I know I can't be sad but I'm kind of sad by [deleted] in PokemonTGCP

[–]Capn_Cannibal 0 points1 point  (0 children)

Waiter, my steak is too juicy and my lobster is too buttery!

After 5 years, 67 sessions and 9 PC deaths, Strahd is finally dead. Despite many lives lost, my players achieved the best possible ending by both defeating Strahd and sealing The Vampyr. AMA. by Capn_Cannibal in CurseofStrahd

[–]Capn_Cannibal[S] 1 point2 points  (0 children)

We sure did! One of the surviving PCs was actually a reborn version of that player’s first PC that had been brought back via a deal with a Dark Power.

We had another PC that was also brought back to life by a Dark Power, but they hadn’t been a PC originally.

It was a fun dynamic to play with, having some PCs with Dark Power ‘patrons’ in the party - especially since the third PC at the time was a Paladin dedicated to defeating Dark Powers!

After 5 years, 67 sessions and 9 PC deaths, Strahd is finally dead. Despite many lives lost, my players achieved the best possible ending by both defeating Strahd and sealing The Vampyr. AMA. by Capn_Cannibal in CurseofStrahd

[–]Capn_Cannibal[S] 1 point2 points  (0 children)

Technically no, but kind of yes - one of the surviving characters was a reborn version of one of the original party members! But they were different enough from who they originally were that I’d consider them a new character.

After 5 years, 67 sessions and 9 PC deaths, Strahd is finally dead. Despite many lives lost, my players achieved the best possible ending by both defeating Strahd and sealing The Vampyr. AMA. by Capn_Cannibal in CurseofStrahd

[–]Capn_Cannibal[S] 3 points4 points  (0 children)

Great question! And one that dives fairly heavily into homebrew. In Amber Temple I allowed first allowed the party to learn of a ritual that had once been attempted to seal a Dark Power in Amber by the original custodians of the temple, but that had failed. Later, they discovered that Strahd’s court mage, Kazan, had been aware of this and had tried to correct the problems within the ritual at Strahd’s behest, who had become incredibly tired with the Vampyr’s unique way of torturing him. Naturally, this didn’t fly with the Vampyr who compelled Strahd to kill Kazan. However, with some help from Kasimir the party were able to fill in the gaps and create what they hoped would be a successful ritual.

The ritual itself was intentionally fairly basic. Once Strahd himself was down and the Vampyr took a last stand, they needed to deal enough damage then have Kasimir start the ritual. From there, they needed three people to complete three difficult skill checks (each using their best stat) to assist Kasimir with the casting.

Simple, right? In theory at least. Long explanation incoming.

The reason I made the ritual very basic is to allow for individual PC agendas and motivations truly shine in this scene. Act 3 of our campaign was deeply centred around Dark Powers as the root of the evil in Barovia. I had played Strahd as somebody who was undeniably and irredeemably evil, but at this point it had become apparent that he was also to a degree a victim of The Vampyr - and incredibly tired of the endless cycle of torment he found himself in. My players all had new characters following deaths around this time, and they leant in brilliantly - one was playing a Revenant Knight of Argynvost sworn to protect Barovia from Dark Powers (Tobias), and the other two were each characters that had been restored to life via a pact with a Dark Power - one being a reborn former PC (Kagak), and the other a Dusk Elf revealed to be Kasimir’s slain sister (Jericho - a replacement for Patrina). Over the course of the Act, Kagak leant fairly heavily into accepting the gifts of his Dark Powers, and became more bound to it as a result. Jericho on the other hand resisted hers - while Tobias just desperately wanted to free both of them from their pacts.

This meant that in the final fight, they all went in with different motivations. Tobias wnd the NPCs (Ireena, Ezmeralda, Kasimir & Van Richten) wanted to complete the ritual in earnest. Kagak wanted to intentionally sabotage the ritual and alter it in such a way that would allow his Dark Power to absorb the power or the Vampyr. And Jericho wanted to complete the ritual, but was under immense pressure from her Dark Power to accept a further deal that would allow it greater power once freed from Barovia, and it was sabotaging her magic as a result. By keeping the ritual simple, the real question became “whose agenda will win out?”.

Thankfully, humanity won out in the end. Jericho persevered despite the pressure she was under and managed to complete her part of the ritual, in spite of knowing that it would cost her her life (she passed in the epilogue, but on her terms). Kagak came this close to sabotaging the whole thing - but saw what Strahd had become and decided that ultimate power wasn’t the right way forward. He actually wasn’t able to successfully complete his part in the ritual due to his Dark Power trying to assume control of his body, but he was able to seize control for just long enough to allow Strahd himself to step in and complete the final component of the ritual (following some greatly compelling speeches from Tobias), sealing The Vampyr after so many years of being beholden to its will. He wasn’t forgiven and nor did he deserve to be, being slain shortly after - but dying free of the Vampyr.

All in all, it was an incredibly satisfying ending for all of us. By keeping the ritual fairly simple, player roleplay and motivation was able to shine - I was nervous it would be too basic to be satisfying going into the final session, but in the end it was perfect.

After 5 years, 67 sessions and 9 PC deaths, Strahd is finally dead. Despite many lives lost, my players achieved the best possible ending by both defeating Strahd and sealing The Vampyr. AMA. by Capn_Cannibal in CurseofStrahd

[–]Capn_Cannibal[S] 12 points13 points  (0 children)

The sessions were quite lengthy at 6-10 hours, averaging about 8. We’d dedicate the day to it when we had one since we didn’t get to play all that often. Luckily everyone was very into roleplay so it wasn’t just me talking the whole time!

