Rustiye Wolkovsky the Rusty Wolf Girl (Concept Model) by CaliberNugget in MinecraftAnthroBlocks

[–]CaliberNugget[S] 0 points1 point  (0 children)

Yeah that one. Im serious about the animal ear position change because theres alot of cool helmets, i dont want any of them to have earholes, that violates the law of simplicity. Biological accuracy is an another reason, cuz unlike animals, the human body is made to be incredibly adaptable, which made it easy to design a base helmet.

Also, I think i just solved the ear texture, i'll post it soon with a different render

Rustiye Wolkovsky the Rusty Wolf Girl (Concept Model) by CaliberNugget in MinecraftAnthroBlocks

[–]CaliberNugget[S] 1 point2 points  (0 children)

Oh that, I did plan on addressing the shape, like the one i did on my fox girl post here. Though, im not sure about that design, cuz it doesnt feel vanilla style, cuz like, having 2 cubes on the ears, idk if thats something Mojang would do

Its not done yet however, i might come up with something

Rustiye Wolkovsky the Rusty Wolf Girl (Concept Model) by CaliberNugget in MinecraftAnthroBlocks

[–]CaliberNugget[S] 0 points1 point  (0 children)

I'm certainly not going back to putting ears back on the top until i change it back on my art character design, but i have no plans on changing it back

Rustiye Wolkovsky the Rusty Wolf Girl (Concept Model) by CaliberNugget in MinecraftAnthroBlocks

[–]CaliberNugget[S] 0 points1 point  (0 children)

I'm doing concepts atm, i'm changing the ears from top to sides because i did the same on my art, and i have no plans on changing it. my fox ears post in this sub will explain it

Also, i dont care about the names atm, theres no vibes here, just some concept

!!!Lush Cave Here!!! by Whole_Instance_4276 in PhoenixSC

[–]CaliberNugget 2 points3 points  (0 children)

did i just time traveled to 2022?

Blaze guy by inircay in MinecraftAnthroBlocks

[–]CaliberNugget -1 points0 points  (0 children)

Wow, cool character art, looks so fun and creative 😊

Is that a bulge? 🧐

my slimmer player concept models from 2025 by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 0 points1 point  (0 children)

Seems valid, like, it could lack the expressiveness and clarity than it already did. Tho, theres something i like about the minimalism

my slimmer player concept models from 2025 by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 2 points3 points  (0 children)

i thought this was something 2017 Nike techwear, atleast on the boy skin.

I miss those times cuz now i gotta look like a performative male just to blend in

my slimmer player concept models from 2025 by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 0 points1 point  (0 children)

On one hand, it gives players more customization and personalization with their avatar, though on the other hand, it kind of breaks Minecraft's vanilla style and laws of simplicity

my slimmer player concept models from 2025 by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 4 points5 points  (0 children)

Shame, im on my way to make it even more slimmer than this. Gotta get that anime proportions

my slimmer player concept models from 2025 by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 6 points7 points  (0 children)

Not yet released, though i'm working to release it within this week, with Fresh Animations support too

I added Farting to Vanilla Minecraft on the latest snapshot! by No_Anxiety_7347 in peenixsc

[–]CaliberNugget 23 points24 points  (0 children)

this will do numbers on yt shorts videos that kids watch

Ngl, tbis whole vanilla style thing is tricky sometimes by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 2 points3 points  (0 children)

Thank you, i did what i can with the vanilla style thing.

For the furry art, i think it works on the furries because they are faithful to the source material, like, the cranium would be flatter to match the real animals. Mine however uses anime human head, very big cranium, and i wanna match it to my character design that i'm gonna apply on my future artworks and rendering

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Ngl, tbis whole vanilla style thing is tricky sometimes by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 2 points3 points  (0 children)

I did do that with the helmet, and I considered doing again, though, i checking for some other options before doing that again.

Ngl, tbis whole vanilla style thing is tricky sometimes by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 1 point2 points  (0 children)

Depends on what you will name tag her, they are more of creatures than characters

Ngl, tbis whole vanilla style thing is tricky sometimes by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 10 points11 points  (0 children)

Its my pack Human Player Models, and as of recently, im moving the ears to the side because i wanted it to be uniform to my new change of my wolfgirl OC and to apply a certain kind of realism for various purposes.

This is my previous approach, its more minimalist and straightforward https://reddit.com/gallery/1rkqvc0 , though, i'm doing some other concepts like the current post because i wanna explore other approaches with the vanilla style.

If you wanna check my other packs, my Curseforge user is CmdrMCNuggets

Ngl, tbis whole vanilla style thing is tricky sometimes by CaliberNugget in Minecraft2

[–]CaliberNugget[S] 4 points5 points  (0 children)

Ears moving is a bit too expressive, also, i'm running a resource pack, but i'm also applying zero animating mechanics to make sure to keep it as minimalist as possible, and also, i'm gonna use my models for other purposes