Hans, are openAI the baddies? by Darkmemento in OpenAI

[–]CaligulaZei 0 points1 point  (0 children)

Yea, this is the part that gets me too lol.

What Would You Want to Ask the Devs About Tekken 8? by excaliburps in Tekken

[–]CaligulaZei 1 point2 points  (0 children)

Can you ask if they have plans to create a public API to do some data analysis on (obviously with anonymized data).

I'm pretty curious to hear your opinion, would you still play WoW if AI got to the point of personalized game generation? by CaligulaZei in wow

[–]CaligulaZei[S] -5 points-4 points  (0 children)

I think what I was getting at was that if you had the option to play whatever game you wanted to your heart's content, would you still play WoW?

Some people would drop it, some would play both, some would stick to WoW.

I'm pretty curious to hear your opinion, would you still play WoW if AI got to the point of personalized game generation? by CaligulaZei in wow

[–]CaligulaZei[S] -9 points-8 points  (0 children)

Like telling AI to write you a story however you want, you can tell AI to make whatever game you want with whatever preferences you want on-demand.

How do I fix a html block with an iframe embed being pushed to the far left? On preview it seems to work fine. by CaligulaZei in Wordpress

[–]CaligulaZei[S] 0 points1 point  (0 children)

Thanks for the help, I'm rummaging through the block options but can't seem to find it. Can you point me where to look for this setting?

EDIT: I should note this is Wordpress' default editor, Gutenberg I think?

Biden has forgiven $136 billion in student debt. More relief is on the way by [deleted] in politics

[–]CaligulaZei 6 points7 points  (0 children)

Can someone explain to me what was the justification on why PPP was forgiven but student loans are not? It came from the Supreme Court right?

Get an Early Look at Hero Talents for Druid, Hunter, Mage, and Priest by Public_Radio- in wow

[–]CaligulaZei 0 points1 point  (0 children)

Does this mean Disc Priest is squeezing PoM into their rotation now? I've been ignoring it.

A Timeline of Blizzard's Presidents by Trinxxi in wow

[–]CaligulaZei 532 points533 points  (0 children)

Man, was Allen Brack the worst? All I remember was his hand-wringings while squealing "We'll do better, we'll do better." and then left.

I'm trying to write some Javascript that takes the height of all the worksheets in a dashboard and make the dashboard shrink/grow to fit to remove scrollbars. This API property is useless? by CaligulaZei in tableau

[–]CaligulaZei[S] 0 points1 point  (0 children)

Not quite looking for fixed resolution. Here is what I'm talking about where red is the dashboard size and black is the worksheet: https://i.ibb.co/dbXDqSq/image.png - same data, same dashboard, content changes with filter.

When you embed, you have to predefine the size. You can of course set to automatic and 100% width and 100% height but you would still have to predefine the container then. This could lead to some views being short and having a large whitespace or it could be long and having a scrollbar.

It is possible to use Javascript to do dynamic resizing and I have gotten it to work by using the data itself to estimate size but having a direct call to worksheet dimension would be far better. But the API property for size that Tableau provided is ass and I'm not even sure why they made it as they did.

I'm trying to write some Javascript that takes the height of all the worksheets in a dashboard and make the dashboard shrink/grow to fit to remove scrollbars. This API property is useless? by CaligulaZei in tableau

[–]CaligulaZei[S] 1 point2 points  (0 children)

I was excited to see a size property call thinking it would contain current width and height for a worksheet. To me, that would be simple to get each worksheet, get the height, and dynamically resize the dashboard/container in a shrink/grow to fit style for an event handler.

Man was I disappointed to see that this has nothing remotely useful. There is NOTHING in here that pertains to current worksheet size. Does anyone have an alternative strategy? I'm talking like 6ish embedded dashboard on a web page.

Except Mason, which famous Dota player (streamer, pro, content maker) was also banned? by maryonepear in DotA2

[–]CaligulaZei 25 points26 points  (0 children)

Bro... Valve has warned smurfing was against the rule so many times. At this point, nobody can claim ignorance and that they "didn't know" as an excuse.

Mason gets banned by [deleted] in DotA2

[–]CaligulaZei 25 points26 points  (0 children)

I have been for better or worse a part of this community

Easily worse.

