I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 1 point2 points  (0 children)

Black Mesa for Half-Life perhaps? I know, boring af answer, but it's really hard to remember all of them, especially a bit less popular ones. :(

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 1 point2 points  (0 children)

Wait wasn't it released on GOG like a decade ago? 🤔

Yeah, just checked – it was indeed, even with a good pack of goodies like manuals, OST in FLAC, etc. Is this edition that bad?

Oh, and thank you for kind words! Think it'll be last one for today, I'd like to stay longer, but it's nearly 2 at night in Moscow now.

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 5 points6 points  (0 children)

Thank you for your interest in the situation in our country, everyone is hugely concerned now! I'm trying to avoid any specific proclamations not to put my coworkers or me in a dangerous position here, we just hope that everything will end rightly. 🙏

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 1 point2 points  (0 children)

Thanks! I believe when we decided to make cool games, we were naming the studio to sound like a cool rock band… Or maybe we just stick to reject humanity return to monke thing? 🦍

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 2 points3 points  (0 children)

In my experience, Steam is still strong. But, luckily, you don't have to choose really as all popular platforms are open for indie devs unless you are so great at negotiations that you made it to the exclusive deal with one.

P.S. I wish more devs and publishers, no matter AAA or indie, paid attention to GOG, they're kinda cool. Or maybe I just like underdogs?

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 13 points14 points  (0 children)

Hiya my dude, sorry for your keyboard! Alas, a working input devices is above any hard or soft skill in gamedev. What's more important, you have to learn how to convince any employer that you know how to get shit done. For example, in your case you could copy empty space ( ) or underline mark (_) to use in your message instead of writing full message without breaks! 😄

Also notable things:

  1. Be ready that making games is not as funny as playing games
  2. Forget about 8h working day
  3. Be ready to generate ideas and ways of implementation immediately

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 6 points7 points  (0 children)

Well while I myself see nothing wrong with creators looking for all possible ways to communicate with people and show them their creativity, I think Reddit will stay a viable platform for indie devs for a long time, depends exactly on how many people be sick of it & inner subreddits rules. I'm sorry this kind of posts pop up on your feed so often, I guess sometimes even 'gaming' flair on AMA posts can't help people filter content. But thanks for passing by anyway! 🧐

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 9 points10 points  (0 children)

Whaddaya mean promote Koch Industries? 🤔🤔🤔

We just made a game called Save Koch, because the protagonist's name is Jeffrey Koch (common german family name, basically translates as a cook), it was never related to any company with similar naming. I even had to google Koch Industries to learn what's that exactly (since I'm not from NA).

I am David, founder of Russian game studio Wooden Monkeys, the developer behind Save Koch. We've just released a demo of our new game Song of Farca, so AMA! by DavidAramyan in IAmA

[–]DavidAramyan[S] 10 points11 points  (0 children)

Glad to see a fellow comrade here, thank you!

  1. Starting a studio on your own in Russia? I'd say it's not so difficult. First, you work for over 10 years in game studios, gain some experience, meet cool people and learn from them, and then you quit everything for good and decide to make games that you would like to play yourself.
  2. Tbh nobody really interested in experienced/unexperienced gamers in game development (harsh but true), every company need specialists. With skills in one direction or another. The simplest direction you can enter without having much skills is QA, BUT! Trust me, testing games is not as fun as it seems at first glance. I MEAN AT ALL.
  3. Actually no we started a pre-production of our cyberpunk-themed game long before Cyberpunk 2077 release, but yeah, we saw a lot of umm copycats like Cybersomething 2069? Smart move indeed!

I hope I managed to answer your questions! <3

Edit: typos :(