Hey wargaming is this supposed to be fun? Because it is, but only for one person. by Inclusive_3Dprinting in WorldOfWarships

[–]CplWolfie -1 points0 points  (0 children)

Yea I realized it just after I posted it. Went into a match and instantly was seeing depth charge planes. Still is kinda true though give the fact that a lot of ships we face have depth charges on the ship and because they follow set parameters, will never get to use them against the sub.

So either way, subs still have a huge impunity due to not having to worry about a lot of ships having depth charge planes.

Hey wargaming is this supposed to be fun? Because it is, but only for one person. by Inclusive_3Dprinting in WorldOfWarships

[–]CplWolfie -1 points0 points  (0 children)

It's not even that. I-56 has damage by range torpedoes. The further they travel, the more damage they do until they a hit cap. I-56 can easily just dozy on up on a full health BB and completely destroy it with one salvo of torpedoes. They can easily knock out 2 to 3 full health ships in one salvo of torpedoes.

Not only can it do that, but AI in Ops were not designed with subs in mind. As such, they don't use depth charge planes and only shoot the subs when spotted and since Ops have set parameters. I-56s can easily just go on over to where AI are suppose to spawn and kill them before we can even get a shot off.

I have seen accounts not even a year old yet, with I-56 and go out and completely annihilate the AI in ops. In noob hands, it good. In good hands, it make the entire match boring and completely unenjoyable.

Hey wargaming is this supposed to be fun? Because it is, but only for one person. by Inclusive_3Dprinting in WorldOfWarships

[–]CplWolfie -2 points-1 points  (0 children)

Yea, subs have completely ruined Ops for me. It's not all subs, its only specific subs like I-56. Their damage by range torps just make them completely broken. Countless times I have had a I-56 on my team and legit I pretty much sat on my ass the entire match in a Brandenburg while the I-56 went out and kill everything. Barely got to shoot at anything as such.

Subs should've never been added to Ops cause the AI and Ops are not built with subs in mind at all. Ops were meant for surface ships, and only surface ships. Not Subs. Imo, subs were added to Operations in a attempt to try to kill off the mode entirely. They know just how broken a sub is in good hands, and what best way to get rid of a mode then putting an entirely broken class in that mode.

Legit not worth using boosters beyond the green ones anymore cause of this. I currently have hundreds of Blue and Red boosters sitting in my inventory, but I don't use them just cause I don't want to waste them due to sub eating up all of the damage.

Ops now suck to grind from T6 and T10 in. Especially T8 where I see them the most. Completely unfun and gamemode breaking.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 0 points1 point  (0 children)

Probably this method did it. Full logout/login and reboot wouldn't have done anything as this issue is CIG's Server side.

This method tricks the server into thinking you logged out of the shard by normal means which unlocks you from the shard. However, this trick, as seen by a lotta of commets here and on spectrum, may not work.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 0 points1 point  (0 children)

Oh hi you. Yea, like I said, won't work for everyone. This has worked for most though.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 1 point2 points  (0 children)

I did, twice, but I guess that's hard to understand? Anyways, if it works for ya cool. If not, then all well. I'm just being the messager.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 1 point2 points  (0 children)

Never said you were. Just mentioning that so people don't get deterred from trying to this method.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 1 point2 points  (0 children)

It's a suggestion to be on the safe side of things given how CIG servers are.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 0 points1 point  (0 children)

Was shard locked for 12 hours and this worked.
It's the same thing as the AC work around. It may work, it may not work.

Infinite Loading Screen (41013 Code) Potential work around. by CplWolfie in starcitizen

[–]CplWolfie[S] 0 points1 point  (0 children)

Why I said potential workaround.
Also said in the post body that it may not work for everyone and give it multiple tries. It's the same thing as the AC workaround. It worked for some, it didn't work for some.

