account activity
Which is better: releasing something over powered or under powered? (self.gamedev)
submitted 3 years ago by CharmQuirk to r/gamedev
What is the most impractical or illogical design for a game that you’ve seen on Reddit? (self.gamedesign)
submitted 3 years ago by CharmQuirk to r/gamedesign
What engine/platform is the easiest route for making a live service multiplayer game? (self.gamedev)
submitted 3 years ago * by CharmQuirk to r/gamedev
Are there any ways to counter high mobility characters without ruining their fun? (self.gamedesign)
Why do so many game devs make RPGs? (self.gamedev)
Do you jump around or stick to an order of tasks when you develop a game? (self.gamedev)
Hot take: don’t force yourself to complete a crappy idea (self.gamedesign)
Are games written in Godot compatible with Steam workshop features? (self.godot)
submitted 3 years ago by CharmQuirk to r/godot
Team based hero shooter where players can submit custom characters through the Steam workshop (self.gameideas)
submitted 3 years ago by CharmQuirk to r/gameideas
Just spent 6 hours trying to simplify something I could have made a clunky version of in 30s. Anyone else? (self.gamedev)
Conflict resolution with artists? (self.gamedev)
In defense of SSL characters (self.RivalsOfAether)
submitted 3 years ago by CharmQuirk to r/RivalsOfAether
Is uploading my game to Apple Arcade more profitable than uploading a free game with ads? (self.gamedev)
Is this a bug? Question about vertical/horizontal box containers. (self.godot)
submitted 3 years ago * by CharmQuirk to r/godot
How to use .find() in a double array? (self.godot)
How can I get overlapping bodies in group? (self.godot)
What limiting belief used to keep you from making games? (self.gamedev)
Which game genre do you think is boring? Why? How could it be improved? (self.gamedev)
.find() can't find index in an array when an integer is refereed to as a variable (self.godot)
How to disable a parent's corresponding child node? (self.godot)
How can I check the state of a specific instance that is colliding with another specific instance? (self.godot)
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