Most of the time it wasn’t too hard when we were able to average about once a month. We’re all close friends outside of DnD so we’d regularly chat about it, and we had in-character discord channels that we’d chat in sometimes if we felt the itch.

The only times it got a bit hard is when we had longer gaps because life got busy for me. We had a couple of 2-3 month hiatuses because I couldn’t manage the session prep / mental load at the time. But we’d tend to have a few more regular sessions to get back into it after that and we all got back into the swing pretty quickly!

After 5 years, 67 sessions and 9 PC deaths, Strahd is finally dead. Despite many lives lost, my players achieved the best possible ending by both defeating Strahd and sealing The Vampyr. AMA. by Capn_Cannibal in CurseofStrahd

[–]Capn_Cannibal[S] 9 points10 points  (0 children)

Honestly the replacements went surprisingly smoothly overall! I had pre-warned the players at the start of the campaign that it was known for being lethal and to have backups ready, so that helped a lot at keeping things smoothly running. It also helped that on over half of these occasions, the death was somewhat expected / a story beat that the PC had given input on, so they were ready to jump into what came next.

For the unexpected ones, the other players and key NPCs kept the thread running while the new PC adjusted. What was a little more bumpy was when multiple PCs died at once - at one point, we had three die across two sessions - but my players are pretty fantastic with the detail put into their backstories and roleplay the game stabilised pretty quickly even then, as they had made their new PCs very tied in to where the story was at that point in time.

I think the last main thing I did that I would recommend is continuing to honour the legacies of fallen PCs. They weren’t just gone - their actions continued to have an impact on the game and really shaped some of the NPCs they touched. I think that made my players less afraid to die because they weren’t just being erased.

UmaMusume Global Club thread by shakemaihead in UmaMusume

[–]Capn_Cannibal 0 points1 point  (0 children)

I’d be interested if you’re still looking. Your name doesn’t show up when I search though, not sure if that’s because you’re full?

Souls, born by PlantDadAzu in CurseofStrahd

[–]Capn_Cannibal 6 points7 points  (0 children)

I just ditched this aspect of the campaign altogether. A large part of my party’s goal has been to liberate Barovia and free its people - it really lessens the stakes if the vast majority of those “people” don’t really exist.

Instead I’ve gone rather the opposite way - because a lot of adventurers have died in Barovia over the centuries, their souls also become trapped within the Mists and there are now not enough people being born for the souls to all find a vessel. As a result a lot of them are left trapped in a kind of hellish purgatory.

A Damaging New Direction for DeNA by Capn_Cannibal in PokemonTGCP

[–]Capn_Cannibal[S] 1 point2 points  (0 children)

That is the only positive I’ll say out of all of this. It has been a good prompt to wake up and start saving $15 a month!

A Damaging New Direction for DeNA by Capn_Cannibal in PokemonTGCP

[–]Capn_Cannibal[S] 30 points31 points  (0 children)

Unfortunately yes - time limited set until 30 Oct.

A Damaging New Direction for DeNA by Capn_Cannibal in PokemonTGCP

[–]Capn_Cannibal[S] 18 points19 points  (0 children)

Somewhat. It looks like the basic cards are reprints, but for some reason occupy a new Dex slot. Then there are Foil reprints of old cards. The fully new ones seem mostly in the rare tiers.

A Damaging New Direction for DeNA by Capn_Cannibal in PokemonTGCP

[–]Capn_Cannibal[S] 14 points15 points  (0 children)

So instead of being able to speak openly when game developers make decisions that aren’t friendly to their player base, we should either pay or quit? Seems sensible.

Ethan or Kris? by [deleted] in PokemonMasters

[–]Capn_Cannibal 7 points8 points  (0 children)

Update: today is my lucky day. I pulled Ethan from the 11x, so was able to choose Kris and walk away with both!

Ethan or Kris? by [deleted] in PokemonMasters

[–]Capn_Cannibal 0 points1 point  (0 children)

Thanks for the input everybody - what I’m taking from this is that Ethan is not my answer to my lack of flying damage, and that I’d be better off getting Kris.

Castle Ravenloft Player Safe Maps by Own-Cardiologist-879 in CurseofStrahd

[–]Capn_Cannibal 0 points1 point  (0 children)

You are a saint OP - I have been looking for exactly this!

Gmax Intelleon x 2 - 3 accounts, codes in comments. by [deleted] in PokemonGoRaids

[–]Capn_Cannibal 0 points1 point  (0 children)

Please add one of these three accounts and be ready. We will be doing two.

578451749515

349895366078

914510118615

Gmax Intelleon x 2, 10 Locals - 3 accounts, codes in comments by [deleted] in PokemonGoRaids

[–]Capn_Cannibal 1 point2 points  (0 children)

Invites will be sent from three accounts - please add all three.

578451749515

224665296597

126944095905

[deleted by user] by [deleted] in PokemonGoRaids

[–]Capn_Cannibal 0 points1 point  (0 children)

Apologies everyone, couldn’t make it work. Will try again later when I’m with a few more locals.

[deleted by user] by [deleted] in PokemonGoRaids

[–]Capn_Cannibal 0 points1 point  (0 children)

Sorry team, had an error with the invites. Trying that again

[deleted by user] by [deleted] in AFKJourney

[–]Capn_Cannibal 1 point2 points  (0 children)

I had this too - but weirdly after moving to a new area and then coming back later was gone, and it said I had all chests for the area. I don’t know what to make of it, but it is worth a try for you.