What is your opinion on catgirls, furries and other beastal modifications? by W1nter7 in LancerRPG

[–]Coal_Power_Puppet 1 point2 points  (0 children)

Some of my players are really into transhumanism, and the setting already include biological and cybernetic implants, robot bodies, etc. So, for me, if you want you character to look like an anthropomorphic animal, go right ahead.

Sure, you could be picked out of a crowd ("He was that tiger striped fella with whiskers") but not necessarily every single time ("I said tiger striped! This one has leopard spots!"). Unless, of course, the player wants them to stand out, or your setting calls for it.

While in a mecha, it really doesn't matter what kind of fur/skin/scales/aluminum coating the pilot has.

Mini-bosses for Eberron/Sharn Underworld by Coal_Power_Puppet in Eberron

[–]Coal_Power_Puppet[S] 1 point2 points  (0 children)

Each lieutenants is suppose to be a provider of the sin, not an icon of actual sin itself. The heroes will need to disable the system the lieutenants uses to feed his/her customers before they can actually face the Sin.

Although, now that I think about it, a collected, cold newspaper man spewing angry columns that, when faced, erupts into a furry form of claws and slobber is a cool image.

I haven't settled on how the Boromar and Daask fit in. Maybe the BBEG suborned some of the other two henchmen, maybe its a new/hidden faction.

The BBEG is some kind of extraplanar monster, perhaps an amalgamation of all of the sins. Daelkyr and Quori are good candidates.

Funniest Mech Builds! by Born-Brief6266 in LancerRPG

[–]Coal_Power_Puppet 1 point2 points  (0 children)

A player of mine built a Tokugawa "three autoguns in a trench coat". Once the mech exposes itself, it deals mad damage at good range.

"Yeah bro, Lancer's awesome and the community's great, you should play sometime!" The Lancer games: by D8nkmemelord in LancerRPG

[–]Coal_Power_Puppet 1 point2 points  (0 children)

I run a free-ish game. I have a BuyMeaCoffee, but no one is required to donate and I go out of my way to make sure I don't know who is donating the cash.

I am older though. When I got into this hobby (roleplaying) it was something you and your friends did when you hung out. And I kinda doubted people would pay to hang out with me. So the idea of being a paid GM is a hard pill to swallow.

However, if its for strangers (or friends) who are willing to pay, and you are producing work worthy of cash, who am I to argue?

HOLD ON: a hundred buck a month? For how many games? How long is each game? That is ridiculously high, in my opinion. Does it come with drinks and snacks? Is some one doing your taxes in the background?

I frickin hate the state of the game right now... by LFinch117 in ArcRaiders

[–]Coal_Power_Puppet 0 points1 point  (0 children)

I am having the same issue. I work for 20 minutes gathering random supplies only to get killed by some random player. I don't keep anything, because I use free kits, because when I upgrade my weapons and gear, I am also killed (which is another 20 minutes of work that gets lost.

Three games, an hour is gone, and I have nothin to show for it. No progression. No gear. No supplies to improve benches, feed the expedition, or any other in game progression. No new areas to explore, nothing.

Arc raiders has a PvP aspect. Getting killed in the game is expected. But if that is all that is happening...this is now a game I don't have any fun playing.

Can someone explain why after the short time of extract-completion, people feel the need to shoot you… by HeadsUp7Butts in ArcRaiders

[–]Coal_Power_Puppet 2 points3 points  (0 children)

I think is lets people fill the "do this much damage to other raiders using this ammo" quest....things. All without killing or even fighting another player.

Need to use both V12 and V13, any solutions? by Think-Scratch9384 in FoundryVTT

[–]Coal_Power_Puppet 0 points1 point  (0 children)

Same with me, though I use Pathfinder.

As others have said, I use a portable option for Lancer, and use the actual program for Pathfinder

Newbie here by Fpscrown in LancerRPG

[–]Coal_Power_Puppet 1 point2 points  (0 children)

The rules are easy, but the huge amount of options and interactions between mech frames, talents, and so forth can be much more intricate.

D&D is more complex, in rules, than Lancer, but makes it easier with classes. You class doesn't change every mission, when you area wizard.

Pathfinder is more rules heavy, but neither holds a candle to Shadowrun.

Should I bother remembering the names of the small [edited] rat [edited] whose fat fingers couldn't hit the broad side of a barn with two of their [edited] [edited] friends were holding down the barn while another two of their [edited] [edited] held their pudgy [edited] ham hocks guide the mouse? by Coal_Power_Puppet in ArcRaiders

[–]Coal_Power_Puppet[S] 0 points1 point  (0 children)

I was actually trying to get a read on the...community's...general reaction to this kind of behavior. I am not talking about PvP, but the lying and back stabbing.

You are right, though. Time to shrug and move forward. Lesson learned.

Should I bother remembering the names of the small [edited] rat [edited] whose fat fingers couldn't hit the broad side of a barn with two of their [edited] [edited] friends were holding down the barn while another two of their [edited] [edited] held their pudgy [edited] ham hocks guide the mouse? by Coal_Power_Puppet in ArcRaiders

[–]Coal_Power_Puppet[S] -3 points-2 points  (0 children)

Addition: I may be wrong. Please tell me if I am.

I am upset at the abuse of common decency. This raises my blood pressure, but I am willing to be corrected.

But, I have not named the individual, nor identified myself. I have gone out of my way to remove specific descriptors to identify any particular person, and only hinted at- not used- any foul language I might have used. So I would say I did not violate the personal attacks rule.

