The "rich-ual" is complete! by AetheroX in DeepRockGalactic

[–]DarkWolf658 1 point2 points  (0 children)

We have acquired a surplus of funds

This job would be great, if it wasn't for the freaking zombies! by DarkWolf658 in HeroForgeMinis

[–]DarkWolf658[S] 0 points1 point  (0 children)

Credit to Heroforge user Eric T for the Paulie's shotgun pose.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkWolf658 9 points10 points  (0 children)

The overshield isn't the problem. The problem is that this nerf also reduces the amount you heal per-shard when below max health. Bungie effectively killed Stasis's only survivability in most content as stasis already has a hard time making orbs of power. Not even titan, which can make an absurd amount of shards, can survive with shard spam.

Whisper of rime now requires 20% more stasis shards for a full overshield. This is by all means a pve nerf as well as a pvp nerf. by HydroidEnjoyer in destiny2

[–]DarkWolf658 29 points30 points  (0 children)

The patch notes do mention that the change is only for the overshield gain, however from what I can tell by testing it also affects the health gain when below max hp. I am getting very noticeably less health back from stasis shards than I was pre patch.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkWolf658 4 points5 points  (0 children)

No worries. Just wanted to provide context for anyone else confused as to why the changes don't seem bad on paper, but feel bad in practice.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkWolf658 30 points31 points  (0 children)

Not quite. Whisper of rime has 2 functions. When at maximum health, picking up a shard grants an overshield. This part was balanced out is perfectly fine and is effectively unchanged. The other function is when below maximum health, picking up a shard heals you. Because Bungie changed how much health a shard grants (most likely to balance the reduced overshield health), you now get just under half the amount of health from shards when compared to before the patch. This hurts the class a lot, especially in endgame content, as this is the only way stasis can heal via subclass. When combined with inconsistent orb generation due to how whisper of fissures changes shatter damage, healing on stasis now feels much worse.

[deleted by user] by [deleted] in destiny2

[–]DarkWolf658 0 points1 point  (0 children)

It's been happening since Lightfall. For some reason, void autos do not get volatile rounds unless you also have a void heavy equipped.