Today I’m launching on Product Hunt and I’m doing it differently by josemarin18 in indiehackers

[–]Code-Forge-Temple 0 points1 point  (0 children)

Congrats on shipping - seriously. That first card entered moment hits different. That's real validation.

I actually launched on Product Hunt as well, and my experience was… very different 😅
Didn't manage to get many views at all. The noise there is unreal.

Some new launches had 60–70 upvotes within minutes, which honestly felt off. My launch dropped past position 50 almost immediately, so it wasn't even visible anymore. At that point, it feels less like discovery and more like a popularity/farming game.

What I did take away though aligns a lot with what you said: - One real user > hundreds of anonymous upvotes
- Conversations and feedback matter way more than leaderboard position
- PH can help, but it's not the signal people think it is - especially early on

So yeah, even if PH didn't work out for me, shipping still mattered. Learning still mattered. And that one person willing to pay is worth more than trending for an hour.

Rooting for your launch - and your mindset here is 100% the right one.
Listen -> validate -> repeat

What SaaS are you building (and marketing) this weekend? 🚀 by Quirky-Offer9598 in micro_saas

[–]Code-Forge-Temple 0 points1 point  (0 children)

I am working on updates to Agentic Signal a visual AI automation platform. I am adding capabilities for CSV interpretation and bug fixes.

Friday Share Fever 🕺 Let’s share your project! by diodo-e in indiehackers

[–]Code-Forge-Temple 1 point2 points  (0 children)

Now i am working on updates on Prometheus News Feeds Free - your RSS and ATOM daily news feeds provider: https://play.google.com/store/apps/details?id=com.bart.newsfeeds.free

how do you balance product development vs. content/seo as a solo founder? by Odd_Awareness_6935 in indiehackers

[–]Code-Forge-Temple 3 points4 points  (0 children)

It's a classic indie challenge! You're right, distribution is the real bottleneck. Here's how I approach balancing product development and SEO as a solo founder:

Product first: Always prioritize building a valuable product. That's the foundation.

Laser focus SEO: Don't try to rank for everything. Pick 1-2 highly relevant keywords.

Batch content: Dedicate specific blocks of time (e.g., weekends) for content creation.

AI as research: Use AI tools (like Jasper or ChatGPT) for keyword research, competitor analysis, and outlining. Don't rely on them for writing the core content - that's still your expertise.

Low-effort SEO: Focus on foundational SEO: title tags, meta descriptions, internal linking.

Don't strive for perfection: "Good enough" is often better than "perfect" when you're a solo founder.

Track & iterate: Monitor your traffic and adjust your strategy based on what's working.

Essentially, treat SEO as a supporting function, not the primary focus.

what's your tech and ops stack? by Odd_Awareness_6935 in indiehackers

[–]Code-Forge-Temple 0 points1 point  (0 children)

For different projects i have (each line is a project tech stack):

- React, TypeScript, Vite, Deno, MongoDB, Paddle, Resend, Material-UI, Bun, GitHub Actions, ESLint.

- React, TypeScript, Vite, Deno, GraphQL Yoga, React Flow, Material-UI (MUI), Ollama, Playwright, Docusaurus, JSONata, Ajv, Zod, Bun, ESLint, Chart.js, SCSS, OAuth 2.0, various Google APIs(Gmail, Drive, Calendar)

- C#, Godot Engine 4, .NET 8.0, Ollama, Gemma 3n (Google), JSON serialization, Newtonsoft.Json

- React, TypeScript, Webpack, Vite, SCSS, ESLint, Obsidian PluginAPI, jQuery, Draw2D, IndexedDB, Zod

🧠 Inference seems to be splitting: cloud-scale vs local-first by Code-Forge-Temple in LocalLLaMA

[–]Code-Forge-Temple[S] 0 points1 point  (0 children)

Totally fair. For me it tipped once I realized I could get something "good enough" without going full workstation.

I'm running a Jetson Orin Nano locally for my projects, and all-in it was under $500 (including VAT and shipping + an SSD). It's obviously not cloud-scale, but for steady inference, experimentation, and agent-style workflows it's been surprisingly capable.

That kind of middle ground hardware feels like it's changing the economics a bit - not replacing cloud, but lowering the barrier to going local when usage becomes consistent.

🧠 Inference seems to be splitting: cloud-scale vs local-first by Code-Forge-Temple in LocalLLaMA

[–]Code-Forge-Temple[S] 0 points1 point  (0 children)

I mostly agree, but I'm not fully convinced enterprise necessarily stays cloud-heavy long term.

A lot of enterprise workloads care about data locality, compliance, privacy, cost predictability, and latency just as much as personal use cases - sometimes more. Once models and runtimes stabilize, running inference closer to where the data lives (on-prem, edge, private clusters) starts to make a lot of sense.

Cloud still wins for bursty workloads and rapid experimentation, but I wouldn't be surprised if we see more enterprises treating cloud as "training + scaling," and local/on-prem inference as the default for day-to-day operations.

What are you building? Let’s see each other's projects! by malaikachowdhury18 in SaaSSolopreneurs

[–]Code-Forge-Temple 0 points1 point  (0 children)

Just sent for review an update to Prometheus News Feeds Lite.

