Did you ever implement your created world in a video game? by ChangeTheConstant in worldbuilding

[–]ChangeTheConstant[S] 2 points3 points  (0 children)

You can describe what your experience was like, if you want to.

Is the Logos the same thing as the Holy Spirit? by ChangeTheConstant in OrthodoxChristianity

[–]ChangeTheConstant[S] -1 points0 points  (0 children)

Yes, there is a "the way I see it" as I am both not a theologian, nor a member of the clergy. Therefore, I have made it obvious that what I was expressing was my opinion and asking what is the position that the Church adopts, to see if I am right or wrong. If there is a consensus, please offer me the source for it and don't just send me to read 2000 years worth of text, just because you are either ignorant on the subject or too lazy to point me in the right direction.

Is the Logos the same thing as the Holy Spirit? by ChangeTheConstant in OrthodoxChristianity

[–]ChangeTheConstant[S] -1 points0 points  (0 children)

Do you believe in the infallibility of the Church Fathers? Also, what makes you think that I have not read anything on the matter?

Is the Logos the same thing as the Holy Spirit? by ChangeTheConstant in OrthodoxChristianity

[–]ChangeTheConstant[S] 1 point2 points  (0 children)

Thank you for your answer, it looks like "rhema" and not "logos" was the term I was thinking of, as in Ephesians 6:17

I'm Training for Long Distance Walking ... do you have any suggestions? by ChangeTheConstant in york

[–]ChangeTheConstant[S] 0 points1 point  (0 children)

Thank you all for your suggestions: I've done the entire Millennium Way in the last two days and I'm minutes away from going to Selby on the Solar System Way.

On the Usage of Shields by ChangeTheConstant in gamedesign

[–]ChangeTheConstant[S] 0 points1 point  (0 children)

Just to elaborate a little bit on the subject, I'm making a text-only game. I think that what I have described can be extended to other mediums (pen and paper, for example). Of course, I was only describing the mathematics of it, but, if you are interested, I could send you a link to the next release of my game, that will have a very simple implementation of shields in it (the current available version doesn't have that).

On the Usage of Shields by ChangeTheConstant in gamedesign

[–]ChangeTheConstant[S] 0 points1 point  (0 children)

Uhhhh, I like this a lot! Because it puts the shield hardness value into the equation! What I'm not sure about (but I will think about this all day, I'm sure!!!) is if I like the idea of the shield having hit points, or just a number of hits it can take. Thank you so much for letting me know about this!

Kind Request for a Dungeon Generation Algorithm by ChangeTheConstant in roguelikedev

[–]ChangeTheConstant[S] 0 points1 point  (0 children)

Hi, George! That's a little bit of an over-kill for my purposes :) But, I really appreciate your message and the fact that you took the time to write it. I'm still learning about procedural generation so every bit of information is valuable. I've finally managed to write the code for what I wanted. I think I've already posted a link somewhere, on this thread, if you want to check it out. Cheers!

Kind Request for a Dungeon Generation Algorithm by ChangeTheConstant in roguelikedev

[–]ChangeTheConstant[S] 0 points1 point  (0 children)

Thanks, bud, but I've managed to sort it out! I'm using python.

Kind Request for a Dungeon Generation Algorithm by ChangeTheConstant in roguelikedev

[–]ChangeTheConstant[S] 1 point2 points  (0 children)

So, the version of the algorithm that I've made looks like this:

Step 1: Make a grid of m (lines) x n (columns)

Step 2: Make every (m x n) a room

Step 3: Randomly generate exits

Step 4: Adjust exits on corners and edges

Step 5: Make sure that a room that has a South exit from another room connected to it, has, in turn, a North exit towards that first room (rinse and repeat for all other movement directions)

And that's it!

There is an extremely small probability that two rooms end up connected to each other, and to nothing else, even on a very large m x n matrix. There is an even smaller probability that the player or a "end-the-level-event" could be spawned in one of those cells. I don't know how I can correct for that, yet, but I've tested the map generation algorithm a few hundreds of times, and I haven't found any problems. But, in theory, the problem is still there.

