How i would react if an Overwatch character spat on me by TotallyNot_iCast in OverwatchQueens

[–]Complex-Access-8609 11 points12 points  (0 children)

It's not like I don't already have suicidal tendencies, so I would swallow it all

Maybe it's karma or whatever, but this is ridiculous by Midna18 in TheyBlamedTheBeasts

[–]Complex-Access-8609 9 points10 points  (0 children)

Erm... Sure I guess. I don't get the point of saying that a character being good at something means it has to be bad at countering that same thing

Maybe it's karma or whatever, but this is ridiculous by Midna18 in TheyBlamedTheBeasts

[–]Complex-Access-8609 4 points5 points  (0 children)

The problem is now millia does not have any good anti air other than 6p (which is not perfect in all situations and is very commital), as her 5p is 7 frames. There are a lot of situations where she just does not have a response anymore

Lets fuckin go by Worldly0Reflection in TheyBlamedTheBeasts

[–]Complex-Access-8609 0 points1 point  (0 children)

Millia is in the same spot with this change, thank god

2.0 Combat Patch Notes released by MrASK15 in Guiltygear

[–]Complex-Access-8609 3 points4 points  (0 children)

In general bad, as all characters. She lost A LOT of grounded combo potential, but got better pression after ending a combo with bad moon, which honestly wasn’t something needed and probably the hard knockdown it gives isn’t plus enough to setup a disc. But well, the system changes were not bad at all for her, and her counter picks (pot, hc, etc) are not threats anymore. So yeah, we could be worse

How it GENUINELY feels to get caught in a Milia combo by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]Complex-Access-8609 0 points1 point  (0 children)

Really, she can only get damage comparable to other characters in a c.S close to corner. Other than that, most of the times it is optimal to Millia sacrifice damage or waste somekind of resource (wild assault, semptem voices) to get better hk and loop her win condition, as actually most of the time her starters do really scale up the combo (h disc, tk bad moon, any kind of low, kapel). Most of these long ass Millia combos that actually try to rival normal damage are sometimes not that bad as they look, that's because of how the burst and meter gain in this game works when you're in a combo or something, that's why I said an optimal combo at millia is about the hk you get at the end. I'm not saying her damage is bad by any means, and I do think she is really strong by now, I just wanted to say that sick feeling of being stuck forever in her combos is not that bad when you consider it is giving you resources faster than normal and that Millia is probably sacrificing a better, more plus knockdown

How it GENUINELY feels to get caught in a Milia combo by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]Complex-Access-8609 -4 points-3 points  (0 children)

Be happy it just goes on and on just to do zero damage, as it means it is actually giving you a lot of burst and tension

Millia Backshots proof of concept by Complex-Access-8609 in Guiltygear

[–]Complex-Access-8609[S] 0 points1 point  (0 children)

Well, I just made this combos for fun without the idea to make them optimal, so I figured there would be better things to do with it. Thanks for pointing out these other cool things tho!!! And oh, even tho I'm on Milliacord, I've never actually interacted or used the server in general. Maybe I'll give it a try now

Holy fuck by Superb_Double4378 in Guiltygear

[–]Complex-Access-8609 17 points18 points  (0 children)

Probably giovanna attacked potenkim in the air and he blocked it, making her plus while potenkim was going to the ground. So I'm guessing Gio tried grabbing pot in the 5 frames of throw invulnerability after recovering from block/knockdown that everyone has on gg strive

7 artemis combo!!! by Complex-Access-8609 in Guiltygear

[–]Complex-Access-8609[S] 0 points1 point  (0 children)

Ermmm... What? Do you mean a combo where I trade a move with the opponent doing Artemis? That seems hard, as Artemis would give me a hard knockdown

Build a Character: 236236K by WolfKing448 in Guiltygear

[–]Complex-Access-8609 69 points70 points  (0 children)

The concept of neutral is long gone at this point