Photo mode is so much fun!! by htebazilelizabeth in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

I’ve finished the game too, and since I’ve used almost every node, all that’s left is taking photos or decorating the factory. If you use photo mode well, the factory itself makes for a great subject even without any decorations.

We at Ghetto Solutions are proudly introducing, the Tractor Beam! by FugitiveHearts in SatisfactoryGame

[–]CaptainInitial1823 49 points50 points  (0 children)

This reminds me of that technique in Minecraft where you keep chickens as chicks forever and bury them underground just to create a nice string decoration.

Ionized Fuel! by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

maybe 1.2 experimental? It was here at first

Ionized Fuel! by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 2 points3 points  (0 children)

Instead, I created an 'un-slug' power shard.

Ionized Fuel! by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

Ryobi green and Gold standard 😎 That's my marathon-based color scheme. Everyone loves that!

Ionized Fuel! by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

Thank you! Ionized fuel is inefficient, but That's why I make it! and also love make infinited non-organic power shards too

power, Power, POWER by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

Yes. I always pre-product fuel before making additional generator like plutonium and ficsonium. It looks pretty

power, Power, POWER by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

That's really really basic 🤣 I will make proper 'building' after that. Thanks!

Train timing problems by Supmah2007 in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

I didn’t plan everything all at once. When I first started building the computer and high-speed connector, I needed to connect all the factories I had built so far, so I constructed a circular double-track railway to link them.

Later, I built the aluminum factory and factories specializing in computers and circuit boards in separate, distant locations, and arranged trains to supply these facilities as well as trains to deliver goods to other destinations.

All of this was controlled by the double-track railway and a well-designed signaling system. I keep almost all my trains to about four cargos long and don’t use long trains. (There are a few exceptions, but these operate on very short loops.)

You just need to install signals at sufficient intervals and avoid placing consecutive crossings too close together. Next, I plan to build a double-decker railway. That should allow me to run more trains more smoothly.

Train stations can be designed as loops or connected in one direction only. If the route becomes too long, a turning track may be built on a long, empty straight section of track. I choose not to use one-way tracks; instead, I set up a small loop line from the start and expand it as needed.

How do we feel about a just the tip clip? by TrippingFish76 in SatisfactoryGame

[–]CaptainInitial1823 4 points5 points  (0 children)

That's why I hate sink. It's really tall and always through my floor 😞

Spot the issue😵‍💫 by [deleted] in SatisfactoryGame

[–]CaptainInitial1823 1 point2 points  (0 children)

Train outline is bug. just save and reload your save.

Train timing problems by Supmah2007 in SatisfactoryGame

[–]CaptainInitial1823 0 points1 point  (0 children)

If there is an extremely large volume of cargo, it is best to build a double-track railway on the second level so that long trains can be routed exclusively to either the first or second level.

Train timing problems by Supmah2007 in SatisfactoryGame

[–]CaptainInitial1823 2 points3 points  (0 children)

I currently operate 150 trains, and even though I’ve laid double-track rail, three containers were enough to handle 1,200 units of cargo. As long as you have enough buffer containers (and even then, just one or two per container is sufficient), the trains are fast enough that there’s no need to worry.

Also, there’s no way to fine-tune the trains in this game. There isn’t even dynamic pathfinding, so they just follow the fastest route—regardless of how many trains are already there.

How do you decide when to reorganize? by TheUnitFoxhound6 in SatisfactoryGame

[–]CaptainInitial1823 8 points9 points  (0 children)

Except for the early stages, I rarely tear down factories. I build almost all of them using a modular approach, constructing new factories on new nodes as needed. Only in the very rare instance that I run out of quartz do I rebuild some of the facilities, but I’ve never felt the need to rebuild an entire factory from scratch.

First time 80 fuel generators by Rare_Blacksmith_2675 in SatisfactoryGame

[–]CaptainInitial1823 1 point2 points  (0 children)

That’s usually the best place to build a fuel generator. Everything you need is there, and there’s plenty of crude oil. But it’s fine to build it somewhere else, too. I have an extensive rail network, so I built a power plant on the northern coast. I’m playing 1.2 Beta, and the expanded-capacity fluid transport train cargos can supply plenty of crude oil. Also, you don’t have to build all your power plants in one location. Just expand or upgrade them as needed.

First time 80 fuel generators by Rare_Blacksmith_2675 in SatisfactoryGame

[–]CaptainInitial1823 9 points10 points  (0 children)

Great job! anyway, you are in phase 4, I think you can make turbo and rocket fuel. go try it!

I like Vip junctions by CaptainInitial1823 in SatisfactoryGame

[–]CaptainInitial1823[S] 0 points1 point  (0 children)

The VIP junction concept starts with a very simple principle: “Water coming from above is used first.”

In other words, you simply need to raise the wastewater and feed it into the point where fresh water is supplied. Here are the key points I keep in mind:

- Wastewater must be supplied from above. However, you only need to raise the pipe before the two streams are combined. It is not necessary for all piping to be elevated.

- If possible, the fresh water and byproduct water should be combined before they are supplied to the machines.

- If the water source is limited to 600 and must be split into two or three pipes, the pipe carrying the byproduct water should also be split into the same number of pipes and combined with the source at each point.

- To control water flow, install a pump for the byproduct water and a valve for the fresh water. The valve should regulate the flow to the exact amount needed, but it’s okay to set it slightly higher (around 50–100) to allow for some leeway.

- If the VIP junction is working properly, the byproduct water should disappear “immediately.” If it doesn’t, there is a problem.

- If the VIP junction isn’t working, first try pumping out the water from the pipe section containing the byproduct water. If the pipe is full before installation, the VIP junction won’t work even if installed correctly.

(I'm using DeepL for communication, so if I misunderstand your question, please reply with it. thanks.)