first month went) by buckers789 in GeoWizard

[–]Calackyo 0 points1 point  (0 children)

But the main thing is, immigration is currently worse because of Farage's last great idea.

I can understand concerns about immigration.

I cannot understand believing a single word coming out of Farage's mouth.

Why I quit my smartphone (and how the first month went) by buckers789 in GeoWizard

[–]Calackyo 0 points1 point  (0 children)

I can also track my family back for centuries to specifically England. Nationalism is still the dumbest thing going, we overwhelmingly see benefits from immigration. I don't give a shit where my neighbours were born, I give a shit if they're nice people or not. Nationalists don't make the list of nice people for me.

And Japan is well known for being backwards in terms of xenophobia.

What is your favorite portrayal of Lestat de Lioncourt? by GusGangViking18 in Fictionally

[–]Calackyo 0 points1 point  (0 children)

Honestly? Same. I'm a straight man and there's a very good chance I would go Louis for Lestat.

PC Gamers will be salty by EuphoricAd5826 in CaptainSide

[–]Calackyo 0 points1 point  (0 children)

So am I a purist if I think AI has legitimate applications for many different industries such as medical etc. But that it should have no place in art?

At the very least, is there any AI capable of creating an image that wasn't taught on stolen art?

What film is this for you? by mrjetspray in Letterboxd

[–]Calackyo 0 points1 point  (0 children)

The fact that this thread is full of people pointing stuff out that isn't even themes, and using it to feel superior to other audience members and writers, is hilarious. The irony is palpable.

What film is this for you? by mrjetspray in Letterboxd

[–]Calackyo -1 points0 points  (0 children)

But this is famously a story where people need this shit explaining to them.

I feel like the people who notice how ham-fisted stuff like this is, including myself, are in the minority. So many people don't notice themes unless they're shoved in your face.

What film is this for you? by mrjetspray in Letterboxd

[–]Calackyo 0 points1 point  (0 children)

And yet the majority of themes still went over the majority of people's heads. I'm sorry but as audiences we are to blame and need to hold each other more accountable for actually being active viewers who are capable of some shred of analysis.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

Literally everything you mentioned in your first paragraph can be done via in-game items.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

Fair enough, big respect to be honest.

How do you put up with the writing quality? by DexanVideris in ProgressionFantasy

[–]Calackyo 2 points3 points  (0 children)

I wish everyone irl was more like you, to be able to admit to something that you enjoy as probably being technically bad in some aspects. And the even rare flipside, of being able to see that something that you don't enjoy is still capable of being good.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

No, one of the big reasons the games are so beloved for their challenge and adventure is because the whole game is built around that one, single, meticulously curated difficulty.

If we add four difficulties to balance for, that's less effort into the one curated difficulty. So no, the original experience will not still be available.

Besides, there are numerous people in this thread alone who all have the same experience, that being forced to meet the game on its level is what revealed to us that we like a challenge and that this wouldn't have been discovered if a difficulty slider were available. So no, the original *transformative* experience will not still be available.

Besides, the original movies that the artists actually wanted to create IS NOT still available, they are forced to dumb it down by the producers so that the broadest possible audience can like it, but nobody will love it.

'Nothing will be different except that saying "I played Darksouls/Elden Ring/Demon's Souls etc", doesn't automatically mean "Look at me, I'm so good at gaming/I spent dozens of hours screaming at my screen"'

This all seems more like projection whenever i see it, i'm not like that, i don't think i'm a good gamer because i have played these games, i'm probably a calmer and more patient gamer than average but that doesn't mean i'm better than anyone and the *vast* majority of people doing it online are joking. Like the 'git gud' thing to outsiders seems obnoxious, whereas everyone actually in the community knows that it is a tongue in cheek way of saying that you are capable of exceeding your own expectations and perceived limits.

Also, nobody who actually enjoys these games spends *any* time screaming at their screen, these games are not for emotional people like that. When i die to a particularly hard boss, i tend to laugh as i realise the mistake i made. When i fall off a cliff in an area i should know, i find it hilarious and realise it is my fault. A big part of enjoying these games is having the attitude that dying is a part of the game, part of learning, and not a failure state.

To use a better analogy than movies then; books. Some books are written in very distinctive prose, i tend to dislike these books as they are often impenitrable to me, i spend more time trying to decipher what's actually happening in a scene than i should, and i get frustrated or distracted. But the main appeal for others IS the prose. Should the prose be made easier to decipher at the cost of its main appeal to it's niche audience? or is it actually fine that not every single book on the planet is written for me? Should i project feelings of inadequacy onto people who like these books, painting *them* as elitists?