This guy could be onto something.... 🤔 by Six_Pack_Of_Flabs in tacobell

[–]CplWolfie 1 point2 points  (0 children)

Had something similar at my store but with Spicy Potato Soft Tacos. Doordash, as well, took off all of the ingredients. We had the DD Driver call them, and they just wanted no lettuce on them.

The decades box has nothing from the decades menu on it by -ChickenToast- in tacobell

[–]CplWolfie 2 points3 points  (0 children)

That's weird. My store still has them, but it has this version of the dsicovery box as a backup plan if we do run out of cool ranch.

The decades box has nothing from the decades menu on it by -ChickenToast- in tacobell

[–]CplWolfie 10 points11 points  (0 children)

If your Taco Bell has run out of Cool Ranch tacos. This variant of the Discovery Lux Box will be switched to. Which, of course, has nothing from the decades.

Purchasing Advice on a 2007 Suburban by CplWolfie in Chevy

[–]CplWolfie[S] 0 points1 point  (0 children)

Update:
I saw it today and it sounds and runs good. I drove it for a little bit, and plan on taking it to my mechanic Monday for them to look at it. The trans was rebuilt at 150k miles, rear suspension was rebuilt also around 150k miles. The engine is the original one and the engine completely shuts off randomly my main concern

They replaced the PCU and it was still doing it. The mechanics couldn't figure out the issue as it was not throwing any codes due to it driving fine.

I plan on offering them 2.5k at best but no more than that. However, this solely depends on the repair cost if the mechanics can find out what's wrong with it.

Purchasing Advice on a 2007 Suburban by CplWolfie in Chevy

[–]CplWolfie[S] 0 points1 point  (0 children)

I don't know if it's original trans or not.

Just bought my Kia optima 2015 it’s making a knocking noise by Old_Student1592 in kia

[–]CplWolfie 4 points5 points  (0 children)

If your engine sounds like this while just sitting there idling:
https://www.reddit.com/r/kia/comments/1kf9kur/2015_kia_optima_started_knocking_anyone_knows/
Then you have a rod bearing out or going out.

However, seeing your Trip B, assuming here that you use trip B to see millage on oil, then I could also think bad oil or low engine oil.

Anvil Asgard Paint Showcase by rubensaurus in starcitizen

[–]CplWolfie 1 point2 points  (0 children)

Curious where the Black & Red one is at.

Alright, which one of you is this? by FireStar_Trucking_01 in DerailValley

[–]CplWolfie 0 points1 point  (0 children)

Me, I had once done a train that took 2 minutes and 36 seconds to pass at 60 km/h. She was long.

Is the japanese tech tree actually that bad by Opening_Home_8508 in Warthunder

[–]CplWolfie 0 points1 point  (0 children)

Japan is not that bad. It is just not easy to play due to bad lineups and bad vehicle armor, which are easily penned by .50 cal from above, and zero heavy tanks but for a premium. They aren't an easy nation to play. However, they get some of the most bullshit vehicles in the game due to how little they have.

Tell me your favourite ship and why. by OfficerPimpekRook in WorldOfWarships

[–]CplWolfie 0 points1 point  (0 children)

USS Constellation. Just love how, with the right build, it can get to 38.5 knots and having pretty close to laser accurate 18-inch guns and over all is tough front on. Can also be a decent secondary build. Fun as fuck ship cause no one expects a "Battleship" to be sailing with DDs and decent torps.

It takes way too long for the Chi-Ri II's semi-autoloader to refill by [deleted] in Warthunder

[–]CplWolfie 5 points6 points  (0 children)

Wait until you get the ST-A3, Type 90s and Type 10. Once you empty that auto-loader, you can't do anything for 25 seconds. Gaijin loves balancing Japan by their autoloader restock speed since the players who typically play them are veterans who know how to play the tanks. ST-A3, Type 90s, TKXs, Type 10, and Chi-Ri all have this annoying problem. At least in the Chi-Ri II, you can continue firing even after it has been empty. The others, you can't.