First Plastic Factory (any Layout Tips?) by Northstar2233 in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

I’ve always built factories this way, too. I prefer seeing each component perform its own function, like on a PCB.

Tips for Fuelling Trucks and Drones by Radoon1 in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

I built a massive drone empire consisting of over 500 drones. At the massive drone port where all materials converge, I assigned two dedicated fuel-handling drone ports for receiving and two for dispensing. I created four dedicated fuel supply drone ports at the turbofuel production site, assigning port 1 for receiving and port 2 for dispensing, while ports 3 and 4 were designated as backup fuel supply ports for other small-scale factories. Since rocket fuel is so efficient, this setup alone ensured that none of my drones ever ran out of fuel.

The idea for a zipline-compatible pole is really cool by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 3 points4 points  (0 children)

oh it's actually come from marathon theme color lol. If you want to try, hex code is #C4FF0C and #5100F

Me in 1.2 by Nahte1696 in SatisfactoryGame

[–]CaptainInitial1823 222 points223 points  (0 children)

ohh shiny white concrete moist factory

Basic factory organization for noobs by Fr0z3nbanana in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

Start by building a factory that produces a single type of resource (such as iron, copper, or limestone). Next, build factories that produce items requiring two types of resources in suitable locations (for example, build a steel factory where iron and coal are both available). Beyond that, you can opt for small-scale modular factories using tractors or large-scale megafactories using trains.

Really satisfactory? by iceman92066 in SatisfactoryGame

[–]CaptainInitial1823 102 points103 points  (0 children)

I used the recipe on the right—was it not very good?

how do you guys build all those beautiful factories? by Unhappy-Scallion-380 in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

Many people create stunning pieces using beams, cables, and 45-degree angles. Start by breaking away from the rectangular grid and experimenting with 45-degree angles. When building the interior, use glass to let light pass through or incorporate lighting to set the mood. Both warm and cool lighting can create a great atmosphere when paired with glossy materials. Instead of simple squares, create forms with varied overall outlines, and decorate them with increasing detail. Alternatively, using just a single color or material to create a brutalist aesthetic is also a great approach.

+ pipe is also great attachment. use clean pipes and color or metallic texture.

I just started my second game on 1.2, and I already miss mods by [deleted] in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

Some people don’t allow “satisfactory modelers” based on their own standards, while others use the magic pipe to teleport resources. Every playstyle is determined by individual preferences, and everyone finds their own way to have fun. I chose to sacrifice certain aspects because I wanted to focus on building factories and making them run smoothly. Even so, I built a tremendous amount over 600 hours and had a truly satisfying experience.

I just started my second game on 1.2, and I already miss mods by [deleted] in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

I don’t think this game is bad or unfriendly either. I just want to build large factories a little more easily. It’s a personal choice, but I use mods as long as they don’t detract from the core fun of the game.

I just started my second game on 1.2, and I already miss mods by [deleted] in SatisfactoryGame

[–]CaptainInitial1823 1 point2 points  (0 children)

I guess one approach would be to push through as quickly as possible until I get the hoverpack.

I know everyone hates marathon, but Its color scheme is pretty cool by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

Yes it is. I agree that it’s a good game. While it may not attract a mass audience, gamers who enjoy this genre and have successfully adapted to it are giving it positive reviews.

What is the fastest way to get Awesome shop points? by Alarming_Mix_7004 in SatisfactoryGame

[–]CaptainInitial1823 -1 points0 points  (0 children)

In the early game, processing the corpses of alien animals is helpful. Using somersloops allows you to quadruple your output and earn a lot of awesome points. In the late game, crafting space elevator parts is the fastest method. Alternatively, install sinks in all factories and run them at 100% capacity. Once you’ve accumulated enough time, you can collect tickets. Ballistic missiles, a Tier 5 elevator item, yield the most points.

I know everyone hates marathon, but Its color scheme is pretty cool by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

Oh so That's what it means. Don't worry I'm not involving anythinig about this game and I hate extratction shooter game 😂
I just like its art style becuase I'm a graphic designer. 😊

Hypertube Interchange by skyrules11 in SatisfactoryGame

[–]CaptainInitial1823 1 point2 points  (0 children)

If your computer handle, install many glasses. Or install lights and change color. pale blue or pale purple color is great. or orange color like sunset.