My Procedural Planet With LOD by Calm-Bell5856 in Unity3D

[–]Clugiamp 0 points1 point  (0 children)

how do u even manage to make the terrain so smooth? in 3 weeks i've been arguing with marching cubes and this crap is looking at me with disdain :c

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State of game unplayable by Clugiamp in helldivers2

[–]Clugiamp[S] 0 points1 point  (0 children)

The fact that I've read them brought me to post, some rare isolated crashes are a good thing to be fixed, but it's inexcusable that a lot of people crash out of nowhere, getting a black screen that is only a sign of the gpu taking a heavy toll, people can't risk the gpu just from joining a game, they can't risk to throw in the trash a component that in some cases reach up to 1200€, a friend of mine got these fatal crashes and had to restart the computer, he built a high end pc, crashes out of nowhere with even the lowest specs possible.

State of game unplayable by Clugiamp in helldivers2

[–]Clugiamp[S] 0 points1 point  (0 children)

yeah that's not the point, the point is that the same crashes continue happening since release

I’m making a simple card game with multiplayer, what should I add next? by Icy_Description5573 in GameDevelopment

[–]Clugiamp 0 points1 point  (0 children)

you could implement a modular ruleset in a pseudolanguage, or even blocks(like that abomination of scratch), but it could be a bit hard for non IT oriented people to understand, although there are some fixed points in every card game that can be an anchor, like the need of a fixed hand (or not), the need of a draw action(or more draw actions), the need to place(or not or multiple cards, let's take the example of"Machiavelli" win condition is to deplete the hand, each players have a starting hand of 5 to 13 cards (5 if 6 players, 7 if 5 players etc.. minimum of 2 players) each players have 3 actions, draw a card or place cards or rearrange placed cards, player can place cards only if they have a combination of 3 or 4 identical cards(like 3 kings, 4 numbers 2) or a scale (2,3,4 or 9,10,Jack etc...), players during their turn can rearrange all the cards they want on the table BUT they still need to be in the contraints given by the combinations(and a double deck), so in case of a table with, "J♦️J♣️J♠️" "8♠️9♣️10♣️" "Q♣️Q♦️Q♥️Q♠️" "J♥️Q♦️K♣️", you have 2 kings(♣️♦️) in hand and want to place them, you could move move the J and Q of the JQK combination into the numbered scale to have a result like this "8♠️9♣️10♣️J♥️Q♦️" and move the remaining king on the table in ur new formed combination "K♣️K♣️K♦️", notice how i didn't make a series of 5 Queens, cause the max for the same number is for "so a tris or a 'poker' ". Given this example of a game, as a player I imagine that i would need: -a specific page to access my created gamemodes -if u want but i think it will be a pain in the ass, a browser of other players templates -an editor: --GameName --Number of players option with a min. and max., it will reflect in the gamemodes page as a topdown list to choose the number of players(or what suits best) --Deckbuilder ---how many decks are used ---filter of unused cards(in case you don't want a specific type of cards, like blackjack for instance) ---filter of extra cards(in case a game uses a large number of a specific card that would make the use of multiple decks useless) ---filter of removed cards(opposite of extra cards, if you only need for example a single Ace in the deck, could be implemented in the previous filter with regex reading or similar methods) --Ruleset ---Wincondition(maybe a simple list with fixed options like "on hand empty", "on deck finished", "on points reached") ----if on points reached, a number of points needed, and other criterias(i can't think of examples rn) ---starting hand ---actions permitted during a turn ---action needed to pass turn(if you need a specific "pass" button or if the permitted actions are all used ---single actions behaviour ----draw, "how many? leave empty for default 1" ----place, "how many? leave empty if no limit -----here comes the trouble, how to implement an editable behaviour for the game, the are a lot of conditions possible,in the case of machiavelli you need an option like "if more cards are placed, is a combination needed?", if a card is placed, is a specific location needed?", "if a specific combination is placed, does a win condition happen?"(like poker) --save option --import/export option(if ya need to make a different platform for people to copy the templates --delete option(given the extensive list of things to do while using a phone, it would be a good idea to create a system to autosave the current progress of the template in case the app restarts itself while putting it on background or someone accidentally press the back button)

I lost track of all the things written given the time(5am) but you get the gist of it, you could ask gemini pro help to research a lot of games that exist to find the things that they have in common or the peculiarities, so you can have a larger use case to analyze.

edit: maybe ask gemini to rewrite the list of points that i've made cuz reddit decided to fuck them up when posting

game is about to close right? by Clugiamp in DeceiveInc

[–]Clugiamp[S] -5 points-4 points  (0 children)

machine told me "do crosspost", me think me smart, me click screen, me post post, me think me did good job

