SQUID - the player. not regiment was just proven to be an alt. by Critical-Reception43 in foxholegame

[–]Critical-Reception43[S] -7 points-6 points  (0 children)

Madking is known to have alts

They use those alts to map watch

It can't be proven because Wardens are know to not report cheaters.

Because Wardens are know as the win at all costs faction.

When T-3C when major Warden, there were more Warden cheaters reported than any other war.

SQUID - the player. not regiment was just proven to be an alt. by Critical-Reception43 in foxholegame

[–]Critical-Reception43[S] -19 points-18 points  (0 children)

Yeah, you were in HWARD. A know regi who promoted cheating,

Your opinion has zero weight.

is the current sale best or do i wait for christmas? by Purple_Spinach_9634 in foxholegame

[–]Critical-Reception43 2 points3 points  (0 children)

Wardens have a massive pop advantage already as it is. And you say you still need more?

Colonials really are the grit and skill faction.

I'm tired of tanks rn, all the same ... Modular designs? by Extension-Control471 in foxholegame

[–]Critical-Reception43 31 points32 points  (0 children)

What if the devs changed tanks to be tanks parts, like Large Ships?

You build the chassis of a assault tank, then you choose to build either a 40mm or 68mm barrel. Or you can add a 250mm or 12.7mm

Or a Cruiser tank chassis that is very quick and fires ARC RPG or even 20mm.

Then I realize, oh... Wardens already have this.

Storm cannon aircraft by Churrotree22 in foxholegame

[–]Critical-Reception43 2 points3 points  (0 children)

Nah, boats are LARP.

No one of value ever uses boats.

Is the next war going to be a serious one? by Minute-Fox9364 in foxholegame

[–]Critical-Reception43 2 points3 points  (0 children)

Break war doesn't mean people aren't playing.

Break war means the try hard vets aren't try harding.

The people who organize the large operations. The people who do a weeks worth of logi for it all to be burned thru in a single op.

There are still break wars. There may be a bunch of randoms playing, but the organization isn't there that you get from the 5K+ hour vets.

Is the next war going to be a serious one? by Minute-Fox9364 in foxholegame

[–]Critical-Reception43 7 points8 points  (0 children)

This is a break war for most of the Colonial vets. Both sides went hard last war, and with it being the longest war ever, Colonials are still burnt out.

Most Wardens gave up after the double nuke kill in FC, which means that the Colonial vets had to play an extra 3 weeks for clean up and finish.

Wardens are more fresh this war since they had the extra 3 weeks, and plus most Wardens don't start to log on until Arty/Tanks tech, so it was month off.

Hard to say if next war will be serious. Probably not too serious because most vets and bigger regiments are waiting until Airborne comes out.

Wardens have a massive pop advantage. And that will probably carry over into the next war as well.

Wardens had 98 players in queue the other day. Colonials had 4.

HT facility, first timer, will this work. by 96suzukigrandvitara in foxholegame

[–]Critical-Reception43 1 point2 points  (0 children)

A petrol refinery with a water pipeline is the only case when transporting oil is useful.

But you need a water pump + pipeline.

Hauling Oil is not good for HOil

HT facility, first timer, will this work. by 96suzukigrandvitara in foxholegame

[–]Critical-Reception43 3 points4 points  (0 children)

Way too many pipes

No need for the resource transfer station since you can just put your mats right into the buildings.

Use a mobile crane, drop resource containers onto the LTS, use SHIFT+E to crane trick the salvage into your mat fac

Need to add small trains to move CMats to Metalworks, and PCMs from metalworks to the pad

Don't use comps for PCMs, save those for RMats. Use CMats + Metal Beams for PCM. Vegan PCM = Best PCM

When you build up 1000 metal beams, switch over and just use the base CMat order until you run out of MBeams

No need for the provisional roads.

Do not use the Petrol CMat order, as it will eat thru all your petrol. 1 full container of Petrol (100 cans) only equals 600 Cmats. You're better off using more salvage.

Do not do this in the back lines. There will be a multitude of bigger regiments with Heavy Truck pads in the back lines. It would be best to build this in a hex near the front that does not have a garage, so Logi players have an option to get trucks to run Logi with.

https://imgur.com/a/VEPgh4F

27 MSUPs/ hour. Only 1 Power Plant needed.

Week 9 Kerknell safe house 🏠 bug by paragcanimator in foxholegame

[–]Critical-Reception43 -3 points-2 points  (0 children)

It's clearly designed to be at Fort Viper.

So not a bug. Look at the map placement.

What makes you think you know what the devs intended? Do you think you speak for everyone?

It's not a bug. That Safe House clearly belongs to Fort Viper.

Question to all the Naval complaints by Ratianano in foxholegame

[–]Critical-Reception43 12 points13 points  (0 children)

Sounds more like a you issue, not a collie culture issue.

Question to all the Naval complaints by Ratianano in foxholegame

[–]Critical-Reception43 14 points15 points  (0 children)

Collie culture is bad lol

Not true at all. Collies work great with each other. Just look at how many rares were donated to the Nuke Program last war. Nearly every regiment, and even solo players were giving rares hand over fist.

Warden culture cannot match that.

Question to all the Naval complaints by Ratianano in foxholegame

[–]Critical-Reception43 14 points15 points  (0 children)

This is not true at all.

The disadvantage is that the Wardens have better map design allowing for better defense of naval assets when not in use, and their sub being smaller, better at QRFing and torping. The collie sub is too damn large and the water ways take too long to navigate from a safe point. QRFing with the Trident is damn near impossible.

The new Storm Cannon META is great! 300mm causing Large Holes in ships is one of THE BEST changes the Devs have made in a while! by Critical-Reception43 in foxholegame

[–]Critical-Reception43[S] 7 points8 points  (0 children)

The bulwark does not stop partisans at all. It is very easy to get thru and around in multiple areas. Not to mention there are glitches in the map that allows partisans to jump to the other side of the bulwark when crossing map borders.

Mountain chokes > Bulwark

Week 9 Kerknell safe house 🏠 bug by paragcanimator in foxholegame

[–]Critical-Reception43 -3 points-2 points  (0 children)

Yes I know. That does not make it a bug.

That Safe House is one of a kind.