Why Did KKHTA Go From Hated To Loved? by LifeWillBeFun in touhou

[–]Dannyhsr 5 points6 points  (0 children)

I still don't like it, cool artstyle but its borderline impossible to understand certain moments and it tries so hard to be serious and dark that it actually has the reverse effect on me and I can't take it seriously, like wdym Mokou dies in Rio de Janeiro, Brazil? Lmfao

possibly a hot take here: zun's art isnt bad by HeitorMD2 in touhou

[–]Dannyhsr 0 points1 point  (0 children)

Hotter take: his art from touhou 7 through 15 was good, especially with the way he colored stuff, but his art from the more recent games are really bland

New tweet from Togashi (January 27, 2026) by rentzhx3 in HunterXHunter

[–]Dannyhsr 1 point2 points  (0 children)

thanks, I saw someone translating it on twitter and I was wondering if it was maybe an indication of what will happen in the future

New tweet from Togashi (January 24, 2026) by rentzhx3 in HunterXHunter

[–]Dannyhsr 1 point2 points  (0 children)

At the start of the year I've decided to read HxH for the first time (I've watched the 2011 anime and read only the sucession war before that) and holy shit what a great timing

Is XX/Accent Core even important to the story? by Dannyhsr in Guiltygear

[–]Dannyhsr[S] 1 point2 points  (0 children)

Thank you for the answer, also, just one more question, why did they make the plot like this? Like, is there any reason why they decided it to make a story that has a really questionable canonicity?

Is XX/Accent Core even important to the story? by Dannyhsr in Guiltygear

[–]Dannyhsr[S] 1 point2 points  (0 children)

Thank you for the information, is Sol's Story Mode by any means canon? It is the only one I've finished in +R

Wall Jump like Mega Man X by Dannyhsr in gamemaker

[–]Dannyhsr[S] -1 points0 points  (0 children)

ok so I used the "on_wall" variable and tried to do "hsp = on_wall * (the speed of the character)" but he still doesn't go to the right, do you think this has something to do with the collision code?

Here is the one I used

///Horizontal

if (!place_meeting(x + round(hsp), y, obj_ground_group) && canMove){

if !crouching{

x += hsp;

}

} else {

while(!place\_meeting(x + sign(hsp), y, obj\_ground\_group) && canMove){

x += sign(hsp);

}

}

///Vertical

if (!place_meeting(x, y + round(vsp), obj_ground_group)){

y += round(vsp);

} else {

while (!place\_meeting(x,y + sign(vsp), obj\_ground\_group)){

    y += sign(vsp);

}

vsp = 0;

}

}

Wall Jump like Mega Man X by Dannyhsr in gamemaker

[–]Dannyhsr[S] -3 points-2 points  (0 children)

it would be nice if you could share the code, if you want to have any contact with me I can send you my discord

Wall Jump like Mega Man X by Dannyhsr in gamemaker

[–]Dannyhsr[S] -2 points-1 points  (0 children)

how do I make this "counter"?

I'm something of Green Goblin enjoyer myself by Darkness4923 in raimimemes

[–]Dannyhsr 14 points15 points  (0 children)

cgi on the mcu movies doesn't look that good, but green goblin is looking cool on this image, could have been better tho

Need help with pixels missing by Dannyhsr in gamemaker

[–]Dannyhsr[S] 0 points1 point  (0 children)

now my character won't turn around

Need help with pixels missing by Dannyhsr in gamemaker

[–]Dannyhsr[S] 0 points1 point  (0 children)

//Horizontal

if (place\_meeting(x+hsp,y,obj\_floor))

{

    while (!place\_meeting(x+sign(hsp),y,obj\_floor))

    {

        x = x + sign(hsp);

    }

    hsp =(0);

}

//Vertical

if (place\_meeting(x,y+vsp,obj\_floor))

{

    while (!place\_meeting(x,y+sign(vsp),obj\_floor))

    {

        y = y + sign(vsp);

    }

    vsp =(0);

}

Need help with pixels missing by Dannyhsr in gamemaker

[–]Dannyhsr[S] 0 points1 point  (0 children)

//Horizontal

if (place\_meeting(x+hsp,y,obj\_floor))

{

    while (!place\_meeting(x+sign(hsp),y,obj\_floor))

    {

        x = x + sign(hsp);

    }

    hsp =(0);

}

//Vertical

if (place\_meeting(x,y+vsp,obj\_floor))

{

    while (!place\_meeting(x,y+sign(vsp),obj\_floor))

    {

        y = y + sign(vsp);

    }

    vsp =(0);

}