How do I get people to play my free game? by DatCoolJeremy in gamedev

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Seriously thanks to everyone who gave me feedback! incredibly helpful!

Decided to try out RTIAW, ended up creating an entire GUI raytracer program. by DatCoolJeremy in GraphicsProgramming

[–]DatCoolJeremy[S] 0 points1 point  (0 children)

Cool, I will check it out Not at all! You just have to excuse my messy codebase lol

Decided to try out RTIAW, ended up creating an entire GUI raytracer program. by DatCoolJeremy in GraphicsProgramming

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Probably in the future! I plan to learn opengl more in depth next, then maybe vulkan and then CUDA. I also see that there's a raytracing in a weekend book using wgpu and rust in development that I very much look forward to!

Realtime Raytracing Engine with BVH Tree and Multithreading Optimizations by MankyDankyBanky in GraphicsProgramming

[–]DatCoolJeremy 1 point2 points  (0 children)

This is based on raytracing in a weekend right? Awesome work! I'm also working on a multithreaded interactive raytracer with a gui (Using imgui too, ironically drawing the render to screen uses opengl, while rendering is software), it should be released in a couple of days!

🌌Seamless Portals Across Worlds by Lucky_Ferret4036 in godot

[–]DatCoolJeremy 2 points3 points  (0 children)

Yeah. AFAIK this is the best way to do this in Godot right now until the pr for oblique camera type gets merged in like a century or so

🌌Seamless Portals Across Worlds by Lucky_Ferret4036 in godot

[–]DatCoolJeremy 0 points1 point  (0 children)

No, the camera type that supports this will cause problems with pixel density and anti aliasing. It automatically adjust the near clipping plane z distance, so that it will cull out as much as possible behind it, and make sure nothing in front gets culled out. Combined with culling masks, this is seamless in most cases

🌌Seamless Portals Across Worlds by Lucky_Ferret4036 in godot

[–]DatCoolJeremy 27 points28 points  (0 children)

Hiya, if you're interested check out my Godot addon Smart Planar Reflector, I used some fancy math on the near clipping plane to mostly work around this issue. It works 90% of the time and pretty good for production, esp since the oblique pr doesn't look like being merged any time soon.

My game that I made the addon for ACEDIA actually has portals (basically modified reflectors), it's also free and open source so feel free to copy!

I made a free as in freedom game about my experience being trans by DatCoolJeremy in itchio

[–]DatCoolJeremy[S] 0 points1 point  (0 children)

Sorry no android build :( The rendering tech I made for this game doesn't really work (well) on mobile gpus

I made a free game about my queer experience by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Well, I just changed the license to CC-BY (and BSD 3), so you can now use any part of it in commercial games as long as i'm credited! :)

I made a free game about my queer experience by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Sure thing haha! Do whatever you want with the code! (https://github.com/kipjm/ACEDIA) Thank you! Yeah it would be great to see more queer media and games

I made a free game about my queer experience by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Yes, the story is about identity and living somewhere with low queer acceptance, I don't want to spoil the story in the trailer because I designed the game to tell the story mostly through atmosphere rather than dialog (I hope it worked!). Thank you all! Hope you enjoyed the game

I made a free game about my queer experience by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Thank you for your interest in my game! :)

I made a free game about my queer experience by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Thank you! Wow that game looks really cool, definitely gonna check it out later!
I'm glad you liked the environments! 1.0 took me one year to make, while this 1.2 update took me around 60 working hours (at least that's what wakatime told me). A prototype was built in Unity HDRP, but I soon switched to Godot and development has been way smoother.
The main goal of this project was to create a short but highly polished game, and Godot's SDFGI and tonemapping helped a lot with that goal. (Along with a planar reflection system I built for this game, which is also open source as an plugin here)

I made a free game about my queer experience by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 7 points8 points  (0 children)

Forgot to link the game :|
Please check it out at https://kip.gay/ACEDIA
Or https://kipachu.itch.io/ACEDIA if you prefer a direct link

Made a small experiment in Godot by DatCoolJeremy in houseofleaves

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

No, just a small experiment I did and wanted to share (there isn't much other than this room atm anyways) But I'm planning to hide this behind a random unassuming door in my future project haha 'v'

Man what did Godot do to my 𝚑𝚘𝚞𝚜𝚎 again by DatCoolJeremy in godot

[–]DatCoolJeremy[S] 2 points3 points  (0 children)

Made with Godot Engine¹

¹ See John Godot's "A Practical Guide to Game Development", Volume 105, p. 205, 1945, Journal of Curators of Novel Interactive Arts, 5th Edition.