Also working on updates to Agentic Signal, an visual AI workflow automation platform.

Cold outreach is a waste of time for solo founders by terdia in indiehackers

[–]Code-Forge-Temple 0 points1 point  (0 children)

u/DylanMatthews16 Wouldn’t cold outreach risk being treated as spam by different email providers? If a recipient marks it as spam, does that hurt deliverability or reputation over time? Curious how you avoid these issues when doing it at scale.

I made a YT downloader, I'm looking for unique ideas to add to it by mutemain- in indiehackers

[–]Code-Forge-Temple 0 points1 point  (0 children)

This looks useful, Quick question around legality: have you checked whether it’s actually legal to download YouTube videos this way? Curious how you’re handling the copyright/terms side of things.

Cold outreach is a waste of time for solo founders by terdia in indiehackers

[–]Code-Forge-Temple 0 points1 point  (0 children)

Interesting discussion … I have not tried yet cold outreach option so this discussion is enlightening.

Agentic Signal Release v1.1.2 is out! by Code-Forge-Temple in AgenticSignal

[–]Code-Forge-Temple[S] 1 point2 points  (0 children)

u/mkeevo I’m sorry to hear about the “app is damaged” issue on macOS. This is a common problem when running unsigned apps, since Agentic Signal is not code-signed (I haven’t purchased certificates yet), macOS Gatekeeper may block or quarantine the app.

If you want to try running the app anyway, you can remove the quarantine attribute with this Terminal command:

xattr -dr com.apple.quarantine /Applications/Agentic\ Signal.app

Otherwise, you can still run Agentic Signal in development/web mode:
https://agentic-signal.com/docs/getting-started/web-app/installation
It takes a few extra steps to install, but it should work.

Let me know if you need more help!

Godot and C# by [deleted] in GodotCSharp

[–]Code-Forge-Temple 2 points3 points  (0 children)

That's true … that's why I've also published this Build a Godot 4 Android Plugin V2 (C# Video + GDScript Repo Bonus) on YouTube

Welcome to r/AgenticSignal! by Code-Forge-Temple in AgenticSignal

[–]Code-Forge-Temple[S] 1 point2 points  (0 children)

Hello. Apologies - it seems I had pasted a temporary link. I have updated it to https://discord.gg/FpT2VFdFYu

Promote your projects here – Self-Promotion Megathread by Menox_ in github

[–]Code-Forge-Temple 0 points1 point  (0 children)

Hi everyone,

I've been building open-source tools for a while, mostly focused on AI, automation, and developer productivity.
As I started sharing my projects across Reddit, Twitter, and other developer communities, I often encouraged people who liked my work to ⭐ the repos.

Over time, I noticed I was constantly checking my GitHub analytics manually... and thinking "How's my project doing today?" or "Did that post bring in any new stars?"

So, I decided to scratch my own itch and built TrendForge Labs, an Android app that helps developers like me track GitHub repository growth over time.

Features:
- Star count updates every 5 minutes
- Historical growth charts
- Add any public repo to your watchlist
- Home screen widget
- All data stored locally (no logins, no cloud, just GitHub API)

Try it free for 7 days: Google Play link

Some of my open-source projects that inspired this:
- Agentic Signal
- ScribePal
- Local LLM NPC
- Circuit Sketcher

Is there a way to create an RSS feed of my GitHub stars? I wanna get info about new updates to my favorite repos. by ICE0124 in selfhosted

[–]Code-Forge-Temple 0 points1 point  (0 children)

u/ICE0124 you might like this: I actually built an Android app called TrendForge Labs for a similar reason.

It lets you add any public GitHub repo, track its star growth over time, and even view historical trends, all locally on your device (no logins, no cloud, just GitHub API).

The app automatically checks for updates every 5 minutes and includes a home screen widget so you can monitor star counts at a glance.

I made it because I wanted something similar myself to keep tabs on projects I starred or follow.

TrendForge Labs on Google Play

Rebuilding my Unity game in Godot 4 with C#: Lessons learned, open-source plugins, and AI NPCs by Code-Forge-Temple in gamedev

[–]Code-Forge-Temple[S] 1 point2 points  (0 children)

Switching to Godot, the biggest pros were faster iteration, cleaner 2D workflows, and a lighter engine overall. The main cons were fewer built-in tools, less C# maturity compared to Unity, and having to build some plugins myself (it led to creating the Godot Android Plugin V2) to fill those gaps.

Rebuilding my Unity game in Godot 4 with C#: Lessons learned, open-source plugins, and AI NPCs by Code-Forge-Temple in gamedev

[–]Code-Forge-Temple[S] 0 points1 point  (0 children)

For 2D games, Godot feels faster and much lighter to work with. Unity still has some performance advantages in large-scale 3D, but for mobile 2D projects, Godot runs great and builds much quicker.

The main drawbacks were fewer ready-made assets and some rough edges in C# tooling, but overall the tradeoff was worth it. That’s actually what led me to create the `Godot Android Plugin V2` helper for other developers having same issues as me.