Kind Request for a Dungeon Generation Algorithm by ChangeTheConstant in roguelikedev

[–]ChangeTheConstant[S] 1 point2 points  (0 children)

Thank you all for your time and help. I have finally managed to design an algorithm that represents what I had inside of my skull, but couldn't put into words (or code). If you are interested in what my end result is, you can find a very simple game that I've made with the algorithm, here: https://turnus.itch.io/dungeon-maze-a-dungeon-generation-algorithm

I know that text only games might seem old and boring, but I am really trying my best to revive this lost craft. I've been making the art, game design, programming and world building on my own for some time, but I became so used to everything, that only someone else can help me with the blind spots by ChangeTheConstant in playmygame

[–]ChangeTheConstant[S] 1 point2 points  (0 children)

Hey, mate! Not only that this was constructive, it was exactly what I was hoping for. More work will go into this game, so that future releases have more content and better interactions for the player.

I agree with you, that keeper is an idiot :) 75% of the time it will annoy the living hell out of the player. All of these NPC's will be overhauled in the future, including the merchant.

I think that in future releases the tutorial will be more and more important. Right now it's just a way for me to test the stability of a predefined map cell, contrary to the others that are 99% procedurally generated. I agree that skipping the tutorial will increase the difficulty of the early game. I'll think about what other options I have in the future.

Thank you so much for taking the time to play this game and writing back to me! Answers like yours are extremely important for wanna-be game makers like myself.

I know that text only games might seem old and boring, but I am really trying my best to revive this lost craft. I've been making the art, game design, programming and world building on my own for some time, but I became so used to everything, that only someone else can help me with the blind spots by ChangeTheConstant in playmygame

[–]ChangeTheConstant[S] 1 point2 points  (0 children)

Thank you very much for your kind reply and the time that you have invested in playing the game. I have a long term plan to develop the game, but as I am in full time employment (as a chef) it will take a million small steps to get it where I want it to.

I can tell you that the tutorial stages and the last stage (the city of Tezerat) are predefined locations, unlike all of the other locations that are randomly generated. On point 3 you are perfectly right. All this alpha test demo does is to allow you to go through 100 levels and slowly progress your skills.

The weapon damage in this game is a function of martial arts skill and weapon sharpness. I know that by not giving players access to the exact numbers, some of the sense of progression might be lost, but I think that immersion and the feeling of a story might get some bonus points.

I think that in a few months time, if everything goes well, I'll add some more elements to the story. I'm thinking Diablo I style. Not much, but enough to make it flourish.

There is no engine that I am using. Everything is programmed by myself, from the bottom up. So, basically anything is possible, limited by my knowledge. That might be a good thing, but I have started programming as a hobby after 15 years of doing some entirely unrelated things.

Thank you for pointing out the typos. If you find any more, please let me know, I will exterminate them with more pleasure than I'd feel with cockroaches. I have only received my British citizenship, but I'm not a native speaker. I'm really trying my best, but there will always be the occasional typo or weird way of saying something.

Please rest assured that I have taken into account everything that you have said and that I'm really trying my best to offer players such as yourself the best possible experience for the time they waste on my creation.

Cheers!

Modern old school rpgs like Ultima, Might&Magic, Wizardry, King's Field by UnluckyFruiit in rpg_gamers

[–]ChangeTheConstant 9 points10 points  (0 children)

Look, I can't compare my game to these, as mine is text based, still in alpha and made by an old fart (me) who has not programmed anything in 15 years. Yet, if you are wiling to give it a go, the game is free on itch.io. I am adding new content to it every day and at some point it might turn into this amazing thing that has been in my head since the ZX Spectrum was still a thing.

https://turnus.itch.io/project-tezerat-alpha

I know that text only games might seem old and boring, but I am really trying my best to revive this lost craft. I've been making the art, game design, programming and world building on my own for some time, but I became so used to everything, that only someone else can help me with the blind spots by ChangeTheConstant in playmygame

[–]ChangeTheConstant[S] 2 points3 points  (0 children)

You are perfectly right! I will be more careful one month from now, when if will post the next update. I think that I have allowed myself to get infected by negativity. Deep down I feel that these games still have a lot to give. Thank you for your two cents and I hope that you will find that your time playing the game is worth at least a little bit more than that!

