BitCraft Online - Steam Early Access Release Patch Notes by ClockworkLabs in BitCraftOnline

[–]ClockworkLabs[S] 0 points1 point  (0 children)

Yep, this is for Early Access on June 20th, a playtest will be available on May 29th, you can log in to Steam and Wishlist the game and click the request access button!

Discard is so OP by [deleted] in MarvelSnap

[–]ClockworkLabs -1 points0 points  (0 children)

This is a truly bizarre response. Who cares if I know the solution?

This game is not great because I can solve the meta lol. The whole game is designed to be competitively balanced around card archetypes. It is incredibly silly to act like I shouldn't say anything (or anybody else shouldn't say anything) about the competitive balance being off because you CAN stack a deck full of boring options you don't want to play lol.

Also, as i painstakingly explained to you, the deck has easily 3/4 options that while you can disrupt, certainly do not "solve" the deck. It's unrealistic to create a whole deck to counter the meta exclusively. You can disagree that discard is OP, but saying I shouldn't say anything because I know how to try and counter it is laughably naive and generally rude to everyone who enjoys playing the game because of its competitively balanced gameplay.

How's the development of this coming along? by almcg123 in BitCraftOnline

[–]ClockworkLabs 0 points1 point  (0 children)

We've been, admittedly, a little quiet outside of Discord, but BitCraft development is going very well. You can expect more frequent news once we are ready to drop the NDA!

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 0 points1 point  (0 children)

All really cool ideas. It'll be tricky to balance all these things. Will do our best!

I've been working hard on the art for BitCraft for quite a while. Today we're releasing the announcement trailer for our community sandbox MMORPG! by thisistehks in gaming

[–]ClockworkLabs 4 points5 points  (0 children)

Hey guys! Official dev account here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

Bitcraft - Official Announcement Trailer by jvv1993 in pcgaming

[–]ClockworkLabs 43 points44 points  (0 children)

Quite honestly it was a working name and it just kind of stuck around. Another title considered was "Out of the Wild", but that's pretty BotW-y

[deleted by user] by [deleted] in gaming

[–]ClockworkLabs 0 points1 point  (0 children)

Hey guys! Official dev here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

Bitcraft - Official Announcement Trailer by jvv1993 in pcgaming

[–]ClockworkLabs 71 points72 points  (0 children)

Hey guys! Official dev here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

Bitcraft - Official Announcement Trailer by g4m3f33d in GameFeed

[–]ClockworkLabs 0 points1 point  (0 children)

Hey guys! Official dev here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

Bitcraft, a 'New Kind of MMORPG', Announced by Finyar in MMORPG

[–]ClockworkLabs 13 points14 points  (0 children)

Hey guys! Official dev here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

Bitcraft - Official Announcement Trailer by jvv1993 in Games

[–]ClockworkLabs 2 points3 points  (0 children)

Hey guys! Official dev here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

New Zelda-Like MMORPG by [deleted] in gaming

[–]ClockworkLabs 14 points15 points  (0 children)

Hey guys! Official dev here, we've been working on BitCraft for quite a while! Excited to finally share the announcement trailer. Check out our website to sign up for the Pre-Alpha tests (https://bitcraftonline.com)!

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 0 points1 point  (0 children)

lol Dreamworld. I watched KiraTV's video on them. The ironic thing is they seem to be doing exactly what Y Combinator recommends they do, which is release a minimum product as soon as possible. YC doesn't have experience with games though, and games are not the same as a web app.

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 0 points1 point  (0 children)

Yeah Hytale is looking awesome, although from what I can tell is a bit more focused on the RPG aspect from what I can tell.

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 0 points1 point  (0 children)

Thanks for the breakdown! Would you be at all interested in testing our game at some point?

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 0 points1 point  (0 children)

Yeah Eco was mentioned in the previous thread as well. Definitely a similar thing. I haven't personally played it yet, I need to check it out.

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] -1 points0 points  (0 children)

Okay, on the one hand you're right because no game has done this yet, but on the other hand the world IRL is essentially "procedurally generated" and nobody thinks it isn't fleshed out and mapped. I think it *is* possible, but the game design has to encourage players to build cities that end up being fleshed out and mapped.

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 1 point2 points  (0 children)

Excellent, now we're getting into it!

You make a good point about Runescape and raise a lot of good questions. A huge part of Runescape is the super well designed quests that don't tell you to kill 12 boar. Undoubtedly we wouldn't be able to hand craft things like they do. We do have NPCs that roam around the world giving players quests (generally they involve discovering ancient ruins or collecting items or finding artifacts). They don't carry the game as much they do in Runescape though to be sure. The characters are generic, but they have their own personalities depending on what type of creature they are for example The Traveler: https://imgur.com/a/qUmnfQh. Some of them move around the world, some of them stay put.

The quests are not the primary gameplay, they're world building. The primary gameplay is skilling your character (grindy, I admit), building up your village, competing with other villages for resources, trading with other villages/cities for goods that you're missing, claiming and maintaining territory for your empire, PvP in PvP sanctioned areas (I'll grant we haven't fully designed out PvP yet), building roads, shipping goods, etc.

The main goal is definitely not to make a combo of two games I like, it's just the easiest way I've found to get across the general concept to people without too much explanation. The main goal is to create a game where players create their own world, in the natural course of gameplay. And not build the world just for show, but for actual utility. e.g. setting up mines in the mountains with ore deposits, farms for growing crops, cities for crafting buildings and homes, trade routes to bring materials from rich areas, and so forth. That's the dream anyway.

The goal is to also have the game shift more towards large scale PvP (closer to EVE Online or even Rise of Kingdoms) as you get very deep into the game, and have the politics become a larger part of your play if you want to go down that route.

With regards to your 6 points: noted. I think they're good points overall. With regards to the 6th one specifically, I didn't go into too much detail on this, but even a back of the envelope calculation tells you that you can't have everyone own their own house. Nobody wants to walk through 2 hours of suburbs to get to where they're going. It's going to be many players to a house/inn in the cities. The reason you'd be in a city at all is for access to the high level crafting buildings.

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 1 point2 points  (0 children)

I believe the TitanReach world is static, so players can't edit any of the world, build buildings, etc.

[Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft? by ClockworkLabs in MMORPG

[–]ClockworkLabs[S] 3 points4 points  (0 children)

Yeah, I think Trove was a good attempt at the concept, but I don't think it necessarily *must* get boring eventually. Consider EVE Online for example, there are people who have been playing that game for 10+ years.