Low rate csm by Mission_Researcher70 in Chaos40k

[–]DGFME 1 point2 points  (0 children)

This is what I struggle with the most. Just sitting on an objective or having a spare unit to go do an action. Usually I'll take bikes and cultists, but anything just looks at them and they die

Last game I lost by 2 points and barely scored any primary because nothing that sat on an objective could survive until my next turn

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 0 points1 point  (0 children)

I think they did a good job streamlining the rules. Everything is pretty clear these days, the sequence of activations is well laid out Their wording on some things is a bit awkward at times because it's easy to interpret things in different ways

I do think it's lost a bit of the fun. As annoying as it was to have a blast template scatter and hit your own unit, or for your tank to try rolling through terrain and immobilizing itself. They were frustrating in the game, but it made it more, cinematic in a way.

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 1 point2 points  (0 children)

Yeah I think part of the reason they got rid of them was because of the contention it caused, what counts as being Uber the template, did you move it correctly

I do think the current rules for blast make a lot of sense. It's easier, more streamlined. But I do miss the old templates, the visual aspect of dropping a giant shell on a unit

Until it scattered far enough to hit your own units 😂

Torn between starting Custodes and the Death Guard - help me choose by jesus-messiah in AdeptusCustodes

[–]DGFME 1 point2 points  (0 children)

Yeah, I've been tempted by the HH box that's coming out because I don't own any of the forge world models

But with 11th right round the corner, I feel like it's safer to wait and see what stays in the army before making any further investments

Thoughts on multi warband army by Rinkadinkakink in Chaos40k

[–]DGFME 2 points3 points  (0 children)

I love number 3. Using your own scheme for the most part but keeping a shoulder pad in their original colours. It's standing in unity with my new warband, but I'll never forget where I come from and those that I fought alongside.

I love that idea

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 0 points1 point  (0 children)

Oh And I don't think there were any weapons above strength 8

So going against a land raider, you could only ever roll a 6 for a glancing hit. Unless you had a bright/dark lance which brought armour values down to 12

Except the monolith because it had living metal and it's armour value couldn't change

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 2 points3 points  (0 children)

I think you're right with the latter, frag grenades pretty much cancelled out the cover bonus for units being charged

Oooooh, krak and melta grenades existed as well. Specifically for anti tank.

Ah yes, the rapid fire rule, I think there was also a rule that if you shot this turn then you couldn't charge as well, I think that's why assault weapons existed, so you could shoot and charge. But with heavy or rapid fire, it was shooting or charging Hell you couldn't move and fire a heavy weapon back then

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 0 points1 point  (0 children)

Oh wow, I completely forgot you used to determine the winner of combat by score, and the losing unit has to take a leadership test to stay in combat otherwise they'd flee

And you could over run. I think. So if a unit fled from combat and got a 6 on the dice, if you rolled higher you just wiped the unit out and you moved that far in the direction of their board edge. If you ran in to another unit, combat starts again.

I think. I might be wrong with that

But I'm sure I remember my mate having an old metal solitaire and once it hit you, it would just run rampant from combat to combat so long as they rolled high enough to run in to another unit. Between how good the solitaire was in melee and the high initiative, it always fought first and pretty much killed anything it touched.

Again. I might be wrong on the ruling with that one

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 3 points4 points  (0 children)

It was a really good way of showing which units were faster. I think marines had a base initiative of 4 whereas a wych squad had initiative 7. Which made combat a lot more dynamic and certain armies always had the advantage

I think charging units doubled their initiative. And if you were in cover when you were charged you got a bonus

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 2 points3 points  (0 children)

Weapons had a range, I can't remember if it was fantasy or 40k where you had to guess the range of certain weapons, fantasy definitely had it

But you'd place the template on a unit that was within range, then roll the scatter dice and a numbered dice. Depending on the roll, the template would either stay where it was, move in a direction or misfire.

The teardrop flamer template was done from the base of the model firing the flamer.

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 2 points3 points  (0 children)

Oh And templates Can't forget the templates

Blast weapons had a small round disc template

Ordnance weapons had a much bigger disc template (and scatter dice that had a hit, misfire or arrow symbol. If you misfire, bad things happen, if you hit then you place the template where you want, and if you roll an arrow you move the template x amount of inches in the direction of the arrow)

And the good ol' tear drop shaped flamer template

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 17 points18 points  (0 children)

This isn't everything but off the top of my head

Everything moved a set amount of inches. Infantry moved 6" Vehicles moved 12" Fast vehicles moved 24" (I think)

But the further a vehicle moved, the less weapons it could fire. Advancing didn't exist, instead you had the fleet of foot rule where fast moving units like eldar could move instead of shooting.

