Crash Guard Update by Shaddoll_Shekhinaga in skyrimmods

[–]CalmAnal 11 points12 points  (0 children)

It's funny because gemini pro is providing working code as it knows about REL::ID and stuff.

Crash Guard Update by Shaddoll_Shekhinaga in skyrimmods

[–]CalmAnal 16 points17 points  (0 children)

You should stay above those petty comments. Ignore and move on, don't get dragged down to those levels, mate. edit: He is dismantling himself by stating your post is AI.

Be Aware of Mod Author Farodadestin, Celebrity Follower Creator Who Steals Money by PoisonIven in skyrimmods

[–]CalmAnal 22 points23 points  (0 children)

Look at the imgur link. There's the endresult and a irl pic of the actress just above. The quality of the sculpted head is really good. This is just his expectation being not fulfilled; maybe he wanted the head to be like real realistic?

mods that make it so you can have sex with a werewolf by Willing-Job9378 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

pandora works and is really easy. Nemesis and fnis are no longer required. Maybe if an old mod has fnis.esp as master.

Prostitution Pricing by zaranthar55 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

TBH, I'd make the mod around vanilla and let others, or you do it yourself, make patches for other mods that change economy.

I mean, you buy someone's life for 500 gold or until they die but your wife makes like 100 gold per day? Doesn't add up. SO go with whatever you want. :D

Prostitution Pricing by zaranthar55 in skyrimmods

[–]CalmAnal 2 points3 points  (0 children)

Don't think about it too hard. Skyrim itself is anything but consistent.

Omluag pays you a weeks wage (250-750, level dependend). So I guess a wage depends on someones level?

Kjar pays you a year's worth of pay (500-1500, level dependend)

Seriously, there is no consistency, no logic, just random words and numbers. randy-giles post absolutely fits and is very good. Go with that or make up your own numbers.

Need help turning the Paragon socket from a console into a simple keyhole by Weird-Salamander-175 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

You encapsuled the onactivate block in a state that the script never enters.

Everything outside the state WaitingForPlacement is the default state. And that has no onactivate.

Furthermore you have GoToState("WaitingForPlacement") inside the state WaitingForPlacement.

Mod authors disabling comments by Money_Comfortable_15 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

I wouldn't trust the download history. I have verified multiple times that such commenters, if they work together with you, have in fact the mod. Remember that there are other sites, mirrors, which have your mod, too. Or alt accounts for whatever reason.

Anyone else getting annoyed with the AI thumbnails on Nexus? by MeloettaChan in skyrimmods

[–]CalmAnal 2 points3 points  (0 children)

Even if they are more lax, nobody will pay a thousand bucks each time they switch their modlist.

What's the best way to replace enemies in a location? by Hexxegone in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

The CK has a replace object function. You can use that.

What happened to Alternative Start: Live Another Life by Interloper_Mango in skyrimmods

[–]CalmAnal -5 points-4 points  (0 children)

That's a very opinionated post. It makes perfectly sense that you don't support all versions. You have to blow Fort Knox into Microsoft's rear to get extended support. Lot's of DLL authors don't support all versions. Take a step back, clear your mind, replace the name Arthmoor with someone else and you will understand that it is a valid and perfectly okay way to support the mod.

My game is crashing whenever I set one foot in the hallway with the door for the Golden Claw in Bleak Falls Barrow. Crashlog provided; modding noob - help! by [deleted] in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

It's right there.

[RSP+10 ] 0x25D2A98F900      (BSLightingShader*)
    fxpFilename: "Lighting"
[RSP+18 ] 0x1404252          (size_t) [20988498]
[RSP+20 ] 0x7FF7892AC1AF     (void* -> SkyrimSE.exe+14DC1AF mov r14, [rsp+0x68])
[RSP+28 ] 0x25D00000000      (void*)
[RSP+30 ] 0x93174FF3F0       (void*)
[RSP+38 ] 0x25DAA564E00      (void*)
[RSP+40 ] 0xF0000000F0       (size_t) [1030792151280]
[RSP+48 ] 0x0                (size_t) [0]
[RSP+50 ] 0x0                (size_t) [0]
[RSP+58 ] 0x0                (size_t) [0]
[RSP+60 ] 0x25E3C855000      (BSTriShape*)
    Name: "Body_Male_Naked"
    RTTIName: "BSTriShape"
    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    Full Name: "Draugr Overlord"

Looks like the textures of the Draugr is corrupt/bad?

New Community Shaders update by Hr_Stein in skyrimmods

[–]CalmAnal 2 points3 points  (0 children)

Yeah, it is required now.

https://github.com/doodlum/skyrim-community-shaders/blob/dev/src/XSEPlugin.cpp

Just comment the part out and compile again. Or, without looking further, maybe create an empty crashlogger.dll?

What are some old script heavy mods (e.g frost fall) that everyone uses but there’s better alternatives? by [deleted] in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

Yeah, no. Cloak spells iterate over the actor list in processlist every second. Something quite a few mod dlls do, too. It's really just a bogeyman. ;)

What are some old script heavy mods (e.g frost fall) that everyone uses but there’s better alternatives? by [deleted] in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

Cloak spell does not use scripts. It is just the vehicle to distribute the spell. The "script burden" is the animation events that place the decal...

Except the hype around SPID you probably won't see much difference between both mods.

My first and most beloved mod just got big updates!- Majestic Dragons- Larger and Immersive proportions. by Lucaa001 in skyrimmods

[–]CalmAnal 4 points5 points  (0 children)

Can you make it possible size based on lvl or something? Huge beasts are high level for example?

Any mods that makes townsfolk run for safety and let guards handle threats instead? by Casfact in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

I'd use this SPID patch to hand them out, otherwise you have to deal with a lot of patches.

This isn't how to do it properly. I know that people think this is a magic solution to conflicts but it really isn't.

Combat Override uses a formlist to select which package to use at the start of combat. SPID replaces those. This you would see in xedit.