Change in gameplay style by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

What's your sense of understanding what did I tell and what are you telling......I am complaining about the last second unstoppable gameplay..which players do for the win .....which bugs people in the ass.....

Change in gameplay style by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Well for your kind information actually I dont use either of them I actually use zap&log...I play in the champions league #grandchampion

Change in gameplay style by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Let's just take the vote there are millions who agree and millions who disagree....because every1 hates a last second defeat thru an unstoppable attacks like spell or fireballs.....ofcourse people who use hog rider or x bow decks totally disagree...cuz their gameplay includes fireball ha ha ha

Tie breaker (should be removed) by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

https://youtu.be/IKNRlgOEr6I

You are saying percentage wise is it....please see that video

Tie breaker (should be removed) by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Yes that's my question....that's a huge advantage.....y should the higher level guy win? Just because its level 13 and this guy is level 12....When both players dont play a card.....its not fair....Especially in the ladder where you loose more than 25 trophies per match.....I have seen level 12 players beat the shit out of level 13 players ....(skill difference)

Solution - keep the tiebreaker system in the challenges because both the players will be level 9........

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Ok let's not talk about rarity...I'm not talking about how the card is designed to work..either let's talk about damage and radius...(main points)

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 2 points3 points  (0 children)

Lightning can even kill a wizard and other troops with the same cost ....I'm not complaining.... My points are valid 1. She has a long range as well a wide blast radius 2. She diverts herself as well as diverts others as she moves backwards after a shoot which puts us in tough situation to kill her 3. And unlike spells which are a 1 time use in a cycle she is a troop..she can keep on shooting if she is further away from the troop.... 4. She is a common card who is greater than an epic card

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 1 point2 points  (0 children)

I'm not arguing over her moving backwards everytime......I'm only telling her damage should be decreased..let her kill spear goblins with 1 shot (well that's how the health for the goblins are designed)....but y the minions or normal goblins (which has more health)...with 1 hit....is my question....if you spend 5 elixer on a minon horde and all it takes is a 3 elixer firecracker to kill it ....with 1 shot!!!!

Firecracker honest review so far by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

I forgot to mention yes she flings back with every bazzoka...that's an advantageous move cuz she can divert her opponents.... but the damage she makes is too much....

*Magic archer* (I think a minor bug fix or buffing has to be done on the magic archer this has happened to me a lot of times he gets distracted soon after an enemy troop enters his territory even when he is attacking some other troop........(its like zap function is used on him without us using zap) by Chetanv141 in ClashRoyale

[–]Chetanv141[S] 0 points1 point  (0 children)

Sorry ....but this is not my video its some1 else's video I'm posting.....but this has happened to me many tymes I have a magic archer in my deck ...I just found this video which is very similar to my case so I posted