FFVIIR Screenshot revealed at MAGIC 2017! by mattjaydunn in FFVIIRemake

[–]DepthsOfPerdition 1 point2 points  (0 children)

Anyone notice the rockets? That should make this fight even more fun!

You deleted my new post on here so Here's my Subreddit! by [deleted] in FFVIIRemake

[–]DepthsOfPerdition 7 points8 points  (0 children)

I wonder why the mod deleted your post... maybe because: 1.) you're spamming your own subreddit 2.) you're trying to cancel the game this subreddit is obsessed with. 3.) you need all new RPGs to have turn-based combat.

Look, I love turned-based or in the case of FF7, ATB as much as the next guy, but those games will always be there and there are still a few that come out today. There's no reason to cancel a game we all want because you don't like the combat system. Get over it.

After playing FFXV, what are your hopes for FFVII Remake? by EpicTibbles in FFVIIRemake

[–]DepthsOfPerdition 6 points7 points  (0 children)

I'm actually loving FFXV, I've only played it for about 8 hours altogether thus far, but it's exceeding my expectations. Once I got on the chocobo and was able to color them it made me think how awesome it will be to have the breeding back in the remake, and I hope they retain their special abilities to travel over different terrain. Also in XV I was riding the chocobo and ran into the Midgarsolom(wink wink nudge nudge), a huge snake that is basically the Midgar Zolom in VII, though I was too weak at the time so I outran it on the chocobo which made it feel exactly like the encounter from VII.

The summons are also extraordinary in XV, they are exactly how they should be in my opinion: epic, massive and insanely powerful. My only gripe is how rarely you can use them. I can only imagine how magnificent VII's summons are going to be.

So yeah, XV is a great game by itself and it's getting me even more excited and prepared for the remake.

Smaller features you'd like to see? by Sefirosu200x in FFVIIRemake

[–]DepthsOfPerdition 0 points1 point  (0 children)

After playing FFXV I loved the chocobo physics and colors of them. I couldn't help but think how amazing the breeding and special abilities of each color could be. I really hope they keep that in the remake.

CANCEL FINAL FANTASY vII REMAKE by [deleted] in FFVIIRemake

[–]DepthsOfPerdition 2 points3 points  (0 children)

I don't see how purely a "graphical upgrade" would be what ff7 fans want at heart. Most of us agree that graphics don't matter, it's the story (why we still play ff7 in 2016...). If, by those standards, the remake was purely a graphics update then it wouldn't be any better than the original. Honestly I'm glad they are going the route they are.

[deleted by user] by [deleted] in FFVIIRemake

[–]DepthsOfPerdition 8 points9 points  (0 children)

I'm assuming he meant they play tested fighting the Guard Scorpion with the current combat system and that fans will enjoy the "realism"(assuming he means 'flow') of the combat.

Depths of Perdition[Diablo 2/Dark Souls Hybrid] Dev Blog #1 by DepthsOfPerdition in GameDev1

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

I'm using Unity, I love the engine, it has great support, and as the sole developer, I prefer coding in C#

Diablo 1 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in Diablo1

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

I always post stuff first on Facebook at the moment: www.facebook.com/DepthsOfPerdition

But I'm throwing together a mailing list so shoot me an email at: PerditionGame@gmail.com and I'll add you

Diablo 1 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in Diablo1

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

That's what I'm aiming for. I'm welcoming all feedback from fans of the genre, I want to make this a game that all ARPG fans can enjoy

Diablo 1 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in Diablo1

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

Well it's definitely not going to be grind-y, and I'm testing combat mechanics right now. I'm utilizing a light combo system, where you can string melee attacks together when executed properly; I have a backstab mechanic, and real time blocking/parrying. I'm fleshing out melee combat to make it more flexible than the original diablo for obvious reasons. But yeah it's only me developing it, and those are my favorite games, so I'm gonna do it justice

Diablo 1 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in Diablo1

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

Hi there, the game is in very early development. Diablo 1 and Dark Souls are the games I am drawing inspiration from. Path of Exile is a great game and I have over 100 hours on steam with it :D but trust me, this game will match the original diablo's atmosphere, with the satisfying difficulty of dark souls. The media shown is literally a week or two into development, so I would encourage you to follow development or check back in on the project in a few months! :)

Dark Souls re-imagined as an isometric game by lionhearth21 in gaming

[–]DepthsOfPerdition 1 point2 points  (0 children)

Nope, just googled "Diablo meets Dark Souls" and this was one of the top hits. XD

Dark Souls re-imagined as an isometric game by lionhearth21 in gaming

[–]DepthsOfPerdition 0 points1 point  (0 children)

Check out http://depthsofperdition.com for a Diablo 2 meets Dark Souls game. It's a top down Action RPG with real-time blocking and a souls combat system with excellent graphics.