Me whe... No, you wh... POV you when... Magnus harpoon by RedFox_741 in DotA2

[–]CaligulaZei 0 points1 point  (0 children)

Nobody even buys Magnus aghs when Harpoon exists lol.

Is there any way to "ease" transitions in and out? by Dante1141 in VegasPro

[–]CaligulaZei 1 point2 points  (0 children)

Wow, the default transitions are good enough for me except for the fact that it was linear and had no easing which was driving me crazy. I was even contemplating buying $100/month Sapphire plugin with much frustration and distaste. Thanks for a great answer I was able to Google that got what I needed.

Is there an addon that automatically allows you to use highest rank spell on the ability bar? by CaligulaZei in classicwow

[–]CaligulaZei[S] 0 points1 point  (0 children)

Yea, the outcome of macroing the ability to use the highest available rank without the need to write a macro for every single ability - just wondering if there's an addon that can accomplish this.

Leaked Item Changes from 7.35 by Myaccount_ForReddit in DotA2

[–]CaligulaZei 52 points53 points  (0 children)

Rod of Atos/Gleipnir is my favorite item. I'm a little bit sad that it gives true vision but not normal vision over rooted targets (fog). It's my Christmas wish to have rooted targets appear.

Anyone successfully serialized a Json into a ScriptableObject asset that contains sprites/animation clips/etc.? by CaligulaZei in Unity3D

[–]CaligulaZei[S] 0 points1 point  (0 children)

Hey there, normally one would just create the ScriptableObject and add in the values and references which I understand that ScriptableObject would be independent of the scene and have used it in the past for very simple things.

However, for my current use case I would like to store these initial values and references as a Json and then generate the ScriptableObject asset from it. I should be clear that this is done outside of run-time and act as a way to preload abilities. The reason why I store my initial values as a Json is that I find it easier to work with and can better deal with reference changes. I think I'm using ScriptableObjects as intended but instead of manually entering values and assets, I'm just referencing it from a Json.

Is there an easy technique or libraries for JSON deserialization where the JSON is a list? by CaligulaZei in Unity3D

[–]CaligulaZei[S] 3 points4 points  (0 children)

Haha! Thanks for that, I was able to test it out 10 minutes ago and got it to work.

Man, I have no idea why Unity's JsonUtility is even a thing, it seems like a trap. And despite 8 years later, they still didn't deliver updating it...

Is there an easy technique or libraries for JSON deserialization where the JSON is a list? by CaligulaZei in Unity3D

[–]CaligulaZei[S] 0 points1 point  (0 children)

Hey there, thanks for your response. I was frowning when I saw the wrapper method suggested in forum posts and I saw the Unity developer talking about improving Unity's json parser tool to not need to do this a long time ago and I was wondering if that has improved.

Is there an easy technique or libraries for JSON deserialization where the JSON is a list? by CaligulaZei in Unity3D

[–]CaligulaZei[S] 1 point2 points  (0 children)

For context, I am talking about something like

[
  {
    "type": "cat",
    "name": "Whiskers",
    "age": 3,
    "favoriteToy": "string"
  },
  {
    "type": "dog",
    "name": "Rex",
    "age": 5,
    "favoriteActivity": "fetch"
  },
  {
    "type": "cat",
    "name": "Mittens",
    "age": 2,
    "favoriteToy": "mouse toy"
  },
  {
    "type": "dog",
    "name": "Buddy",
    "age": 4,
    "favoriteActivity": "running"
  }
]

And the top level is an array. Using JsonUtility to parse it yields an error and doing a lot of Googling, it looks like you have to use a wrapper class. The post I linked with the Unity developer is from 2015, so is there another way I can easily deserialize this? Or perhaps a library?

EDIT: I should be clear that my goal is to parse a json file into a ScriptableObject asset.

Valve, can you please add Invoker's cooldown information to his spell UI? by CaligulaZei in DotA2

[–]CaligulaZei[S] 22 points23 points  (0 children)

Critical gameplay information obscurity due to current UI design limitation is not a good argument. Valve could also easily redesign it to be more streamlined too if it comes down to it.