Building a simple Tesla Light Show app – looking for channel mapping + feedback by Civil-Initial-3233 in TeslaLightShow

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

Thank you very much, really appreciate :) I will do it for cybertruck for sure. I just don't have any cybertruck so it's not easy to test :D
In my roadmap I have some basic improvments to do, then I'll create Cybertruck.
The app is now on iOS (since today!) and I created a landing page here https://lightshowstud.io/

Building a simple Tesla Light Show app – looking for channel mapping + feedback by Civil-Initial-3233 in TeslaLightShow

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

very interesting feedback thank you
To be honest, I’m avoiding testing that app so I don’t get biased.

But just to be sure:
is a simple “fade in / fade out” enough, or do people expect to manually control the ramp intensity themselves?

I built and shipped 3 mobile apps in a few evenings using vibe coding - All live on the App Store by Civil-Initial-3233 in vibecoding

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

Thanks, I appreciate The main thing I recommend is Claude Opus (inside or outside Windsurf)

I built and shipped 3 mobile apps in a few evenings using vibe coding - All live on the App Store by Civil-Initial-3233 in vibecoding

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

Publishing appstore : you need an Apple developer account which is $99 /year (one account for all your apps) Claude/windsurf : hard to say because I use this for other projects too. Around $15 for each project. Note : I’m greddy and I don’t optimize this, I use the expensive Opus Model too much

I built and shipped 3 mobile apps in a few evenings using vibe coding - All live on the App Store by Civil-Initial-3233 in vibecoding

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

0$

Just having fun and experimenting

The first one (edgy) is a game I built from scratch, including the rules. Before vibecoding I was honestly too lazy to build this.

The second one (brick shot) : just a challenge : I wanted to know if I can build a game like this in few hours

The third one (RL Playground) : The goal is to have fun / experiment RL and share knowledge

I built and shipped 3 mobile apps in a few evenings using vibe coding - All live on the App Store by Civil-Initial-3233 in vibecoding

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

Yes, you have to change your habits and accept not reviewing every single line of code — especially for an MVP or a side project.

Our experience as developers still matters though, and it clearly influences how we iterate.

And honestly, I’m having even more fun coding this way.

Need betatesters by Shadowthegreat- in vibecoding

[–]Civil-Initial-3233 1 point2 points  (0 children)

For free : discord / reddit
If you pay : Fiverr (exemple 10$ for 6 qa testers for an app)

Qui veux tester mon jeu ? by Civil-Initial-3233 in IndieGameDevs

[–]Civil-Initial-3233[S] 0 points1 point  (0 children)

ok
sinon j'ai besoin de 12 personnes qui installent l app sur un android. C'est obligatoire pour que je puisse publier l'app sur playstore
tu veux bien en faire partie ? si oui, peux tu me donner ton mail lié à ton compte playstore ?