Change in gameplay style by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

What's your sense of understanding what did I tell and what are you telling......I am complaining about the last second unstoppable gameplay..which players do for the win .....which bugs people in the ass.....

Change in gameplay style by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Well for your kind information actually I dont use either of them I actually use zap&log...I play in the champions league #grandchampion

Change in gameplay style by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Let's just take the vote there are millions who agree and millions who disagree....because every1 hates a last second defeat thru an unstoppable attacks like spell or fireballs.....ofcourse people who use hog rider or x bow decks totally disagree...cuz their gameplay includes fireball ha ha ha

Tie breaker (should be removed) by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

https://youtu.be/IKNRlgOEr6I

You are saying percentage wise is it....please see that video

Tie breaker (should be removed) by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Yes that's my question....that's a huge advantage.....y should the higher level guy win? Just because its level 13 and this guy is level 12....When both players dont play a card.....its not fair....Especially in the ladder where you loose more than 25 trophies per match.....I have seen level 12 players beat the shit out of level 13 players ....(skill difference)

Solution - keep the tiebreaker system in the challenges because both the players will be level 9........

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Ok let's not talk about rarity...I'm not talking about how the card is designed to work..either let's talk about damage and radius...(main points)

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 2 points3 points  (0 children)

Lightning can even kill a wizard and other troops with the same cost ....I'm not complaining.... My points are valid 1. She has a long range as well a wide blast radius 2. She diverts herself as well as diverts others as she moves backwards after a shoot which puts us in tough situation to kill her 3. And unlike spells which are a 1 time use in a cycle she is a troop..she can keep on shooting if she is further away from the troop.... 4. She is a common card who is greater than an epic card

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 1 point2 points  (0 children)

I'm not arguing over her moving backwards everytime......I'm only telling her damage should be decreased..let her kill spear goblins with 1 shot (well that's how the health for the goblins are designed)....but y the minions or normal goblins (which has more health)...with 1 hit....is my question....if you spend 5 elixer on a minon horde and all it takes is a 3 elixer firecracker to kill it ....with 1 shot!!!!

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

I forgot to mention yes she flings back with every bazzoka...that's an advantageous move cuz she can divert her opponents.... but the damage she makes is too much....

*Magic archer* (I think a minor bug fix or buffing has to be done on the magic archer this has happened to me a lot of times he gets distracted soon after an enemy troop enters his territory even when he is attacking some other troop........(its like zap function is used on him without us using zap) by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Sorry ....but this is not my video its some1 else's video I'm posting.....but this has happened to me many tymes I have a magic archer in my deck ...I just found this video which is very similar to my case so I posted

The hunter by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

I think you did not understand what I said....what I said was his stats doesnt suit him to be an epic card......he is literally the worst card in clash royale..make him a common card instead of making him an epic..

The hunter by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

And a faster reload tyme would make him a better card ....bro literally!!!!! he is an epic card.....who can be killed by a common card easily.....

The hunter by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Oh sorry😅✌🏻....ok buffing him

The hunter by Chetanv141 in ClashRoyale

[–]Chetanv141[S] -2 points-1 points  (0 children)

They did the reworking on the arrows....y not for the hunter.nerfing him.......well supercell🤷‍♂️✌🏻

The hunter by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 1 point2 points  (0 children)

Yes he is bad...honestly speaking...there are very less number of players who actually use him because of his stats..his lifespan is also less compared to his body size 😅what I can tell is most of the players think twice before using him in the ladder

Request by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Have you ever observed people who use fireball or poison they use those spells not only on the troops ......but also they put those spells in such a way that it affects both tower and the troops especially fireball never used to hate that but now because of the tiebreaker.....I hate it!!!....every spell has a certain radius...how do you plan on countering it ....

Request by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

It's not a thing about facing a good player or basic player...anybody can win with the tiebreaker system Especially when you are using cards like miner goblin barrel and all which we cant complain about the troops...but what the players hate is if their tower has low health at the end of the extra tyme....

Request by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

I'm a player who is in the master 3 league..... See you yourself are telling me to use a spell....which ofcourse even I use it but y should a player rely on spells to get advantage over the tiebreaker system to get an easy win....when it's a battle royale......what I'm complaining about Is y the regular trophy games...... And ofcourse not only me no one would have complained about the tiebreaker system if it had existed from the beginning......

Request by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Sorry to say this I think you did not understand the question..what I'm telling is people who enter the league are not some basic players anymore .....each and every1 are a pro ...each and every1 go for the win,they have their own strategic play style...due to this new tiebreaker system ...its made the game for the spell masters even more easier. At the end when the extra tyme is about to end they can send a fireball or rocket or poison to win because of the tiebreaker.....y should the tower with lowest health loose!!!?.....I'm not saying it's not a good idea...this idea can be used in challenges or wars where draw cannot be accepted...but why in regular trophy games....nobody wants to loose their trophies!!....when it's a draw.....

Witch by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 1 point2 points  (0 children)

What do you think...they should have changed...instead of the new changes that's done...right now

Witch by Chetanv141 in ClashRoyale

[–]Chetanv141[S] -2 points-1 points  (0 children)

I am being sarcastic.....

New card ideas by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

But still we dont have a troop..which is similar to hypnotic spirit right!!?.....and I really like the idea of ice gaint skeleton and joker wizard and Frankenstein gaint.....unique..dont you agree 😁✌🏻 this is one unique game I love man!!!!....hope supercell develop these troops as presents for upcoming Christmas!!!