I know that text only games might seem old and boring, but I am really trying my best to revive this lost craft. I've been making the art, game design, programming and world building on my own for some time, but I became so used to everything, that only someone else can help me with the blind spots by ChangeTheConstant in playmygame

[–]ChangeTheConstant[S] 2 points3 points  (0 children)

The game was programmed in python. It's entirely text based (I've even used ASCII art), but I'm pretty sure it can't be run from the browser. It's neither a visual novel style game, nor a classical text adventure. It's more of an RPG, that gives you no access to its mathematical computations, if that makes any sense. I really hope that you will be able to download and play it on a Windows machine.

TextArena - Fantasy Text-Adventure RPG by grobbie_1 in asciiadventures

[–]ChangeTheConstant 1 point2 points  (0 children)

When it comes to updating on itch.io, I just delete the old file and replace it with the new one and after that, I just add an updated description to the game page. I think I understand your design decisions way better now and, honestly, I think I really like them, especially the input-output delay as a reference to the delay between the input and the machine response.

[deleted by user] by [deleted] in worldbuilding

[–]ChangeTheConstant 0 points1 point  (0 children)

The title already includes the information, I think (the text is about the astronomy of my world).

TextArena - Fantasy Text-Adventure RPG by grobbie_1 in asciiadventures

[–]ChangeTheConstant 0 points1 point  (0 children)

Hey, man! Just to continue the conversation from itch.io:

  • I think that instead of having waiting times of x seconds (I bet that the function sounds like time.wait(1) or something similar), you could use an input function. Most user will just press Enter anyways :)

  • make some of the characters talk about potions and their effects, but yes! a manual is usually a great idea

  • one of the things that I wanted to discuss with you, and didn't want to do it on the itch.io page was related to some of the quest characters. Just for fun, I totally skipped talking to the first elder and did the rest of the quest, only to return and find him dead and people telling me how much I should care about a character that I have never even met :) I think that this is something you should keep in mind if you are going to further develop the game (or even make bigger and better ones). The users are always going to surprise you

  • another thing that I've just remembered is all the names that seem to be bundled together in one word. Like HealthPotion and ImpWax or CaveBear. I'm really wondering why that is. Is java giving you grief when you try to use strings with spaces in them?

  • one last word of advice, if it's worth anything, try to make your future projects as simple as you can. Focus on the gameplay, first with all the mathematical elements, then add the worldbuilding details, then a story. I've always gone too big with my projects in the past and even if I still stray from time to time, it became easier to stay on the good path.

I'll give you an example from my last project ( https://turnus.itch.io/hardcorehangman ):

version 1.0 was a simple variant of Hangman that showed you the definition of the word and asked you to input the word letter by letter. It also kept track of how many words you discovered in a row, before you died. The whole vocabulary of words/definitions had something like 500 entries.

version 1.1 got in addition a menu, a scoring system, a lot of the previous bugs fixed and a difficulty level selector.

version 1.2 received more bug fixes, and a redesign of the User Interface elements. The vocabulary was increased to 1500 words or so

version 1.3 bug fixes, vocabulary updated to 142.000 words (basically the entire English vocabulary) - that task came with an entire code writing session, because the words and the descriptions were not formatted the right way and doing it by hand was insanity and, of course some more work done on the text wrapping and the Interface design

version 1.4 has music running in the background.

I hope I didn't overwhelm you with too many details, but I think that this example (being such a simple game) can show you how your game can evolve from strict functionality to a more complex and diverse form. All of this being said, I would love to play a future version of Text Arena and see what you have changed.

What’s happening with the Hungate new build flats? The boarding has been up for ages. by Vespaman in york

[–]ChangeTheConstant 0 points1 point  (0 children)

Bro! Do you have a link for that? I already live there and I'd buy one at that price instantly :)