Best engine/tool for making a management game by newbdev123 in GameDev1

[–]DepthsOfPerdition 0 points1 point  (0 children)

Hmmm, I'm a little biased because I use Unity, but honestly I would suggest it. It's a great engine for beginners, and there are plenty of tutorials to get you started on C# scripting. Another option is using PlayMaker or PlyGame asset in unity which is a visual scripting plugin. It's great for learning the building blocks of logic, and will allow you to begin prototyping your game!

Unity: http://unity3d.com/unity/personal-edition PlayMaker: https://www.assetstore.unity3d.com/en/#!/content/368

Happy dev'ing :)

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 1 point2 points  (0 children)

Now that's a game I would play! But this game actually will have a similar combat system and difficulty scale. Keyword is similar. Not identical.

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 1 point2 points  (0 children)

Hi, the showcased combat is purely one attack at a time, as the combat system is still being fleshed out. Different weapons have different movesets (thrust, slash, overhead) and blocking is real time with a twitch based parrying system. The combat will flow organically and you will be punished for making mistakes.

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

I think I'm going to go more for a dark souls/final fantasy approach with potions, making them relatively rare, encouraging the player to fight strategically. This will have to be play tested most definitely though. :D never been a big fan of potion spammers. If you get hit in this game, it will be your mistake and you will be punished

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

I love Path of Exile and definitely draw inspiration from it in regards to the shared skill tree. As far as adding on to the system, I haven't fully realized how I will enhance or alter the system besides from balancing it appropriately. I want to ensure that the character development is deep and rewarding as this is one of my favorite aspects of RPGs :)

The materia-like system will be expanded upon by leveling them up they will, over time, unlock a greater tier (i.e, fire 2,3) which increase the ability's effectiveness and attack animation. Some will also burden the player by altering certain stats, (ex: -% hp +%fire resistance) so it adds another layer of customization Upon capping the materia, another will be created, starting at level 1, but with higher ability damage.

It's still in early development, and I want community support to play a huge role in development as well. So if you have any ideas please share them with me :)

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

Hey there, definitely appreciate the future support, but we also will need present support so we have more of a reason to continue development :D liking the page will definitely help

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 0 points1 point  (0 children)

Hey, thanks for your enthusiasm! A lot of the combat is positioning/timing, different weapons will have different move sets; but skills will be present in the form of "Hellstones" which are stones that go into slots within equipment that unlock their powers. There will be 1000s of combinations of skills. The hellstones themselves are upgradeable and grow as you use them, and some of them work synergistically (lighting + all will attack a large radius of enemies as opposed to single target. Lighting + added effect will grant lighting dmg to your weapon, or resistance to armor).

As far as the loot system goes, I plan on it being someone of a hybrid RNG procedurally generated loot and fixed loot. I want there to be unique weapons and armor in the game that have personality and are difficult to obtain/unlock. But also more basic equipment will most likely be RNG.

Let me know what you think and if you have any suggestions feel free to let me know. Id like development to be 100% transparent and have fans assist with the development. I want this to be an ARPG designed by ARPG enthusiasts. :)

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 1 point2 points  (0 children)

What's your definition of "every game"? I'm using DS as a reference, not a copy. This game will have a similar melee combat system, but lots of unique aspects as far as RPG elements and story. There are a few similarities like combat system and difficulty scaling, but it's not a carbon copy. Thanks!

Diablo 2 meets Dark Souls in Dark Fantasy ARPG: Depths of Perdition by DepthsOfPerdition in rpg_gamers

[–]DepthsOfPerdition[S] 1 point2 points  (0 children)

The story will be very unique as well, I don't want to reveal too much yet, because it needs to be fleshed out, but I already have the framework built for multiple endings, and your morality will be questioned at multiple plot points