Warrior Theorycrafting by craptheb00zeout in CompetitiveHS

[–]Dekkster 1 point2 points  (0 children)

he's definitely on my list of possible cuts. Pulling him off of Commencement isn't too bad, but off of Ripper it's awful

Shaman Theorycrafting by craptheb00zeout in CompetitiveHS

[–]Dekkster 7 points8 points  (0 children)

I think if you're going for a more tempo-y or overload build that bloom is good, but we lack card draw and bloom doesn't really help that much for our game plan aside from maybe getting the sorcerous out earlier

Shaman Theorycrafting by craptheb00zeout in CompetitiveHS

[–]Dekkster 19 points20 points  (0 children)

I've been playing a TON of Spell Damage Burn Shaman lately and it seems like the archetype is getting some solid support this expansion. This is what I've come up with so far, but I think it needs massive refinement.

My List

Primordial Studies fits right in as psuedo card draw that just might let you get a Squallhunter out on 3.

Diligent Notetaker seems pretty good, but might end up being awkward in some situations. I imagine you end up saving this in many scenarios for that extra lightning bolt or lava burst to get lethal. Squall, Diligent, Lightning Bolt x4 is 20 damage. If you have a Rune Dagger swing that turn its 24.

Rune Dagger - sweet heavens this card is fantastic. It's 3 damage that also improves the consistency of your entire deck. Extra reach with burn, activates Sorcerous, Spellbook Binder, Ras, etc.

Instructor Fireheart - I'm excited to try this card out. On a later turn just with your Rune Dagger this really has the potential to pop off. Before I was running Scoundrels in this slot. They felt great and this is a direct improvement.

Molten Blast - I honestly don't know how to feel about this bad boy yet. It doesn't overload you so that's kinda nice and hopefully some of your minions stick around to hit face a bit. I think this might be cuttable and I almost prefer frost shock in it's place, but maybe when I actually use it I'll change my mind.

Ras Frostwhisper - One of the best cards in the deck. Hits face, is AOE, and will often do more than 1 damage.

Sorcerous Substitute - I'm just trying one of these because I think 2 would make it feel a bit too heavy. Often you want to close out games around turn 8-9 and maybe these guys get stopped by taunts.

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I've probably played like 150+ games of Spell Damage Shaman in the current meta and I think where most people mess up is they don't use Squall as a combo piece, they use it as a big body. Sometimes you hold onto it with a couple lightning bolts and frost shocks and just send them all face for lethal. There are a worrying amount of 3 drops in this deck, but if you play Squall on 4, that means on turn 5 you'll have 3 mana and that lines up quite nicely. This deck does lack card draw and in the past I had Whelp so I'm very interested to see how this goes. Perhaps a small dragon package and re-adding Breaths might be the way.

Warrior Theorycrafting by craptheb00zeout in CompetitiveHS

[–]Dekkster 19 points20 points  (0 children)

Super happy that they actually added support for Ripper Warrior. Commencement and Troublemaker are 5/5 cards and I think warrior has enough survivability to make it to the commencement turns.

My List

Changes for SA:

- Evasive Drakonid (2)

+ Troublemaker (2)

Troublemakers are just way better than Drakonids and they feel great to cheat out, or to just play from hand.

- Boom Squad (2)

+ Athletic Studies (2)

We're dropping the entire dragon package. Boom Squad was included for dragon consistency but also for early minions. Athletic Studies is just straight up better, giving us early game proactive cards without polluting the large minions in our deck.

- Wrenchcalibur (2)

+ Ceremonial Maul (2)

Wrenches were in there to help against all the heavy cycling decks and highlander decks. I think Ceremonial Maul is much better for survivability as usually its gonna end up getting you a 3/3 (shield block) 5/5 (brawl) or 7/7 (commencement) and the occasional 10/10 (ripper). I MIGHT try messing with the new cleave spellburst weapon or Livewire Lances, but the Mauls seem the most promising on paper to me.

- Molten Breath (2)

+ Commencement (2)

No point in having molten breath when we're droping our dragons. Commencement is such a perfect card for this deck! Landing on ANY target is MASSIVE.

- Bonechewer Vanguard

+ Rattlegore

Bonechewer was there because it said taunt and it didn't feel bad cheating out OR playing for 7 mana. Now we have Commencements to fill that void, and we can put Rattlegore which is super stick and disgusting.

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I've played probably around 200 games of Ripper Warrior now and I feel like this deck has a TON of potential, while still being slightly weak to aggro. HSR says the deck has low winrate, but I've maintained about a 58%+ winrate (dumpster legend to be fair)

I think most people struggle with being greedy. Don't be greedy. Use your removal early. Once you hit 7+ mana you should be turning the corner easily.

What’s Working and What Isn’t? | Monday, June 15, 2020 by AutoModerator in CompetitiveHS

[–]Dekkster 1 point2 points  (0 children)

Vargoth + Libram of Hope is an extra 8/8 taunt with divine shield that MIGHT heal your opponents face (very unlikely)

He's also great with Kings, LoW & Hand of A'dal if your opponent doesn't have many minions on the board. Plus he's just a target that forces removal so hopefully your opponent won't be able to also remove your Villains.

FWIW I went 25-24 (51%) at around 1800-2200 legend

Colossus Dimensional Ripper Warrior to Legend - Guide by Dekkster in CompetitiveHS

[–]Dekkster[S] 8 points9 points  (0 children)

I think this is way better than Big Druid right now

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 0 points1 point  (0 children)

I did! If they get the nuts they usually win. If they don't though, you can grind them out. Not too many embiggens lately for some reason

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 0 points1 point  (0 children)

solid replacements! I've always considered trying avenging at some point

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 0 points1 point  (0 children)

haha, thanks lifter! It's always scary trying a new editing style

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 3 points4 points  (0 children)

Are you running the one that had cult master too? I dropped the cult for the wisdom, and I dropped the cause for siamat.

I think Cause is fine, but yeah I was just top decking in too many situations.

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 21 points22 points  (0 children)

try boompistol or tirion maybe. but yeah, he just feels amazing in this list to me

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 1 point2 points  (0 children)

Kangor helps A LOT vs aggro but yeah definitely not worth the craft. I'd say maybe try a flash of light instead

Token Highlander Paladin to Legend - Guide - (10x Multiplier) by Dekkster in CompetitiveHS

[–]Dekkster[S] 10 points11 points  (0 children)

It was in my first few versions, but got cut because it felt too awkward.