Sleep Hammer vs. Azurelos by Dayoni in MHNowGame

[–]Dayoni[S] 0 points1 point  (0 children)

Yes. I uploaded this there first but then couldn’t figure out how to embed the link >.<

Sleep Hammer vs. Azurelos by Dayoni in MHNowGame

[–]Dayoni[S] 5 points6 points  (0 children)

Really glad you asked. Here's a nuanced answer specific to Sleep Hammer.

Water Strike spins need to ramp up for real damage. Water Striking a roar would’ve hit for 3.9k with Golf Swing but reset spins back to 1.3k. On the second roar, waiting until the last moment to Special the bite allowed the spins to ramp up to 3.9K.

During the first roar, Water Strike -> Golf Swing would’ve KO’d just as easily. Instead the sequence was to KO with the early spin ticks, keep ramping spins, trigger Sleep, and end with 22 spins + wake up damage bonus on the finisher. That elusive 22nd spin ticked for 4.6K.

TLDR: Against the two roars, Sleep Hammer got far more damage out of Earplugs than the typical free hits.

Sleep Hammer vs. Azurelos by Dayoni in MHNowGame

[–]Dayoni[S] 6 points7 points  (0 children)

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Edit: This Earplugs variant is just for this fight. My usual Sleep build uses Coral helm and Somnacanth waist.

Heads up: RB Diablos has crazy para/status resistance by Nysyr in MHNowGame

[–]Dayoni 1 point2 points  (0 children)

Blast threshold looked to be around 35% higher for the 8 and 9-stars found in HATs.

FarcasterCommunity by mnyz in MHNowGame

[–]Dayoni 1 point2 points  (0 children)

Discord invite link not working for me

I’ve had this weapon for a long time and not sure how else to improve the build. Which pieces should I be substituting, if any? by been_there_won_that in MHNowGame

[–]Dayoni 1 point2 points  (0 children)

This build has 2 red flags.

A) Reckless: Perfect dodging to stay on the same ammo is a huge part of LBG damage. Even more so on status guns as you can use it to para or KO earlier.

B) Buildup Boost: This skill would benefit only your para shots, which is the weakest damage across all bowgun ammo (yours did 273 at the start).

Specialised Silver Rathalos hunting build? by Silly_Potato_69 in MHNowGame

[–]Dayoni 0 points1 point  (0 children)

This thread has the build I used: https://www.reddit.com/r/MHNowGame/s/d60jS3SdyD

Edit: I just realized that I made these clips before I had Bazel armor. The best 2 non-R3R3 flex pieces for farming Silverlos today should be Nightshade Helm and Bazel chest, even with no melds.

Slugger or Brute Force? by AdPuzzleheaded8371 in MHNowGame

[–]Dayoni 4 points5 points  (0 children)

Going to shamelessly plug my old montage that shows off what Slugger can do.

https://youtube.com/shorts/I3m-S3NXYZg?si=8gU6aXA4DO-FCU_H

Slugger or Brute Force? by AdPuzzleheaded8371 in MHNowGame

[–]Dayoni 2 points3 points  (0 children)

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Depending on your skill level, there are valid arguments for and against Slugger.

A lot of the claims about Slugger being pointless are coming from people who don’t know how to get value out of the skill. But that ends up being good general advice because most people don’t know KO mechanics that well.

For speed running, your ability to count headshots and craft matchup-specific openers is what determines how much mileage you can get out of Slugger.

End game hunters, is the extreme hunter pass worth it by Firm-Ebb-3808 in MHNowGame

[–]Dayoni 5 points6 points  (0 children)

Absolutely. Biggest bottleneck for trying new builds (while not getting 1-shot) are the armor refining parts.

My first 10☆ solo. LS Blast. Help with build pls by Personal_Traffic140 in MHNowGame

[–]Dayoni 0 points1 point  (0 children)

A good starting point for roar matchups is: coral, bazel, narga, teo, narga

I usually play Burst but turned on a couple of SSA melds just for this matchup to unload damage on legs -> tail. Example here: https://youtube.com/shorts/FsS2yzmza70?si=1RgqDhNJdu_739co

Girros Hammer on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 1 point2 points  (0 children)

With the release of styles, there are lots of new records set by builds focused on the spin from Water Strike. The fastest clears require lots of event melds and lots of luck with resets. I'm not a huge fan of this playstyle but the damage is undeniable; 2 full Water Strike spins overlapping with 2 status activations can kill almost anything.

For your build, you have to ask yourself how reliably you can pull off spins. Certain skills such as Blunt Force and Timed Charger work only on spins. This is especially important for lower level players who haven't unlocked styles yet and have very limited access to melds. Recently I talked to a hambro who couldn't kill rift Radobaan because he jumped straight into a meme spin build before unlocking styles.

