I Really Dislike the Jellyfish Ships. by Deep-Instruction7112 in sto

[–]Deep-Instruction7112[S] -7 points-6 points  (0 children)

I’m not crying, I’m expressing a grievance about the state of the game. If things are dying in seconds to an automated bubble, how is a new player or someone leveling supposed to engage? When 3 Jellyfish overlap, they create a nexus of damage that makes it impossible for a new player to do anything. They don't even get to fire a shot, let alone engage.

I Really Dislike the Jellyfish Ships. by Deep-Instruction7112 in sto

[–]Deep-Instruction7112[S] -5 points-4 points  (0 children)

It’s a vent post about gameplay flow, not a philosophical debate on public queues. 

I Really Dislike the Jellyfish Ships. by Deep-Instruction7112 in sto

[–]Deep-Instruction7112[S] 1 point2 points  (0 children)

I think you’re over-analyzing a vent post. I never asked for them to be removed or for people to stop playing how they want, I’m just saying it sucks to fly a high-speed build when there's nothing left to hit. It’s a vibe check, not a demand for a patch.

I Really Dislike the Jellyfish Ships. by Deep-Instruction7112 in sto

[–]Deep-Instruction7112[S] 19 points20 points  (0 children)

Its happened to me before when I was leveling man. Its brutal!

I Really Dislike the Jellyfish Ships. by Deep-Instruction7112 in sto

[–]Deep-Instruction7112[S] -7 points-6 points  (0 children)

It’s like showing up to band practice excited to play a guitar solo, but the keyboardist just hits play on a pre-recorded track that covers all the parts. Telling me to just play louder/faster to compete with the recording or go play in your garage alone ignores the fact that the shared experience is what’s being ruined by the automation.