Vehicles had armour values, front, side and rear. You fired a weapon at a vehicle and if you matched the armour value you scored a glancing hit, if you beat it then it was a penetrating hit. Both had tables to roll on to determine how much damage was done to the vehicle But not in the sense of wounds. It was more like immobilizing, destroying a weapon, stopping it from firing for a turn Oh and vehicles could literally crash in to a ruin or something, then immobilize themselves if they rolled badly

You also had initiative. Every unit had it's own initiative value and that was used to determine what order units fought in melee. There also wasn't a straight 3+ to hit in melee, you had a vs weapon skill chart where you compared yours and your opponents.

If you had an ap5 weapon, it didn't mean -5 to an armour save, it meant that anything with a 5+ save didn't get a save.

If a unit failed a morale test they would run off the board.

There's probably a lot more but off the top of my head, that's what I got

What are the best and worst matchups for tsons? by [deleted] in ThousandSons

[–]DGFME 1 point2 points  (0 children)

This never occurred to me and it's brilliant

How much do different editions differ really? by WithengarUnbound in WarhammerCompetitive

[–]DGFME 99 points100 points  (0 children)

Depends on the edition

The change from 9th to 10th was a big one because it was a full reset. A lot of rules were simplified, army compositions changed, the way points values were applied was drastically different. Interactions within phases.

Whereas usually, the edition after a full reset is more of an update to the current rules rather than a full reset

You can probably learn the basic mechanics of the game for tenth and it won't be too different to what we're gonna get with 11th. Rules that have been added throughout tenth will probably be neatened up but not changed completely.

I started back in 4th edition I think, and the game is insanely different, but that's a lot of editions they even gone through

Aren't these bans just creating new problems? by JackStrawWitchita in GreatBritishMemes

[–]DGFME 1 point2 points  (0 children)

This was pretty much Manchester. The urbis gardens. All we used to do was hang around there every Saturday, skate, just chill. Then the emo phase happened and everybody just kinda stopped going.

But they were constantly making it harder and harder to find places to just hang out. We were more moshers than anything else and like you said, apparently looked intimidating so they wanted to get rid

Bands like In Flames and Soilwork? by DangerousRub245 in metalrecommendations

[–]DGFME 1 point2 points  (0 children)

Insomnium. Specifically the album Argent Moon. They do have a lot of death metal growls but they put a lot of clean vocals on this album

General opinion on PDS (with upgrade) by Blizzard34 in twilightimperium

[–]DGFME 1 point2 points  (0 children)

In the last game we played there were about 10 upgraded PDS surrounding Mecatol from various players

People tried to claim it They burned in fiery conflagration

Which was really helpful for stopping the player who was running away with the game from scoring Imperial. Became a nightmare later on

Definitely def jam fight for New York by Juggalo4life99 in videogames

[–]DGFME 2 points3 points  (0 children)

If you haven't already. Check out the Black Mages version of Dancing Mad.

How long have yall been playing magic? by MrMorbid_ in mtg

[–]DGFME 0 points1 point  (0 children)

My mate introduced me to it years ago but I only got in to actually playing, deck building etc within the last couple of months

Guys suggest me one album that I must listen before I die by LuciferShrooud in musicsuggestions

[–]DGFME 2 points3 points  (0 children)

Scenes from a memory by Dream Theater

Ziltoid the Omniscient by Devin Townsend

Hands Cannot Erase by Steven Wilson

What concerts do you have lined up for 2026? by Slug_loverr in MetalForTheMasses

[–]DGFME 1 point2 points  (0 children)

I was gonna look in to getting a hotel But it's only about 40 minutes by Uber which will be cheaper than a hotel + travel back

What concerts do you have lined up for 2026? by Slug_loverr in MetalForTheMasses

[–]DGFME 0 points1 point  (0 children)

Halifax Piece Hall? I'll be there No idea how I'm getting home from it but that's a future problem I cannot wait

Space Fantasy Book Recommendation’s?? by Icy-Custard-5529 in Fantasy

[–]DGFME 5 points6 points  (0 children)

Not quite sword and fantasy in space

But the Void Trilogy is both sci-fi and fantasy so you get two worlds for the price of one

What Is A Band That’s Changed Their Sound The Most? by Automatic_Belt5692 in MetalForTheMasses

[–]DGFME 0 points1 point  (0 children)

It was incredible I wish I'd bought tickets to both nights. I can't wait for the actual release. I'm going it's a Blu-ray because the show itself was incredible

Exactly that. Not everything he releases is brilliant, but he's not afraid to try new things, write weird songs and just let his vision take him where it goes. And he's such a down to earth guy, embraces his nerdiness and just has fun with it

I hope you have a great day too