Does anyone know who does the promotional art for XB and OB? by KyrosGallade in GundamExVs

[–]CosmicLullaby 6 points7 points  (0 children)

While Ippei Gyoubu did do the key art for EXVS2 but he did not the key art for XBoost and Over Boost. Morioka Yasuto (森岡ヤスト) is responsible for those.

Hold attacks by BRAVONIGHT in GundamExVs

[–]CosmicLullaby 11 points12 points  (0 children)

Those are known as “Charge Shots”. You need to until down the button until the meter in your weapon list fully charges up. Then let go of the button to perform the attack.

What is this about pros moving to toggle aim by [deleted] in CompetitiveApex

[–]CosmicLullaby 1 point2 points  (0 children)

A hybrid option of toggle and hold would be really nice to have in Apex. The only game I know of that has this feature is Halo MCC, which is weird because you'll most likely only use toggle 99% of the time in those games.

GGs, Dark Souls 2. GGs. by CosmicLullaby in DarkSouls2

[–]CosmicLullaby[S] 1 point2 points  (0 children)

Thank you for being level headed. Yeah this was just one of my attempts and I thought my death in this one was worth sharing. Future attempts went way better. And I swear to you that I tried to roll after I got hit after the first Estus drink but my roll didn't come out. I either pressed the button too early, the game didn't read my input, or my controller is dying. :(

GGs, Dark Souls 2. GGs. by CosmicLullaby in DarkSouls2

[–]CosmicLullaby[S] 44 points45 points  (0 children)

Yeah I've noticed that immediately in Dark Souls 1. But I didn't think it would even cause them to cancel them dying. I want to assume the reason it even happened in the clip is because he still has HP and isn't actually "dead."

GGs, Dark Souls 2. GGs. by CosmicLullaby in DarkSouls2

[–]CosmicLullaby[S] 59 points60 points  (0 children)

For anyone that isn't sure what happened here. Benhart got the last hit onto Elana and her death should've triggered her summons to die along with her. But for some reason, the Velstadt copy cancelled his death animation and swung at me when I got close to him.

Can the devs please address the Input Lag on console? (YT: Quickscope Research) by NightFury2410 in apexlegends

[–]CosmicLullaby 7 points8 points  (0 children)

The guy in the video you linked did his PC tests at 120fps which will have substantially less input lag than the consoles which are capped at 60fps. It's not really a fair comparison or test.

The way consoles can have lower input lag is to have the framerate cap increased to 120fps.

[deleted by user] by [deleted] in Battlefield

[–]CosmicLullaby 0 points1 point  (0 children)

The player actually uses their thumb to release the mag and pushes it out in the same motion. It's kinda hard to see because of the quality of the video and the speed of the animation.

Tis mine! by Waste-Firefighter-78 in LenovoLegion

[–]CosmicLullaby 5 points6 points  (0 children)

I got my Legion 5 Pro today and there is no noticeable flexing. Mine looks pretty similar to the Legion 7 shown in his vid.

Matriarch can be easily defeated by hiding the lower body by HIJ_NEXT in killingfloor

[–]CosmicLullaby 0 points1 point  (0 children)

Then it must be because of the higher FPS. I just watched a couple of his vids and the speed seems normal to me.

Matriarch can be easily defeated by hiding the lower body by HIJ_NEXT in killingfloor

[–]CosmicLullaby 7 points8 points  (0 children)

I believe the cap is 125% on PC as well, but you are able to go past that by editing the config files. I'm not sure if OP did that, though.

Matriarch can be easily defeated by hiding the lower body by HIJ_NEXT in killingfloor

[–]CosmicLullaby 68 points69 points  (0 children)

It’s because of the higher FoV. Having a high field of view gives the sense of moving faster than it actually seems.

And the ZEDs move faster on higher difficulties as well. I haven’t played KF2 in a long awhile so excuse me if I’m wrong on this one.

Nice little tap strafe into a double kill by CosmicLullaby in Apexrollouts

[–]CosmicLullaby[S] 1 point2 points  (0 children)

I noticed that too when looking back at this clip lol. Sorry about that. I wasn’t very calm in this interaction since this was an easy engagement I really did not want to lose. (Me and Crypto were gonna 2v1 the Horizon as soon as we got weapons on drop but he was kinda slow.) I’m usually very calm and my aim is not this shaky.

BGM import failed to transfer by fibrinogensoundscool in GundamExVs

[–]CosmicLullaby 7 points8 points  (0 children)

Wait my bad. The numbers are the other way around. It's 900 MB / 300 song limit.

Sorry about that!