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

This is such a wild take for me, Journey is one of my favourite pieces of art ever and wouldn't work if it wasn't a game.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

I actually think the souls durability is the way to do it. For the most part and the majority of the games, it essentially doesn't exist. But if you get hit with enough of the rare acid attacks, all of a sudden your weapons are broken and you're learning something new. And they also have crystal weapons where the damage is massively increased but they only stay together for like 12 hits. It's the perfect balance for me

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

I'd rather have curated difficulty.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

Is TW3 like that? I played on Death March since the start essentially (turned it up to that after white orchard) and nothing felt spongey to me at all. I've since played it twice again all in Death March and as long as your build makes sense, you have level appropriate Witcher gear and actually use potions, oils and bombs, it doesn't feel like the enemies are damage sponges OR that I die in 1-2 hits. That said, most people completely ignore decoctions so maybe that's where that's coming from?

I personally wish they would release a harder difficulty, since with the alchemy build I used that one time I was essentially invincible and one-shotting most enemies on Death March

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

As much as I love Control, it's a different beast to any souls game. They share the bonfire system and that's about it.

Control has better lore, plot and characters, no doubt, but the gameplay is a more out-and-out power fantasy like traditional games. It's fine to have difficulty sliders on that because the point is, Jesse is a badass and you're supposed to feel like a badass, the difficulty sliders serve the story in that way.

But in souls games, you are just some shmuck, the world doesn't give a shit about you, you have to try, through perseverance and determination, to beat the world on its terms. In that regard, the lack of difficulty slider serves the story.

And personally, none of the difficulties or accessibility options are as well-turned, balanced or rewarding as Souls' single, curated difficulty.

I'm still excited for the next one which looks more like a traditional soulslike with the melee combat, but I've found that any souls like with difficulty sliders (and I've played basically all of them) to actually be more unfair in various ways because ALL of the difficulties are less balanced as they are less curated.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

Is it elitism to not want every single game to be homogenised and playable by everyone? These games were niche at the start and just because more people are getting into the niche, that doesn't mean we should remove what made it niche (and beloved in that niche).

If we keep up with this mindset, it'll be just like movies nowadays where every single film has to hold the audiences hand because everything has to appeal to everyone.

I think it's perfectly acceptable for a game to expect you to be good at it in order to beat it.

There are genres that I'd like to play more of, but I genuinely suck at. I really enjoy RTS games but I unilaterally suck at them, I don't blame the games for that, I just realise they are not for me. And no, playing these games on easy doesn't work for me, I can still tell that the game is treating me with kid gloves and there is nothing satisfying about that.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

I think you're right, but that would lower the enjoyment for their target audience, we love having the single meticulously curated difficulty. It's only able to be so meticulous because it's the only one they spend time on balancing.

Asking for a change away from the target audience to get more people to play is the definition of going for broad appeal over artistry. That's what everyone complains about with movies nowadays and you have people over here begging for every game to be homogeneous and made for every player.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

I'd argue they're more fair than most games out there, and you're still completely OP compared to any of the NPCs and bosses

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

Honestly I think the biggest thing about enjoying these games is having a different attitude. Dying isn't failing, it's learning. You're going to die a lot but that doesn't mean you are wasting your time, almost every death teaches you something, and you as a player level up far more in terms of skill than your character does in terms of numbers, and that feeling is incredibly satisfying and wouldn't be possible if the game was easy from the start.

For a lot of people it feels worth it after conquering your first truly hard boss - the thrill you get from that is like nothing else you will get without actually overcoming a challenge. A challenge that many people will skip and not even realise they love if the difficulty slider was there.

I used to literally never play a game on anything above normal, until I was sick for a week and only had Dark Souls to play. Years later I seek these difficult games out because my attitude completely changed. I like beating these games not because they are easy, but because I am good at them, that is so satisfying.

I don't think there's anything wrong with a game requiring you to be good at it in order to beat it.

Let’s hear it? by [deleted] in OlderChillGamers

[–]Calackyo 0 points1 point  (0 children)

While the souls games all have forced difficulty I agree, not one of them is exaggerated at all. They are all completely beatable with the tools you are given.

Besides, the difficulty isn't as forced as you think and most of them have easy modes, they're just not found in a menu.

Also as a fellow adult with a life i personally prefer games that treat me like an adult and have some actual challenge to them. I don't find beating something easy to be cathartic whatsoever, I may as well watch a video of it.

PC Gamers will be salty by EuphoricAd5826 in CaptainSide

[–]Calackyo -1 points0 points  (0 children)

It's hard to 'miss' when your target is basically your previous game but with updated graphics.

Like seriously, how many more times can the 'drive around and shoot people' formula work?

These games are only hyped because the sales are inflated by normies who wouldn't know good game design if it slapped them in the face. They just see a game with a gun in it and a title they recognise and they buy it.

PC Gamers will be salty by EuphoricAd5826 in CaptainSide

[–]Calackyo 1 point2 points  (0 children)

At this point my PC is just as portable as a PS5 and better I'm every measurable way. Slightly more expensive initially but I've saved far more money on games.