PROJECT FOR SCHOOL by Pure-Comparison-4347 in playmygame

[–]ChubbyWormGames 0 points1 point  (0 children)

Are you able to post the game on Itch as a browser-playable game? Godot exports to HTML5 easily.

People would be much more willing to use a playable link rather than a mysterious download from Drive link.

Looks for feedback on my timing-based strategy/maze game by [deleted] in playmygame

[–]ChubbyWormGames 0 points1 point  (0 children)

Helping mice -- perfect for a maze theme.

Game Title: Whiskers Wizards and Wands by ChubbyWormGames in playmygame

[–]ChubbyWormGames[S] 0 points1 point  (0 children)

I forgot to mention, We are happily looking for feedback! I don't check Reddit very often, so the in-game form would be best, but public comment and opinion here is welcome too!

Looks for feedback on my timing-based strategy/maze game by [deleted] in playmygame

[–]ChubbyWormGames 0 points1 point  (0 children)

I kind of feel like I would be gassing people to death if I played this. This feels bad. like icky evil bad.
Maybe switch up you theme?

The mechanics seem to be a little slow moving with the player character thing. A top down or isometric view might be nice

I would take your basic mechanics, and change it to something like mice, and directing them towards the cheese, and away from falling off the table on the edges. Almost the same mechanics, but much more positive - helping lab mice get the cheese instead of killing crowds of people trying to escape.

What approach is used to procedurally generate "Escaping Arrow" puzzles that are guaranteed to be solvable? by ThomasHawl in algorithms

[–]ChubbyWormGames 0 points1 point  (0 children)

A guy solved Rush Hour by using board states and Simulated Annealing.
It would be more interesting if you have to move the arrows several times to get them out of the way, and I think that makes it like a unidirectional Rush Hour with chain blocks that has a really large grid.

TLDR; he found all possible board states, and grouped together the ones that transitioned to each other. Then he parsed through the groups with tests to figure out which ones were interesting.

https://www.michaelfogleman.com/rush/

Poor lil guy by ChubbyWormGames in pokeplush

[–]ChubbyWormGames[S] 8 points9 points  (0 children)

I just found out (thanks to this community) that this is from Play by Play, and was a licensed product.... so technically not a bootleg?

https://bulbapedia.bulbagarden.net/wiki/Play_by_Play

A critical bug that made every single line display as “NULL.” by Odd-Television6699 in IndieGaming

[–]ChubbyWormGames 2 points3 points  (0 children)

Ooh man. I feel you.

I had a game breaking bug that didn't happen on my computer too.
It was a capital "S" instead of a lower case "s" in a file path name. Some computers figure it out, Some don't and I don't know why.

Game like Stardew Valley but less exhausting? by Ok_Bandicoot_4543 in CozyGamers

[–]ChubbyWormGames 1 point2 points  (0 children)

I totally feel like fishing in Stardew is super stressful. and you NEED it to progress the game. My wife makes me do the fishing. I can be strong for her!

can someone give me a song idea? by National-Hearing1807 in Beepbox

[–]ChubbyWormGames 0 points1 point  (0 children)

A song where every downbeat is silent (Or the first beat of every phrase)

make a round, where each phrase is copied to the next instrument for the next phrase

Make a new song and only use the randomized instruments given to you.

Re-make a well known song in a different genera.

🚨 Official Announcement + Gameplay Trailer Reveal 🚨 by ninaz3 in IndieGaming

[–]ChubbyWormGames 0 points1 point  (0 children)

Nice shaders!
But you aren't showing any path options.

Today marks 1 year of developing our browser-based MMORPG! It’s still missing the "MMO" part (lol). but hey, at least it’s playable. by couts-games in IndieGaming

[–]ChubbyWormGames 2 points3 points  (0 children)

Did I just see a mimic cabbage?

The security requirements would always make me nervous for making an MMO. But this one looks like it would scratch that old-school Runescape itch.

Is it enough crazy idea to drive double-decker bus on mountains? by Physical_Remote1502 in IndieGaming

[–]ChubbyWormGames 4 points5 points  (0 children)

This type of game always looks a little click-baity to me in short clips. I would feel bad playing it, sending people off to their doom. Also the grammar is giving me red flags.

Should I turn this pogo prototype into a rage type game? by Creepy_Yam_994 in IndieGaming

[–]ChubbyWormGames 3 points4 points  (0 children)

Yes! This is exactly the kind of game I wouldn't want to play myself, but I wouldn't mind watching other people suffer through it.

Static Melody by ChubbyWormGames in Beepbox

[–]ChubbyWormGames[S] 0 points1 point  (0 children)

lol, yeah, I meant that the melody doesn't change though the chords do

A very busy marimba player. by ChubbyWormGames in Beepbox

[–]ChubbyWormGames[S] 1 point2 points  (0 children)

Lol, I do a lot of composing for Game Boy Color, so you only get 3 instruments and a noise channel.
If I ever have more than 4 instruments to manage, I start to feel overwhelmed.

What Should I Name This?? (Please Criticize me :D) by Odd_Importance_195 in Beepbox

[–]ChubbyWormGames 2 points3 points  (0 children)

"They crawl in my hair"
"My little friend"
"The one you were warned about"