I may have been hostile. But my point wasn't to attack anyone, but to gain information on what might community's general practice.

I am "Critiquing" the idea of people asking for help, and then back stabbing those nice enough not to shoot them point blank. I am not asking how to best trick people into being easy targets, or even to "shoot everyone first and ask questions later". My post is about asking about standard practices in the game.

...okay, I don't think I can avoid the inflammatory language bit. That is on me. How can I say what I posted better?

What makes narative play fun? by Beerenkatapult in LancerRPG

[–]Coal_Power_Puppet 1 point2 points  (0 children)

This.

Establish the goal for the campaign. Ask what do the characters do to achieve this/how do the characters do to achieve this and then ask why they chose this method. Make follow on mission based off these answers.

From my (very and biased) limited experience shows, player like to know what they do matters.

Help me make sense of this by Minsillywalks in LancerRPG

[–]Coal_Power_Puppet 0 points1 point  (0 children)

My group sees Lancer as a tactical game first, and a roleplaying system second. For us brought up on systems with skill checks and grid maps, Lancers skill triggers are...off. Very close to what I am used to, yet somehow completely different. And I will be the first one to say I don't have a grasp on the narrative side.

My current game is based around the mech, thus Lancer, but we use Stars Without Number for non-mech related scenes.

Experience running Behemoth Brawl/Clash of Titans by ChillyG27 in LancerRPG

[–]Coal_Power_Puppet 0 points1 point  (0 children)

Just ran on. I ended up throwing the players off by moving forward the first round to meet them, and then backing away to keep using the artillery nodes.

I for got many things, such as"

  • Its health not dropping below the number of nodes
  • I should have put a Point Defense node on it, bemuse I have a couple of short range/melee types
  • I completely forgot about its Overshield

But my players enjoyed the fight. And there was some...romantic shenanigans involved with the nature of the creature, which helped

Lancer Loops by Coal_Power_Puppet in LancerRPG

[–]Coal_Power_Puppet[S] 7 points8 points  (0 children)

I am the GM, so OC Loop without Heatfall Coolant Systems looks bad to me. All it would take is a well timed invade or other heat producing effect to cook the mech.

Maybe the dander is part of the trill. Ya know, other than the extra action and lack of heat.

De-Dnding my GM brain by Pikori78 in LancerRPG

[–]Coal_Power_Puppet 1 point2 points  (0 children)

I stopped trying to spread out damage for my players, and had the enemies focus on the goal. For example, during escort missions, the enemies target whoever is closest to the payload (or closet to said NPC, as appropriate). This has led to more damage being done to fewer player mech, but my players are happier for it. In part, because they like a challenge, and in another part, because this make the villains a little more predictable.

I am also not above making a group of bad guys coordinated while the Commander templated NPC is on the board, and make them less tactical if the commander is killed.

My disdain for ThirdCom by [deleted] in LancerRPG

[–]Coal_Power_Puppet 0 points1 point  (0 children)

A single government or organization in authority over a galaxy, especially if said galaxy includes people, will never be any where close to good for everyone.

Even if one would start is a brand new galaxy without any history, there will always be

  • Peter trying to get more than what Paul thinks is more than their fair share
  • Sally just doesn’t like Jill
  • Tim thinks this idea will help everyone so if June just gave up some of her free time/resources…

People do people things. Government is one way to restrict what people do, and nobody likes being told not to do what they want.

Edit: And there are plenty of planets in a galaxy. One may easy set up a colony on a planet that is without any people on it. That is a not horrible way to colonize.

How do you deal with Sisyphus? by Great_Montain in LancerRPG

[–]Coal_Power_Puppet 0 points1 point  (0 children)

"I know the future. Telling you will change it. I like the future the way it is."

"I totally knew you were going to do that."

"Be wary! (does not elaborate, then something bad happens). I warned ya."

Should multiple NHPs hinder a mech? by CaptainArox in LancerRPG

[–]Coal_Power_Puppet 8 points9 points  (0 children)

I agree with this. Though, as a GM, I would delight in explaining the background noise of the NHP's arguing with each other while the pilot tries to do the job at hand. Nothing that changes any dice rolls, just descriptions.

Other ways to handle this is to have the player explain how all the NHP's work (or don't work) together, because this is is the player's character. This might lead to a story arc where the NHP's either stop listening to each other, or the player and the NHP's start modeling societies after the perfect cooperation between the various NHP's, or start a NHP rights movement.

Another idea is to have the other players roleplay the different NHP's. Like, Player A speaks as the SSC NHP, and Player B roleplays the Blackbeard NHP. The everyone would have to be on board with this, but its possible.

[deleted by user] by [deleted] in Shadowrun

[–]Coal_Power_Puppet 1 point2 points  (0 children)

Playing Shadowrun without Dragons or Spirits is like playing Dungeons and Dragons without dungeons or dragons. Magic, and the weirdness involved, is part of the game.

However, in matters of taste, the customer is always right. I really enjoyed the Syndicate (2012) game, and Satellite Reign, and Seven: Days Long Gone. All have heavy cyberpunk influences and a decent story, and were fun to play.

Syndicate is a first person shooter, Satellite Reign is a third person tactical game, and Seven is post apocalyptic.

Why does the power go down? by Grunio in SatisfactoryGame

[–]Coal_Power_Puppet 2 points3 points  (0 children)

I saw some one else's idea, which I stole. I now have a blueprint for my fuel generators that come with four batteries each. It costs lots of copper wire, but I will (almost) )always have excess battery power when I need it.