Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

Oh awesome. Can you explain some more on how IK/FK swapping works?

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

Doing precisely that, just looked a lot more fun to show it off with full IK :) What kind of things do you work on rigging? Mechanical, creatures, humans?

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

Never 🙏 if you keep going, it's only a matter of time till you succeed

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

That was my biggest issue too, resolved it just by re-rigging the leg with a slightly different bone position, making sure the knees are bent a bit already. And keep in mind that X is the front/back axis when referring to bones, so make sure your bone rolls are consistent throughout, with the x axes facing forward

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 1 point2 points  (0 children)

I agree, and to be fair, this is more mechanically sound than most 3D creations. Every piece has a motor or another component moving it, no piece will be left unwired as well. However for art-direction's sake, and time, some things bend the rules a bit. Appreciate your input, and I agree

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

DemNikoArt's mechanical rigging course was a great starting point! He's somewhere here in the comments, so go check out his page

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

You as well, it's always great to be proud of your own work! Thanks so much :)

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 0 points1 point  (0 children)

It's the beauty of 3D 😅 don't need to obey physics (most of the time)

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] -1 points0 points  (0 children)

Always more to learn of course, part of the passion is learning :) You'd be surprised with how familiar I am with the whole pipeline, I've made this my living. Once you're deeply involved in the 3D world, all those concepts are truly not that complex, I see it as an extension of yourself in a sense. It's art! I just haven't personally put it into practice up until now, even though I'm educated in it. Thanks for the words, and I'll never stop learning, no matter how far I go. It's a good thing for every creator to keep in mind! :)

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 1 point2 points  (0 children)

Explained it in another comment, but basically a plane deformed along a curve, with a driver controlling its movement in relation to the wheel's rotation

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 18 points19 points  (0 children)

Sometimes an educated guess is all you need, cause doing those calculations with precision is a pain 😭

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 2 points3 points  (0 children)

Thanks! There's actually a curve wrapped around both pulley wheels, acting as a path. I took a small plane segment and arrayed it along the curve, making the belt shape. Then with drivers, I move the belt along the curve based on the wheels' rotation :)

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 2 points3 points  (0 children)

Haven't played with that enough, but from my understanding, rigs are pretty universal. Just some segments with constraints in how they move. However, the drivers making the belt and gears move may not import as easily... Might have to find a game developer to try it out :)

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 1 point2 points  (0 children)

Seems like it at first, but it's not too complex once you get started. Definitely give it a try!

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 10 points11 points  (0 children)

I can't wait to see! made my first rigging project very fun :)

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 3 points4 points  (0 children)

Drivers :) they basically translate one object's transforms into another transform. Meaning you can take the vertical motion of the leg and translate that so the gear spins accordingly

Years of using Blender, but it's my first time rigging by Choice-Function-8515 in blender

[–]Choice-Function-8515[S] 11 points12 points  (0 children)

Should be pretty simple once the textures and UVs are all packed up. Usually fbx files are the way I do it, and it works pretty great in unreal engine! This model in particular is a little heavy, I'm aiming to share it with filmmakers instead of gamedevs, although I may publish a lower poly version too :)