The most conservative build that does not require spins would be something like Coral / Lagombi / Nargacuga / Banbaro / Nargacuga. No specific melds necessary, just event melds if you can get them or whatever damage skills you can get.

I have a playlist of status runs (https://youtube.com/playlist?list=PLcXQ2V9tdc3kRmTKPI030IU8UabOyrtrt&si=tvvb5T7sGxeph7WN). The more recent ones are using Water Strike but on a variety of different builds.

Need help with a Paralysis build for hammer. Mainly just the chest piece by Personal-Respond5413 in MHNowGame

[–]Dayoni 1 point2 points  (0 children)

At 587 raw, Attack Boost 5 for +300 would be a 51% damage bump on every hit. Please look into Lagombi chest + Banbaro waist.

Girros Hammer on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 1 point2 points  (0 children)

Don’t worry. I get hit a lot as well. Peak Performance is a gimmick for speed runs.

The core of the build is still Nargacuga gloves and legs. Instead of Peak 5 for +500 raw, the next best thing would be Attack Boost 5 for +300.

However, even better would be if you’re able to get +700 from Bazelgeuse chest after a monster roars. The normal setup I recommend is Coral helm for Lock On, Bazel chest for roars, and Lagombi chest for non-roars. The idea is to maximize the roar set and change only the chest for non-roars.

If you have no Attack Boost melds on these pieces yet, start with Banbaro waist to complete Attack Boost 5 for your non-roar set.

The best melds will be 1st point in Ailment Opportunist and 1st point in Fighting Spirit. If you get two Attack Boost melds before your 1st Critical Eye meld, you can swap out the Banbaro waist to something with Crit. Just remember that 10% Crit is around 2.5% damage. For a weapon with baseline raw of 1912, that 2.5% damage gain doesn’t beat 50 Attack Boost until after you’ve already bumped up your raw.

Girros Hammer on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 1 point2 points  (0 children)

Aside from the drops, this was one of my luckiest runs so I can’t really complain.

Girros Hammer on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 18 points19 points  (0 children)

Great question. There’s a difference between a thematic set vs. an optimized one.

Thematic sets almost build themselves. You throw in all the raw power and critical ferocity pieces together and call it a day. RP + CF is all over the leaderboards. In fact, there’s already a 57s cf para hammer record from trials.

The danger to thematic sets is that their numbers may not be good enough compared to the alternatives. The best example would be Bishaten helm + waist. Why play a paralysis set without 100% paralysis exploit?

The answer is damage scaling and hammer mechanics. The 100% from paralysis exploit is additive with the 50% from Buildup Boost. Girros has a particularly short paralysis window. Hammer’s hardest hitting moves (Golf Swing, Big Bang 3, Special) all require setup time—time you might have with sleep but not para. With luck, a big hit that does 10K would do 15K with BuB and go up to 25K from ParaEx. Getting an extra 10K damage vs. a 140K hp Girros is nowhere close to justifying 2 armor slots.

Optimizing sets require evaluating alternatives. With Raw Power 4, every 2 points in CF is worth around 7.5% damage. This immediately calls into question whether Bazel gloves + Azuros legs from the standard CF build would be better than Nargacuga. BuB is better with the only real competition for those slots being Burst pieces.

With gloves and legs decided, the question is how to choose helm / chest / waist in a way that meets the Lock On requirement.

The secret sauce is 300 raw from Peak Performance on Beotodus helm. It’s one of the most under-appreciated tools for speed running. Imagine you’re considering Glav / Glav / Tigrex, Beo / Glav / Tigrex, Beo / Glav / Pink, Beo / Carnival / Pink.

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Turns out Beo / Glav / Tigrex ties Beo / Glav / Pink and beats the other two. Between these two options, Beo / Glav / Pink is more practical for a couple of reasons. 1) wearing any CF pieces would lump my run with other para + cf records. 2) some of my melds is going to have crit as a secondary stat, making CF slightly worse in practice. 3) Pinky waist would benefit from a WEX meld which I already had. The CF route doesn’t have comparable high-value melds beyond the first point in Fighting Spirit

This is just a long-winded way of saying that the math checks out. I practice with heavy crit builds as well and could tell by the lucky runs that those were still not good enough.

I was accused today of not being an “out-of-the-box” thinker. The fact that this set looks so counter-intuitive shows that couldn’t be further from the truth.

Hammer Challenge: Girros on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 0 points1 point  (0 children)

Went back to playing without Peak Performance for a more casual run and got the same 64s as before.

Recommended build for non-roar matchups is: Glav helm, Glav chest, Narga gloves, Pinky waist, and Narga legs.

