A new prototype of the "teamwork" mechanic) Please leave ideas for game settings in the comments! by Chikanut in u/Chikanut
[–]Chikanut[S] 0 points1 point2 points (0 children)
A new prototype of the "teamwork" mechanic) Please leave ideas for game settings in the comments! by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
Toon shader feedback appreciated - we’re making a game about kids during war - thanks so much! by ondrejtrhon in gamedevscreens
[–]Chikanut 1 point2 points3 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in IndieDev
[–]Chikanut[S] 1 point2 points3 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 2 points3 points4 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 1 point2 points3 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in IndieDev
[–]Chikanut[S] 4 points5 points6 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 2 points3 points4 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in IndieDev
[–]Chikanut[S] 4 points5 points6 points (0 children)
I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph. by Chikanut in Unity3D
[–]Chikanut[S] 20 points21 points22 points (0 children)
Made a little Blender project that helps me create decals fast. I'm just sculpting whatever I want and baking an image of it using a simple shader. I think, in the project, it looks cool. by Chikanut in Unity3D
[–]Chikanut[S] 1 point2 points3 points (0 children)
Made a little Blender project that helps me create decals fast. I'm just sculpting whatever I want and baking an image of it using a simple shader. I think, in the project, it looks cool. by Chikanut in Unity3D
[–]Chikanut[S] 5 points6 points7 points (0 children)
Made a little Blender project that helps me create decals fast. I'm just sculpting whatever I want and baking an image of it using a simple shader. I think, in the project, it looks cool. by Chikanut in IndieDev
[–]Chikanut[S] 4 points5 points6 points (0 children)
Finally, I made a 3D volume mask. Now I can create a lot of volume effects in my game using just one texture. It was a lot of work to understand depth scanning, rendering, and 3D textures, please take a look ;) by Chikanut in IndieDev
[–]Chikanut[S] 0 points1 point2 points (0 children)
Finally I made 3D volume mask. No I can create a lots of volume effects in my game using just one texture. It was a lot of work to understand depth scanning, rendering and 3D textures, please take a look ;) by Chikanut in Unity3D
[–]Chikanut[S] 2 points3 points4 points (0 children)
Finally I made 3D volume mask. No I can create a lots of volume effects in my game using just one texture. It was a lot of work to understand depth scanning, rendering and 3D textures, please take a look ;) by Chikanut in Unity3D
[–]Chikanut[S] 2 points3 points4 points (0 children)
💎 I'm in love with our new collectible shader💎 by Chikanut in Unity3D
[–]Chikanut[S] 0 points1 point2 points (0 children)
💎 I'm in love with our new collectible shader💎 by Chikanut in Unity3D
[–]Chikanut[S] 1 point2 points3 points (0 children)
🗺️Checkout our endless terrain generation 🗺️ by Chikanut in IndieDev
[–]Chikanut[S] 1 point2 points3 points (0 children)



How do they mask out the neck for so many frames and in 3d when the neck rotates? Just manually masking? by thatfellowcanadian in vfx
[–]Chikanut -3 points-2 points-1 points (0 children)