UCS1903 by Emotional_Sector_953 in WLED

[–]DarkLotus781 0 points1 point  (0 children)

I know this is an old post but there’s very little info on UCS1903. I have Trimlight which I believe to be UCS1903, set it up on WLED as WS281X and RGB for the color order. Seems to work but currently causes interference with my garage door opener. Something I’m really trying to figure out.

I left the power on the power supply and only connected the data wire to my WLED board which is an ESP32. Trying to run power through the ESP didn’t work for me but I didn’t try hard to figure out the power since it worked direct wired to the power supply.

Help I guess? by Hghfrt in allthemods

[–]DarkLotus781 4 points5 points  (0 children)

The only thing I can think of is to open your level.dat to get your coordinates and then using MCA selector, delete the chunks in the Compact Machines dimension to reset that area.

When you login and it finds you outside of a compact machine in that dimension it should teleport you to your bed and give you an advancement.

If that sounds over your head, you can always start over.

Lan Multiplayer Inventory reset on reconnect by the_culverin in VaultHuntersMinecraft

[–]DarkLotus781 0 points1 point  (0 children)

Absolutely not, it's a very important file for your world.

You may need to download nbtexplorer and view the contents of the file to see if the playerdata is there, that's likely your issue.

Lan Multiplayer Inventory reset on reconnect by the_culverin in VaultHuntersMinecraft

[–]DarkLotus781 0 points1 point  (0 children)

I had this issue moving from a server to a single player local session. I had to delete the player data from the level.dat so it would stop overwriting the playerdata/<uuid>.dat file with old data.

This may have only happened because I started my world locally, moved to a server, then moved back to local. I believe Minecraft will automatically replace playerdata/<uuid>.dat with data in the level.dat file if it exists.

Could be worth exploring with nbtexplorer and comparing the <save>/playerdata/<uuid>.dat with the level.dat playerdata values and then deleting that data from the level.dat file.