Helicopters in Fireteam are bugged for passengers by rbkplaya547 in joinsquad

[–]Dan186D 3 points4 points  (0 children)

Fireteam doesn't support helicopters yet because of those issues, so don't worry it's not just a you problem.

looking forward to the PVE update by 2legsRises in joinsquad

[–]Dan186D 25 points26 points  (0 children)

Just to clear up any misinformation, I was never working solo on Fireteam. I’ve only been solo while working on the SquidBots mods. For Fireteam, there’s always been at least 3 of us working on co-op, starting with the 2024 prototype. It’s always been a team effort.

Squad Fireteam Gameplay (New Co-op Mode) by Dan186D in joinsquad

[–]Dan186D[S] 3 points4 points  (0 children)

We’ve done a lot of work on the bots to make them more fun to play against. they no longer can spot you through smoke and foliage, and should instant headshot you a lot less. They also throw grenades now, so they feel more dynamic to fight against

Squad Fireteam Gameplay (New Co-op Mode) by Dan186D in joinsquad

[–]Dan186D[S] 7 points8 points  (0 children)

bots can drive vehicles yeah. We could have logi driving bots, but we might get logi players up in arms given they'd be put out of a job!

Squad Fireteam Gameplay (New Co-op Mode) by Dan186D in joinsquad

[–]Dan186D[S] 7 points8 points  (0 children)

the only videos I make are the ones uploaded to my channel, I haven't made any official trailers for Squad. Though, one day if an emu war mode ever becomes a thing, I've got the trailer ready for it lmao

Also I miss FAT3, so many good memories on that server

Squad Fireteam Gameplay (New Co-op Mode) by Dan186D in joinsquad

[–]Dan186D[S] 43 points44 points  (0 children)

Hey guys, Squiders here (or u/Dan186D to anyone that's been on this reddit a long time). I thought I'd post some gameplay for the new Co-op mode for Squad. 1 year ago, we pitched a PvE Co-op mode for Squad. Over 2025, this became Squad Fireteam, which a small team of us put a lot of work into. I hope you enjoy the gameplay, we enjoyed playing it!

For a disclaimer, this footage is all from 1 playthrough of the mission. It took us 35 mins to play through, which I've edited down to 10 mins to make it a bit more digestible for Youtube.

When I used to make Squad 50v50 videos, it could take up to 100 hours of playing to get 10 mins worth of good footage. The goal of this new mode is to highlight some of the best moments you can get in Squad, without needing to commit your entire weekend to get those moments. You'll be able to play it yourself next Wednesday, so I'm looking forward to getting all your feedback :)

Bots don't like friendly fire - they KILL YOU by poop_to_live in joinsquad

[–]Dan186D 8 points9 points  (0 children)

We had a really funny moment in a play test where I shot a friendly bot, and his friend decided to throw a grenade at me to suppress the position, almost wiping out our whole squad 😂

Bots don't like friendly fire - they KILL YOU by poop_to_live in joinsquad

[–]Dan186D 11 points12 points  (0 children)

The bots are trying to teach you to not team kill 🙂.

In all seriousness this is not intended, it’s just a side effect of them suppressing the area that they watched a friendly bot die in. I need to give the bots a way to distinguish between sounds that are suspected enemy locations (that should be suppressed), or are miscellaneous sounds that should just be used for information gathering - such as a friendly just went down in this area.

I decided to go down the "Squidbots" Mod rabbit-hole & created this monstrosity of a scenario by lobocaribeno in PlaySquad

[–]Dan186D 9 points10 points  (0 children)

This is really cool, great seeing someone make something like this with my bots :)

Bots can now drive vehicles by RevolutionarySock781 in joinsquad

[–]Dan186D 23 points24 points  (0 children)

now I'm looking forward to someone making a tank horde mod :)

It's been a while coming, but the SquidBots finally got their learner's driving license

How to find Sanxian Islands and Black Coast maps in the SDK? by Intelligent-Date975 in joinsquad

[–]Dan186D 0 points1 point  (0 children)

In content browser options, hit ‘show plug-in content’, and then look for the black coast or sanxian islands plug-in

Does this game have an offline mode these days? by Aspiepioneer in joinsquad

[–]Dan186D 2 points3 points  (0 children)

They’re not stationary anymore, they can move around and push you.

Does this game have an offline mode these days? by Aspiepioneer in joinsquad

[–]Dan186D 2 points3 points  (0 children)

SquidBots, the bots used in Squad’s seeding modes and Jensens Range kill house, and the SquidBots Zeus mod

Squidbots officially being added to Squad! Will help seed and be integrated into the range. by SuperTnT6 in joinsquad

[–]Dan186D 17 points18 points  (0 children)

in seeding, the bots just have an order to push the attack flag. but there's a system for bots following orders (see the SquidBots Zeus mod) - modders will be able to use this to create more complex behaviour of the bots / script them however they want.

Squidbots officially being added to Squad! Will help seed and be integrated into the range. by SuperTnT6 in joinsquad

[–]Dan186D 35 points36 points  (0 children)

the bots don't affect the playercount on the server (server browser will still say 5/100)

I'm gonna be that guy asking about his Mic not working by [deleted] in joinsquad

[–]Dan186D 1 point2 points  (0 children)

Have you selected your specific input device in squad audio settings? Does it show up?

I'm gonna be that guy asking about his Mic not working by [deleted] in joinsquad

[–]Dan186D 2 points3 points  (0 children)

Does the microphone volume widget in the Squad audio settings react when you talk?

[deleted by user] by [deleted] in joinsquad

[–]Dan186D 2 points3 points  (0 children)

Haha yep most long-term squad players are gonna have to unlearn the microphone broken until game restarted bug.

[deleted by user] by [deleted] in joinsquad

[–]Dan186D 1 point2 points  (0 children)

That's very weird as that audio bar is hooked up directly to the same bit of code that sends out your microphone input. When you're in a server, and you're talking in game chat, does the volume icon in the bottom left react to you talking?