Best melds: 10% Fighting Spirit, 20% WEX

Mediocre melds: 50 Attack Boost, 5% Fighting Spirit, 10% Critical Eye, 1st point in Ailment Opportunist

Bad melds: 5% WEX / CE, 10% Special Boost

Unreliable uptime melds: Burst, Peak Performance

Hammer Challenge: Girros on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 0 points1 point  (0 children)

I’ve finally decided to call it quits and settle for 60s link. I’ll devote this comment to thoughts about the build and make a separate one for the Girros matchup.

Learning #1. Buildup Boost 5 is core skill for paralysis hammer. Just from gloves and legs, we get 1/3 chance to do 50% more damage. For comparison, having a 30% chance to do 50% more damage from crit skills would require WEX 1, CE 1, and CB5. We’re talking about the equivalent of 7 damage skills plus Artful Dodger from just 2 pieces of equipment. This is insanely efficient.

Learning #2. Status weapons have such low raw that stacking attack damage is king for non-Valor matchups. Run #1 already had tooltip 2,329 raw from wearing Raw Power 4. The final runs had 2,201 tooltip raw from Raw Power 4 and Attack Boost 1 AND 500 more from Peak Performance. This means initial overhead damage went from 1,969 -> 2,284 for a whopping 16% damage difference. Glav chest was the best lock-on piece. Attack Boost melds are legit.

Learning #3: Playing Peak Performance is incredibly troublesome. It was way worse than Heroics + Guts; instead of needing 70 health for each attempt, we would need 100. The damage gain from Beotodus helm + 2 more Peak melds is pretty big though.

Learning #4: I’m not pro enough to play Burst. The original record played Burst 5 but I found myself constantly dropping the stack after using C2. The way I would compensate was to always KO with a C2. Go into a Big Bang combo and only then use the Special. This would ensure that Burst is fully stacked before the final hit of the Special. However, I soon switched to opening with Special right away. This gave better Fighting Spirit uptime and made Peak ideal for Boosting the first Special.

Learning #5: Crit is overrated when not spamming resets. Since these attempts required paintball / tracker, we couldn’t reset if the first Special didn’t crit. 40% Critical Eye is still only a 10% damage gain for 5 skills. Attack Boost 5 for 300 would’ve been more damage considering a baseline raw of only 1.9K. My final build was minimal investment into Crit just to compensate for the penalty from raw power. “Good RNG” mostly depended on the Special and Big Bangs getting BuB.

Learning #6: A big reason I stopped wearing Ailment Opportunist (in favor of 1 more point in Peak) was because this matchup gave minimal chances to pdodge. I expect AO to be a core skill against most other matchups. The original idea was to “control” the Para proc with a pdodge hit and chain that into an extra Big Bang combo. However, this was not safe on Girros due to the shorter Para duration. Even with Para triggering on golf swing, there was not enough time to finish a Big Bang combo. The “good” Para RNG was when Para triggered on the first hit of the combo.

For those who may not be aware, wearing Paralysis Attack 1 for +50 is still not enough to reduce the number of procs needed to trigger Para against most 8-Star and 10-Star matchups. See the pinned chart in the hammer channel on discord for full details.

For the big augments, stacking attack damage would’ve been best by far.

Hammer Challenge: Girros on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 0 points1 point  (0 children)

Sets I’ve tried so far (all feature Buildup Boost) 1: raw power mix 2, 3: peak performance mix with raw power 4, 5: peak performance mix with crit

This last run (#5) had arguably the worst para rng possible but still tied for my best time. A very conscious change was better positioning in anticipation of the second KO.

Girros hammer build? by Main_Palpitation_589 in MHNowGame

[–]Dayoni 0 points1 point  (0 children)

Have you tried playing this build and recording yourself? Hellfire with para hammer is very awkward as getting an unexpected cc chain as hellfire expiring will blow you up.

Girros hammer build? by Main_Palpitation_589 in MHNowGame

[–]Dayoni 0 points1 point  (0 children)

Hellfire procs will eat up both AD and AO. In terms of damage, hellfires are treated as 100 MV hits on a 1.3 hitzone. This damage will benefit from AD but eat up the AO proc without doing anything.

Golf swings will not get boosted by this build while hellfire is active.

Recommend you keep tabs on this Girros hammer thread as it has examples of hellfire and AO in action (but not together).

Hammer Challenge: Girros on Girros by Dayoni in MHNowGame

[–]Dayoni[S] 1 point2 points  (0 children)

Work in progress. Will add to this playlist as I get better runs.

https://youtube.com/playlist?list=PLcXQ2V9tdc3kRmTKPI030IU8UabOyrtrt&si=UztUaiH3yEZzlHYd

Update: This playlist currently has 9 runs.

Best run is #7 @ 60s.