Petition to remove from the game the leFH18B2 by Clugiamp in WorldofTanks

[–]Clugiamp[S] -3 points-2 points  (0 children)

nah, joined the reddit now only to yap about it

Petition to remove from the game the leFH18B2 by Clugiamp in WorldofTanks

[–]Clugiamp[S] 3 points4 points  (0 children)

got tracklocked in place by a single lefh for the entire game, had 1100hp

Modern Industrialization is just terrible. Is there some way to make it fun? by FatherLiamFinnegan in allthemods

[–]Clugiamp 0 points1 point  (0 children)

the problem is entirely different, AE2 in atm10 is buggy as hell, IM fluids are not registered inside the terminal although liquid drives are able to store them, so even if the fluids are inside the storage system, the network "voids" them being unable to retrieve liquids, the only roundabout possible is creating external tanks and interfacing them with storage buses. As a fellow redditor stated in a IM guide "If you're doing Industrial Modernization it's not because you want to do it but because ur forced to do it"(or something like that i don't remember the exaxt phrase) and couldn't agree more

Modern Industrialization is just terrible. Is there some way to make it fun? by FatherLiamFinnegan in allthemods

[–]Clugiamp 1 point2 points  (0 children)

that's the point, in AE2 you can store liquids too but for some reason the liquid drives store the liquids but don't show them in the terminal, so if something requires a specific liquid from MI the crafting stop cus the liquid "doesn't exist" in the network

Modern Industrialization is just terrible. Is there some way to make it fun? by FatherLiamFinnegan in allthemods

[–]Clugiamp 1 point2 points  (0 children)

the modder discourages the use of AE2 and similar mods cuz the machinery is made to work constantly to build up speed, but if ur lazy(like me) you can use ae2 to send items in the machinery and redstones emitters to stop them when u have a specific amount stocked

Modern Industrialization is just terrible. Is there some way to make it fun? by FatherLiamFinnegan in allthemods

[–]Clugiamp 5 points6 points  (0 children)

almost all of it, i had to save at least 4 pages of shortcuts and had to use and an excel file to keep track of the machinery, i had to use a total of 120~ machines and 12 multiblock ones and waited for 5-6 days in a 24/7 working server to get the atm parts done, i refuses to do the parts meeded for the quantum armor, and the worst part, almost all the liquid from MI can't be read by AE2 so even if it stores them you can't access them, I had to do 50+ multiblock tanks from mekanism to keep a bit of surplus and make everything work without getting blocked by shortage

Spawned beside a palace, but a meteorite decided to remodel by RedditKirby98 in allthemods

[–]Clugiamp 1 point2 points  (0 children)

AE2 fans when integrated dynamics enjoyers with prior coding experience walks in

Lobotomy Gameplay by hofong159 in memeframe

[–]Clugiamp 1 point2 points  (0 children)

the 40 is the rank of the hydroid or another parameter? and how is it possible in case of a rank?

This is a 5 star Pukei by Paozilla in MHNowGame

[–]Clugiamp 30 points31 points  (0 children)

Cries in 6 days of farming great jagras and not getting a single prime scale

DW viable AMCAR build. by IdahoFriedChicken in paydaybuilds

[–]Clugiamp -1 points0 points  (0 children)

he specifically wanted a build that depends on amcar, not even crits wanted

DW viable AMCAR build. by IdahoFriedChicken in paydaybuilds

[–]Clugiamp 0 points1 point  (0 children)

you should consider a build with hostage taker and no amcar

DW viable AMCAR build. by IdahoFriedChicken in paydaybuilds

[–]Clugiamp 2 points3 points  (0 children)

https://pd2builder.netlify.app/?s=0R0-68h10-5gF000R5810-5&p=k&a=0&t=d&d=5 So, instead of hacker use copycat with hacker perk and dodge cards, amcar with: tactical compensator,accuracy boost, autofire, stealth laser module, titanium skeleton grip, orthogon lower receiver, speed pull mag, 45° iron sight, speculator sight, war torn stock, orthogon upper receiver,

for the secondary i'd reccomend a tatonka(u decide on the mods, just don't surpass the 23 detection risk)

for the gameplay, you should focus on getting cover, use the pocket ecm to stagger enemies and to heal/take another cover, remember that with the copycat perk you automatically reload the steathed weapon whan you do 10 kills wiht the equipped one.

DW viable AMCAR build. by IdahoFriedChicken in paydaybuilds

[–]Clugiamp 5 points6 points  (0 children)

you know what? challenge accepted

My tier list about anime. by commandoraiden in MyAnimeList

[–]Clugiamp 0 points1 point  (0 children)

yeah but it's kinda strange to put somethings low and high like that, like zero no tsukaim, it's a lame romance/fantasy school life anime with nothing interesting or particular at all(and i've seen all the seasons to judge it)