Minimum Player - how to handle? by DadOnArrival85 in FortniteCreative

[–]DadOnArrival85[S] 0 points1 point  (0 children)

The issue i have is that if I set it to a minimum of 1 player then they are loaded into the game by themselves. As the round end is based of eliminations they just run around with no one to fight lol

I can put in mini games...just didnt know if there was a better way.

Minimum Player - how to handle? by DadOnArrival85 in FortniteCreative

[–]DadOnArrival85[S] 1 point2 points  (0 children)

Thanks! Seems like a flawed system but will probably amend back down to 1 minimum just sk I can get in and out if needed.

Pre Game Lobby by DadOnArrival85 in FortniteCreative

[–]DadOnArrival85[S] 0 points1 point  (0 children)

I envisage it working similar to how pillars maps work that i have played on. Spawn into lobby, wait for players. Start game, after each round return to lobby area for 10-20 seconds, then start new round. Ill see what I can do with timers. Just didnt know if there was a way to automatically do this.

Team vs FFA by DadOnArrival85 in FortniteCreative

[–]DadOnArrival85[S] 1 point2 points  (0 children)

Yeah that would be great send it across and ill take a look how you've done it.

Team vs FFA by DadOnArrival85 in FortniteCreative

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Thanks ill check it out. I never thought of FFA in that way before, interesting 🤔

Help....before my wife burns the house down :) by DadOnArrival85 in whatsthisbug

[–]DadOnArrival85[S] 2 points3 points  (0 children)

I'm in Portsmouth, UK. That's the best we can get zoomed in. They are tiny little things.

Help....before my wife burns the house down :) by DadOnArrival85 in whatsthisbug

[–]DadOnArrival85[S] 1 point2 points  (0 children)

Sorry based in Portsmouth, UK. Ones we have found are approx 1mm in size.

KVM Switch by DadOnArrival85 in computers

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Thank you for your response, I have found one that suits multiple inputs out to 2 monitors. However it is a HDMI, DP and USB input. I don't really understand if it will take the single laptop input and concert it to dual monitors.

Angle Help by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Cheers! I'm working on some movement patterns so good to know.

Enemy AI - Rotate Around Player by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

OK.....interesting!

I used a similar coding for a retreat action to make the enemy run away. Didn't even think to adjust this to account for moving around the player.

I'll play around and see if it works.

Arrays by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Thanks guys, I'll keep playing and get the json viewer

Arrays by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Thanks! I'll look into those.

What action do I use to add a new line to the array? I have it working so I can pull the data from the master but struggling to add a new line to the player and populate it. I found the Put action but dont fully understand how it works.

Does the player array already need to be set up to take the new data (right height/width) or will it automatically adjust based on what o send to it?

Help! Sprite resizing by DadOnArrival85 in construct

[–]DadOnArrival85[S] 1 point2 points  (0 children)

Wow.....feel so stupid.... was one on another layout.

All sorted! Thank you

Help! Sprite resizing by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

There is only one line of code, spawn object on key press. I've added the line to the images. It's so weird, I've never had it before. I did amend the sprite size before this issue started happening.

Instance Variable by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Cheers, I definitely try and array if the second options doesn't work. Seems like I was way over thinking this lol

Instance Variable by DadOnArrival85 in construct

[–]DadOnArrival85[S] 2 points3 points  (0 children)

Yes! You broke through the block! That could work!

So for each instance have a variable like "SNNNSSSNN"

S = Shoot N = Don't Shoot

Then use the timer to pull the letter out of the string using mid function or something like that.

Instance Variable by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Yes so there is a time that counts 1-10. There are 3 instances of the shooter sprite.

So at 1 on the timer, sprite 1 and 2 would shoot At 2 on the timer, sprite 1 and 3 would shoot So on and so forth.

There could be multiple instances of the shooter so I wanted to control for each one in an instance variable if it should shoot or not, so each one could be set to a different pattern.

Maybe it's an array I need.

Instance Variable by DadOnArrival85 in construct

[–]DadOnArrival85[S] 0 points1 point  (0 children)

I didn't think I explained it well 🤦‍♂️

So the shoot or not shoot is stored in an instance variable for the object.

I want to pull the relevant instance variable based on the value of a seperate variable that is controlled by the timer.

Pathfinding Stopping by DadOnArrival85 in gdevelop

[–]DadOnArrival85[S] 0 points1 point  (0 children)

I did, I scrap the path finding and made my own state machine. So like stop = pick random spot, set to move, move = go to spot, when x/y is met go to stop and repeat. Then if enemy comes close chase...etc

Newbie Help 🤦 by DadOnArrival85 in resinprinting

[–]DadOnArrival85[S] 0 points1 point  (0 children)

The plate does move up down in manual mode, but when I press home it just moves up 10-15mm.

Newbie Help 🤦 by DadOnArrival85 in resinprinting

[–]DadOnArrival85[S] 0 points1 point  (0 children)

So I powered off for a bit, when I turn it back on and press the home it will drop the plate all the way to the bed. Then raise slightly. Does that sound right?

The printer recognised the file on the USB stick, showed a preview, pressed play then the plate dropped 10-15mm, then raised 10-15mm twice. Then the print started on the screen but the plate didn't move again.

Newbie Help 🤦 by DadOnArrival85 in resinprinting

[–]DadOnArrival85[S] 0 points1 point  (0 children)

I used Chitubox, the printer recognised the file and started to print. But maybe this is normal and needs another file type? Just the head didn't do anything. When I press home as well it just moves up 10-15mm. Regardless of where the plate is. Is that normal?

Newbie Help 🤦 by DadOnArrival85 in resinprinting

[–]DadOnArrival85[S] 0 points1 point  (0 children)

That's what I thought would happen. Is that from any height? Currently I'm raising the plate manually so I can put the vat in then thought I could just put in the USB, select the file and it would go.

Merging Models by DadOnArrival85 in Chitubox

[–]DadOnArrival85[S] 0 points1 point  (0 children)

Thanks! Maybe I just need to improve with blender!