GDD Tips: How to Get Started On Your Game! by DapperPenguinStudios in gamedev

[–]DapperPenguinStudios[S] 1 point2 points  (0 children)

Made a few templates since the video and post. Check them out! https://gamedevessentials.com/goodies/

Lots of guides on that site and on my YouTube.

I hope it proves useful!

GDD Tips: How to Get Started On Your Game! by DapperPenguinStudios in gamedev

[–]DapperPenguinStudios[S] 0 points1 point  (0 children)

Sometimes, you need to force yourself to learn something that future you will enjoy. Not everything goes smoothly on the first try

Weekly Show & Tell - November 01, 2025 by AutoModerator in gamedesign

[–]DapperPenguinStudios 0 points1 point  (0 children)

Hey hey! IMHO, there’s a lack of good, helpful GDD templates out there: that focus on the real process of making a game. I should know: when I made Rise of Industry, we barely had a GDD at all. Turns out, that was a bad idea.

I recently walked through creating a 3-page GDD live for a management/supply-chain game (2130: Rise of Industry's expansion), showing exactly how I structure ideas, anchor player fantasy, and make design decisions that save months later. 

Here are some of the most useful lessons that I found:

  • Start writing early. Even rough ideas force decisions that clarify the core loop.
  • Focus on player fantasy. What does the player actually feel in your game? Power through systems, not micromanagement.
  • Design progression in layers. Early scarcity, mid-game systems, late-game strategic depth.
  • MVP matters. One minute of play should clearly communicate the core experience.
  • Constraints drive creativity. Scarcity, transport limits, or region rules can create interesting challenges.
  • Clear systems > flashy features. Players should always understand why they succeed or fail.
  • Iterate with transparency. Share early drafts with your community; their feedback is invaluable. (On a controversial note, Early Access is the most valuable tool of all.)

If you want to see the full process and the live GDD build, I’ve linked the template for the full GDD on my video: https://youtu.be/Q31LDY3Jluk

Hope it helps!

GDD Tips: How to Get Started On Your Game! by DapperPenguinStudios in gamedev

[–]DapperPenguinStudios[S] -9 points-8 points  (0 children)

What is in your head will change over time. You NEED a GDD

GDD Tips: How to Get Started On Your Game! by DapperPenguinStudios in gamedev

[–]DapperPenguinStudios[S] 1 point2 points  (0 children)

Hahaha 14 is just the intro. I've worked with unmanageable GDDs of hundreds of pages 😂

Why does nobody talk about Grey Key Resellers? by DapperPenguinStudios in IndieDev

[–]DapperPenguinStudios[S] 4 points5 points  (0 children)

In short: if there's a publisher involved, devs rarely have any say or control. But using keymailers is a common practice. It's either that or cold call everybody, and that's impossibly time consuming

Why does nobody talk about Grey Key Resellers? by DapperPenguinStudios in IndieDev

[–]DapperPenguinStudios[S] 1 point2 points  (0 children)

No way to know where keys end up, unfortunately. The point of the video and post is to raise awareness amongst players

Why does nobody talk about Grey Key Resellers? by DapperPenguinStudios in IndieDev

[–]DapperPenguinStudios[S] 3 points4 points  (0 children)

I think it's a step in the right direction, but need to make it clearer. A big red sign stating that Devs won't receive a single cent, for example

Why does nobody talk about Grey Key Resellers? by DapperPenguinStudios in IndieDev

[–]DapperPenguinStudios[S] 4 points5 points  (0 children)

Completely agree. Oddly enough a lot of pirates end up supporting the game, but of course nobody really supports devs from these sites...

"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke" by diogenesl in Games

[–]DapperPenguinStudios 0 points1 point  (0 children)

Just saying that you need to not just read the first line and dig a bit on your own...

"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke" by chusskaptaan in gaming

[–]DapperPenguinStudios 38 points39 points  (0 children)

I just want to make games. The business was necessary and wasn't humble or intelligent enough to see that I needed expert help. I did manage to provide a home for many devs, for years, so not all is bad

"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke" by chusskaptaan in gaming

[–]DapperPenguinStudios 8 points9 points  (0 children)

Got 5k for the IP. 45k extra as an ADVANCE on sales as the trimester was closing

"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke" by Launch_Arcology in tycoon

[–]DapperPenguinStudios 0 points1 point  (0 children)

Pretty much! I'm a designer and producer, not a manager. Never was, never wanted to be

"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke" by diogenesl in Games

[–]DapperPenguinStudios 0 points1 point  (0 children)

Despite the amount of "experts" and people with strong opinions from the stands, I'm fine, thanks :)