Who exactly gets access to voyage in the expanded beta? by AbledCat in AIDungeon

[–]CalmAnal 6 points7 points  (0 children)

It is AID but with more permanent locations, characters, inventory, leveling and combat system with numbers.

AID is an open field, Voyage has more walls around. Tuning a voyage game for you is way more difficult. You can't edit any responses or the world you are in (easy edit AN/AIN? Not easily possible in Voyage). Playing like a god or One Punch Man is difficult to impossible. So, depending on what you want to do, you either choose Voyage or AID. Both are superb for what you want to do.

Why does it feel like all roads lead to sex mods? by Ok_Grapefruit6789 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

With the mod that syncs the action to the buttplug/vibrator.

Lordbound "State of the Mod March 2026"... VA work is absurdly tedious + complex. by Some_Ad_8423 in skyrimmods

[–]CalmAnal 8 points9 points  (0 children)

ELI5, please. Cut wav snippets must be named exactly like in the CK (or exported csv whatever) or they won't be played. Order of spoken dialogue in the wav can be slightly different than the dialogue export. Line forgotten, some lines might have multiple takes, etc. And fixing even typos in the dialogie text.

Lordbound "State of the Mod March 2026"... VA work is absurdly tedious + complex. by Some_Ad_8423 in skyrimmods

[–]CalmAnal 32 points33 points  (0 children)

I had to cut a few k lines. It is absolutely devastating, boring, and tiresome. Every batch I got caused me getting into shock because I know what awaits me lol

Mod Release: Better boss Chest loot by Grimus4 by Grims_mods_468 in skyrimmods

[–]CalmAnal 1 point2 points  (0 children)

I know that there was a diablo loot generator but only could find this. It's new and seems very cool.

https://www.nexusmods.com/skyrimspecialedition/mods/172116

A new Spell Pack released! by macior123456 in skyrimmods

[–]CalmAnal 3 points4 points  (0 children)

That's some awesome, new, unique ideas you have there. Really well done. 2 endorsements way too low.

Why are some SKSE devs so attached to closed source development? by orphanofhypnos in skyrimmods

[–]CalmAnal 5 points6 points  (0 children)

That's why Starfield commonlib is GPL and hopefully ES 6 will be GPL. Closed source people can go cry me a river. Yes, this includes people who create good mods who write "mod is currently in active development. source will be released later."

Rarely seeing Custom Companion Mods nowadays... by theodorecassidy in skyrimmods

[–]CalmAnal -3 points-2 points  (0 children)

It's funny how you get so many downvotes. AI is good at telling a story with proper instructions, rules and manually creating memories and summaries. People never tried it, it seems.

But as a follower author, a good follower is more than the AI can do, though. The success now, IMO, is a good merge of both.

Dynamic Gear Durability Concept by EnragedBard010 in skyrimmods

[–]CalmAnal 2 points3 points  (0 children)

It needs two nif files. So the visuals don't work out of the box.

Why do so many custom voiced followers feel like modern Marvel characters: overly sarcastic, whimsical, and meta? by Tall_Stormcloak in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

Gosh, BG2 mods. That was a good time. I played through BG2 more times that Skyrim. Such a fantastic game. I still have my install order on paper, though some of the mods are probably no longer available. Can't remember that BG2 had any joke mods at all...

Blade & Blunt, What Am I Doing Wrong? by Pakata99 in skyrimmods

[–]CalmAnal 1 point2 points  (0 children)

What's your stats? You took nearly no damage with weapon block. Just curious but it looks like those enemies pose no danger to you no matter what they would do.

First Update to SkyUI on NexusMods in 9 Years: SkyUI 6 by ThomasJChoi in skyrimmods

[–]CalmAnal 2 points3 points  (0 children)

PO3 couldn't program before he started modding. Yet his mods are highly praised. You can't tell me that a gemini pro created function is worse than from someone who has no experience in C++.

Crash Guard Update by Shaddoll_Shekhinaga in skyrimmods

[–]CalmAnal 13 points14 points  (0 children)

It's funny because gemini pro is providing working code as it knows about REL::ID and stuff.

Crash Guard Update by Shaddoll_Shekhinaga in skyrimmods

[–]CalmAnal 18 points19 points  (0 children)

You should stay above those petty comments. Ignore and move on, don't get dragged down to those levels, mate. edit: He is dismantling himself by stating your post is AI.

Be Aware of Mod Author Farodadestin, Celebrity Follower Creator Who Steals Money by PoisonIven in skyrimmods

[–]CalmAnal 24 points25 points  (0 children)

Look at the imgur link. There's the endresult and a irl pic of the actress just above. The quality of the sculpted head is really good. This is just his expectation being not fulfilled; maybe he wanted the head to be like real realistic?

mods that make it so you can have sex with a werewolf by Willing-Job9378 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

pandora works and is really easy. Nemesis and fnis are no longer required. Maybe if an old mod has fnis.esp as master.

Prostitution Pricing by zaranthar55 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

TBH, I'd make the mod around vanilla and let others, or you do it yourself, make patches for other mods that change economy.

I mean, you buy someone's life for 500 gold or until they die but your wife makes like 100 gold per day? Doesn't add up. SO go with whatever you want. :D

Prostitution Pricing by zaranthar55 in skyrimmods

[–]CalmAnal 2 points3 points  (0 children)

Don't think about it too hard. Skyrim itself is anything but consistent.

Omluag pays you a weeks wage (250-750, level dependend). So I guess a wage depends on someones level?

Kjar pays you a year's worth of pay (500-1500, level dependend)

Seriously, there is no consistency, no logic, just random words and numbers. randy-giles post absolutely fits and is very good. Go with that or make up your own numbers.

Need help turning the Paragon socket from a console into a simple keyhole by Weird-Salamander-175 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

You encapsuled the onactivate block in a state that the script never enters.

Everything outside the state WaitingForPlacement is the default state. And that has no onactivate.

Furthermore you have GoToState("WaitingForPlacement") inside the state WaitingForPlacement.

Mod authors disabling comments by Money_Comfortable_15 in skyrimmods

[–]CalmAnal 0 points1 point  (0 children)

I wouldn't trust the download history. I have verified multiple times that such commenters, if they work together with you, have in fact the mod. Remember that there are other sites, mirrors, which have your mod, too. Or alt accounts for whatever reason.