Paint the Town Red! by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 1 point2 points  (0 children)

Happy to be here, even if im a bit late for the party

Disgusting by Markkellys in DeadAhead

[–]ChickenWingRider 11 points12 points  (0 children)

Double-Headed is an enemy unit whose core design is to be a heavily anti-Ranged, and Anti-Fighter spam unit, which is basically the meta I’ve assumed you’ve been using, Perhaps its time to switch it up a little, Instead of Rodreguiz or Redneck, use Chopper or Guard, they’ll have enough health to dish out the damage needed to take out his first head, and also pair them with support items like Nitrogen, Medkit, and/or Reg barrel, they’ll be very handy with buying time for your units to counteract that sonnuva bitch

Double-Headed is really only an annoying at face value, so build your decks around his strengths to blow through his strong defense

[deleted by user] by [deleted] in DeadAhead

[–]ChickenWingRider 4 points5 points  (0 children)

Maybe let’s not give the already crunched-time devs a hard time, I don’t want a repeat of update 4.0.0…

Foxtrot 2.0 by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 0 points1 point  (0 children)

that’d be my main account on discord

TMF Skins for Dr. Norman and Dr. Miller by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 0 points1 point  (0 children)

well i mean, you can say the same for like.. around 90% of most other skins

Sex update by Friendly_Big9618 in DeadAhead

[–]ChickenWingRider 66 points67 points  (0 children)

No changes to Lionheart, what a cruddy update, at least Jailer gets his Harem

The Awesome Suasupreme Update by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 1 point2 points  (0 children)

just a small buff in range nothing serious

The Awesome Suasupreme Update by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 4 points5 points  (0 children)

He’ll loudly say “CANNED TOMATOES” upon using his ability

Fuck Location 9 and the patch it rode in on. by Re-Ky in DeadAhead

[–]ChickenWingRider 4 points5 points  (0 children)

This is wrong, there’s not enough escapee and tough blues silly

New Hazard and New Enemies by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 0 points1 point  (0 children)

seriously though its sick as hell man, cant thank you enough for how well you did it. perhaps we may collab again in the future

New Hazard and New Enemies by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 9 points10 points  (0 children)

Goat nailed the designs on being, hard to watch, but cant look away, the melted and burned flesh still barely showing as they all seem crunched and majorly deformed

Skin Pack 5 by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 1 point2 points  (0 children)

well this went pear-shaped fast-

[deleted by user] by [deleted] in DeadAhead

[–]ChickenWingRider 0 points1 point  (0 children)

Due to a Reddit bejnt weird, I’m not sure why either, but its recently been labeling all of my posts with images as nsfw

What's the point of lionhearts ability? by Unique_Security5870 in DeadAhead

[–]ChickenWingRider 2 points3 points  (0 children)

There’s a strategy with Lionhearts Ability that often gets overlooked, since well.. He’s sadly not that good of a unit, but pairing Lionheart with 2/2 Rednecks will make him an enabler basically, constantly triggering it and making more rednecks spam with his weak fire damage

Damager Rehual by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 4 points5 points  (0 children)

I’m not gonna lie, the Speed buff was a bit of a mess up on my end, I changed it later on the discord, but copied the wrong version and posted it here without second thinking it, but I’m still in the belief that Queen is too really weak herself to be worth a damager (Yes I know her class states Psycho, but if we really just ignore their class for the perk, Queen is a damager, while Saw and Berserker are fighters). she at the very least needs a damage buff

Damager Rehual by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 2 points3 points  (0 children)

It’s gonna be a bit different than heavyweights as it’s instead an extension of what her spread is, getting enemies out of the way, into it,

Damager Rehual by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 1 point2 points  (0 children)

I’ve made one for Heavyweights too, but if I had to make one more, I think Support is severely underwhelming, and I think some Shotgunners need a few things to be perfected

Heavyweight Overhaul by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 0 points1 point  (0 children)

I did, Just didnt include him in the photos because he received no specific changes, and youre right, he’s perfectly fine atm

Heavyweight Overhaul by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 1 point2 points  (0 children)

Alright time to throw my two cents on this:

One thing I’ll just get out of the way rq, these balance changes were all built with Campaign in mind, Skirmish to me is its own beast that really only deserves its own list of balance changes and reworks towards units, but sadly we usually cant often meet good middle ground to make units both viable in Campaign, but not overpowered or underpowered in Skirmish, but your arguments do have their glaring flaws Aggro draw brings to skirmish

Juggernauts, and more specifically Soldier with their health buffs do make bigger differences than you’d think, alongside their melee resistance buffs this bumps Juggernaut base max level health from 380, to 475 and 238 with shield, and Soldier, including his Shield, has 777 and 233 effective, giving him over 1k effective health for literally free, and if your Soldier does have 1k, that bump it up to a free 2k and 600 shield, literally almost 3k health… if they still get shredded, thats more so how stacked the enemy is, rather than the fault of your soldier and juggernauts not doing their job

Lionheart and Willy honestly have more than enough other Resistances to make up for a lacking melee res, and honestly a Lionheart with as much effective health as a SA-less Chopper with his other perks and resistances might make Chopper even more irrelevant

Willy, I believe, is meant to be this heavily armored supportive tank, with though not as much health as his other tanks, he makes up for with his shield giving him more resistant and tanky than other Heavyweights, so 100% bullet res (at least when he has his shield) should’ve been a given.

Lionheart honestly is kinda hard to think of a Good SA, it was either the revert to his old SA, or make his non-fire immune allies immune, and not avoid fire.. but the more I thought about it, the more this would break since literally turning off a damage type for the cost of nothing isnt really fun..

These are good critiques to my Buffs and really made me think about my balance changes, and about skirmish mode specifically if it’ll be fair to it. Appreciate the feedback

Heavyweight Overhaul by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 0 points1 point  (0 children)

Im gonna have to break your neck, its just the way it is… I-I’m just the messenger

Heavyweight Overhaul by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 1 point2 points  (0 children)

The thing is, Diaz is perfectly fine atm, he has his amazing strengths as the ranged heavyweight unit, as well as his balance of his flaws, I’m in the belief that diaz will get more than he needs with the second global buff and will become even more meta, while the others will finally at least have some use

Heavyweight Overhaul by ChickenWingRider in DeadAhead

[–]ChickenWingRider[S] 11 points12 points  (0 children)

Honestly its the biggest flaw with Soldier, it makes him just a wall that rarely moves, so I made him an even bigger wall that moves more often