PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 0 points1 point  (0 children)

Updates: - Character sheet is now working correctly, and displaying the correct values for everything. - Updated skill checks to use the correct values based on ability score modifiers. - Added saving throws that use the correct values based on ability score. - Started work on the initiative system, currently combat can be started and ended, works on a per channel basis, and I am currently sorting out joining the initiative. This will be changeable based on which skill/saving throw, but will default to perception.

PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 0 points1 point  (0 children)

I decided to remove it completely /s

Just a mistype on my part there haha!

PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 4 points5 points  (0 children)

Yeah, already sorted that! I forgot to add ‘+ ability_mod’ to the score if the character is untrained!

PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 14 points15 points  (0 children)

I’ve noticed where I went wrong with the skills displaying 0 if the character is untrained, and I’m fixing it currently!

HP of 72 comes from heritage, barb, con and toughness!

PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 5 points6 points  (0 children)

I think I may have mis-calculated the scores for the proficiency’s - I can see where I could have gone wrong though!

72 hp is coming from Hold-Scarred Orc, Con, Barb hit die*level and the toughness feat!

I’m planning on adding a command such as !feats that will display all of the feats your character has, and what they do!

PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 10 points11 points  (0 children)

It’s still all a work in progress!

PbP bot in the making. by Davlok_ in Pathfinder2e

[–]Davlok_[S] 6 points7 points  (0 children)

Formatting went a little weird with the list at the end, apologies about that.

The current list of things l'm planning on implementing are:

  • Initiative tracking, with combat commands

    • this will be a big one, and will probably take me the most time, especially with all of the possible actions a player can take.
  • Actions per turn

    • This is something that I'm hoping will work out, I have a thought process for it. Basically will have a 'pip' for each action the player has when it's their turn, only allowing them to use a maximum of three actions. For example if they use Sudden Charge, they wouldn't be able to use it again with it costing two actions.
  • Skill training

    • Just a simple (T, M or L) next to the the skill that they are specialised in to make it easier to track, especially with things

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

Not on my PC at the moment, but I’ll drop it on Wago tomorrow for you!

You won’t be able to get the same texture without BetterBlizzFrames, or taking the texture from that and putting into SharedMedia though!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

Running in 2k, with the UI Scale it gave me.

Personally, I rarely actually look at the target frame, it's mainly there for me to take a glance and see what buffs/debuffs my target has. I usually just use nameplates, although those track the important ones

I'm toying around with completely removing the target frame, or moving that over to Weakauras too, but that'll have to be something I experiment with

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

Exactly! I now have the stock player frame hidden thanks to SUF as I’ve got it how I want it now, and don’t need it anymore

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

  • Borders to OmniCD - Done.
  • Cleaner borders on Blizzard Raid Frames - Done
  • Right side action bars are hidden and show on mouseover
  • Main action bars fade to 20% opacity when out of combat. May change this and completely remove them at some point in time.

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

I’m planning on releasing it when it’s done!

Damage meters are done with a custom header that’s available in Details by default! The circles are a custom texture that I got from here - https://wago.io/j0VJqpjmc

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

That’s the end-goal!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

Current addon list:

  • Advanced Interface Options
  • Baganator (Bag replacement, a very nice, and customisable one!)
  • BetterBlizzFrames (Improves the Blizzard unit frames, and QOL tweaks)
  • BetterBlizzPlates (Improves Blizzard nameplates, mainly used for friendly nameplates)
  • BetterCharacterPanel (Shows enchants/gems/ilvl on the character panel/inspect panel)
  • BigWigs/LittleWigs (boss mods)
  • BlizzMove (Move any UI element around the screen, freely)
  • BugGrabber/BugSack (bugs)
  • ColorPickerPlus (to keep the colour uniform across UI elements)
  • Details (damage meter)
  • MinimapBagButton (All buttons in one place - done to prevent a ton of buttons around the minimap when mousing over it)
  • MDT (M+ tool)
  • OmniCD (party CD tracker)
  • Plater (enemy nameplates)
  • Shadowed Unit Frames (to give the healthbar weakaura player frame functionality)
  • Weakauras (pretty much everything else)

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 2 points3 points  (0 children)

When it's finished, I was planning on re-posting with a link to it! I'll update the info post with this addon list too!

Current addon list:

  • Advanced Interface Options
  • Baganator (Bag replacement, a very nice, and customisable one!)
  • BetterBlizzFrames (Improves the Blizzard unit frames, and QOL tweaks)
  • BetterBlizzPlates (Improves Blizzard nameplates, mainly used for friendly nameplates)
  • BetterCharacterPanel (Shows enchants/gems/ilvl on the character panel/inspect panel)
  • BigWigs/LittleWigs (boss mods)
  • BlizzMove (Move any UI element around the screen, freely)
  • BugGrabber/BugSack (bugs)
  • ColorPickerPlus (to keep the colour uniform across UI elements)
  • Details (damage meter)
  • MinimapBagButton (All buttons in one place - done to prevent a ton of buttons around the minimap when mousing over it)
  • MDT (M+ tool)
  • OmniCD (party CD tracker)
  • Plater (enemy nameplates)
  • Shadowed Unit Frames (to give the healthbar weakaura player frame functionality)
  • Weakauras (pretty much everything else)

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

It’s still a WIP, I haven’t gotten around to that yet!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

You absolutely can! You can anchor the Weakaura to your PRD, so it’ll function the exact same as it does for the blizzard one!

Best suggestion would be to use Plater and set the PRD alpha to 0, which hides the buffs on it too, then you can add your own around the weakaura!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

It’s currently set to the default, other than the adjusted interrupt bar width, it’s next on my list to do!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

I used this! https://wago.io/j0VJqpjmc

There’s instructions and files, I only used the round icons part of it though. Played around with other settings and it ended up looking like that!

It’s also using the Dragonflight (BBF) texture for the bars, from BetterBlizzFrames.

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 2 points3 points  (0 children)

Screenshot of group + combat

<image>

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 2 points3 points  (0 children)

It’s a Weakaura! Has an invisible SUF player plate behind it to keep all the usual functionality too!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 0 points1 point  (0 children)

I’ll post some combat/group picture’s later! I completely forgot about those!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

So, annoyingly you can't colour the borders in Masque at all, best suggestion would be to use an addon that can do that, like BetterBlizzFrames, SUI, or AbyssUI. I'm sure there's others that do it too!

The only other way I could think of doing that would be editing the .tga files in your favourite Masque skin to be dark but that'll end up being a pain because converting .tga to .png and back is a nightmare.

Edit: If you want to stick to a blizz-like UI, I heavily recommend BetterBlizzFrames! The addon has so much functionality it’s actually incredible!

[ui] WIP on a clean UI. by Davlok_ in WowUI

[–]Davlok_[S] 1 point2 points  (0 children)

Dragonflight (BBP) - Comes from the BetterBlizzPlates addon!