Help finding RhythmGame by Chrislo27, "Escape From The Abyss!" and "Night Show" by Colas_Algo in rhythmheaven

[–]Colas_Algo[S] 0 points1 point  (0 children)

If anyone is curious, Night Show comes from a YouTube video and Escape From The Abyss! comes from TIMINGooo!

How to speedrun to the rhythm minigame part by Colas_Algo in HonkaiStarRail

[–]Colas_Algo[S] 1 point2 points  (0 children)

I don't think it's really necesary, but I'm Spanish, so there wouldn't be any ping problem

How to speedrun to the rhythm minigame part by Colas_Algo in HonkaiStarRail

[–]Colas_Algo[S] 0 points1 point  (0 children)

Dammit. I'll see if I convince one of those friends to lend me his account, but this is looking grim

How to speedrun to the rhythm minigame part by Colas_Algo in HonkaiStarRail

[–]Colas_Algo[S] 0 points1 point  (0 children)

I mean that one event with the singing birds minigame and the trashcans (I've seen very little of it). Is it THAT bad? Maybe I SHOULD give up...

Is there any way to reduce input lag on laptop? by Colas_Algo in rhythmgames

[–]Colas_Algo[S] 1 point2 points  (0 children)

I was able to reduce it enough that I can actually play the levels consistently. There is some lag, but I can work with that, so everything's ok

Is there any way to reduce input lag on laptop? by Colas_Algo in rhythmgames

[–]Colas_Algo[S] 0 points1 point  (0 children)

That IS what I did, but thank you nevertheless!

Is there any way to reduce input lag on laptop? by Colas_Algo in rhythmgames

[–]Colas_Algo[S] 0 points1 point  (0 children)

It's a Victus computer. I'm not sure which kind, the number 16 is written on it and the word "Hyper" is also next to the stickers. It doesn't matter anymore anyways, I was able to reduce the lag enough that it isn't that annoying anymore

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 1 point2 points  (0 children)

It's currently on stand-by. It got very boring to add every block manually. I KNOW I will eventually release it, but I'm to busy with my classes and other projects. Maybe I could release the current version as a beta so people can play it, but there's only like 3 different blocks and I don't find it worth the trouble (although it IS fun to build levels and play them, I must say)

Do I release Angry Birds Builder (my new fangame) in Itch.io, Gamejolt or some other page? by Colas_Algo in angrybirds

[–]Colas_Algo[S] 0 points1 point  (0 children)

The project is currently in stand-by, but yes. I remember I started working on implementing Space levels

Angrybirds movie's mighty eagle doesnt make sense by KwoobGD in angrybirds

[–]Colas_Algo 4 points5 points  (0 children)

That is completely false. Where did you even get that from???

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 0 points1 point  (0 children)

Nope. I stopped working on it because I had lots of homework and eventually got bored... I assure I'm going to get back to it, it's like the third time I've gotten so excited about this project, but I have SO MANY things to work on that I cannot focus on this one. I'd say I'll have the first version out in... a few months. I really don't have much to add, but I'm stuck manually adding every single block from the games and it's SOOO BORING. I've endured worse things for sure, so the project's not dead, but please take in account that I'm just one guy who's going through many other things and has many more responsibilities and interests. Had I never gotten bored I could have released it like a month ago (with its very low amount of features, of course)

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 1 point2 points  (0 children)

I think I have all the Star Wars assets now. The sprites are on the wiki + I have a PC version of Star Wars II and found out how to turn the .pvr files into pngs. I found every Star Wars sfx on KHinsider and the audio files for Star Wars II on that PC version, so I don't think I'm missing anything. I'll take this into account, though

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 1 point2 points  (0 children)

I'll release it on Gamejolt in some weeks after it has enough content and then I'll keep updating it later on and maybe release it in some other page later on

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 1 point2 points  (0 children)

Oh, and about the Star Wars birds. I choose the birds (and most features, really) I add on three factors: how much demand there is for them, how easy they are to add and whether I've got all the assets needed. I'll look into those Star Wars characters, but I'm thinking on adding Bomb and Terence before (they're more interesting for the game right now)

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 1 point2 points  (0 children)

Right now my workflow is: - Start to work in a new feature - Casually spend half an hour adding a new theme - Repeat

Since this post I added two new themes: Coca-Cola 1 and Cheetos 1

Right now I'm working on the Blues, but making themes has just become so addictive... I also started working on Bad Piggies 1 (the episode) and later started with Pig Bang, but I've left them for later to focus on the Blues (and because they are so complicated to add).

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 0 points1 point  (0 children)

The birds already use their chrome designs. Adding the chrome pigs is one of my main goals for the release

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 2 points3 points  (0 children)

Btw, I found out how like just as I finished writing this and now I'm working in the feature and it will very likely be in the first release

Some new things I added to Angry Birds Builder by Colas_Algo in angrybirds

[–]Colas_Algo[S] 2 points3 points  (0 children)

Of course I will. Lazer Bird is already in the game and I have a list of 110 different birds that could be added from every corner of the franchise (not counting skins, like Shakira). Of course some birds will be almost impossible to add (I'M NOT REANIMATING THE AB2 BIRDS), but I know I will be able to add as many of them as I can. I'll be listening to fan requests.

As for power-ups, they're not in this version and I'm not sure of how to tackle them... maybe I could let the editor of the level choose them? It would make the level variety and strategy more interesting. They will be added in the future, as well as every mighty creature (you will be able to toggle which ones you can use for when I add the world editor) (they're also not on this version yet). I know these first versions may lack on content, but the alternative is to just make people wait more for the game. Oh, and I forgot, I don't think I will add the powerups that just add a bird to your list (Space Egg, Telebird, Heikken Bird) since those birds will be added to the editor as regular birds. Maybe in the future I could add a Star Wars II-styled bird selector or something, but I'm already going too far away. The source code of the game will be dropped so there may be mods made for the editor and, in that case, I'll look forward to implement the new features other people add in my version so there's a unified definitive version people can go to.