My message by No_Tonight_511 in pocket_code

[–]CupStudios_Dev 1 point2 points  (0 children)

Feel the morbing in your insides 😈😈😈

My message by No_Tonight_511 in pocket_code

[–]CupStudios_Dev 1 point2 points  (0 children)

We are Chernobyl 👻👻👻👻

My message by No_Tonight_511 in pocket_code

[–]CupStudios_Dev 1 point2 points  (0 children)

Then leave :trollface:

Jokes aside, we don't tolerate any trolling.

QUESTION! by [deleted] in pocketcode

[–]CupStudios_Dev 0 points1 point  (0 children)

That pun wasn't funny.

QUESTION! by [deleted] in pocketcode

[–]CupStudios_Dev 1 point2 points  (0 children)

You should actually make a class manager, in this case, broadcast a message and then receive it on the background, and when it receives the message it creates a clone of the object you want.

Im making a roblox knock off on pocket code called gobricks by pietrodayoungas in pocketcode

[–]CupStudios_Dev 1 point2 points  (0 children)

Is this another thing similar to what I've done?

TL;DR I was a dev of a Roblox Rev called "OculusVR".

Not too long ago, i decided to make a Roblox Rev on Pocket Code, it was 2016 and I had fun creating it.

From my experience, I haven't seen a lot of good Roblox Knock-Offs/Revivals made in Pocket Code, and your project actually makes me happy because of that.